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3D Modelling & Animation

3D Modelling and Animation. Tuesday, 8 February 2011. Bitmapping and creating a leaf. The next part of the bitmapping tutorial was to create our own leaf. I took an image of a leaf that was already provided for us and opened it up in Photoshop and do a little bit of editing which was explained in a word file to help us out. I also rendered the image at the end to see what it looked like after I had finished in a better quality. Monday, 7 February 2011. Tuesday, 25 January 2011. Subscribe to: Posts (Atom).

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3D Modelling & Animation | steves-3d-blog.blogspot.com Reviews
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3D Modelling and Animation. Tuesday, 8 February 2011. Bitmapping and creating a leaf. The next part of the bitmapping tutorial was to create our own leaf. I took an image of a leaf that was already provided for us and opened it up in Photoshop and do a little bit of editing which was explained in a word file to help us out. I also rendered the image at the end to see what it looked like after I had finished in a better quality. Monday, 7 February 2011. Tuesday, 25 January 2011. Subscribe to: Posts (Atom).
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3D Modelling & Animation | steves-3d-blog.blogspot.com Reviews

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3D Modelling and Animation. Tuesday, 8 February 2011. Bitmapping and creating a leaf. The next part of the bitmapping tutorial was to create our own leaf. I took an image of a leaf that was already provided for us and opened it up in Photoshop and do a little bit of editing which was explained in a word file to help us out. I also rendered the image at the end to see what it looked like after I had finished in a better quality. Monday, 7 February 2011. Tuesday, 25 January 2011. Subscribe to: Posts (Atom).

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3D Modelling & Animation: Making an Apple

http://steves-3d-blog.blogspot.com/2011/02/blog-post.html

3D Modelling and Animation. Tuesday, 8 February 2011. Subscribe to: Post Comments (Atom). Http:/ 3dtutor2011.blogspot.com. Bitmapping and creating a leaf. View my complete profile. Awesome Inc. theme. Powered by Blogger.

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3D Modelling & Animation: Chess Piece

http://steves-3d-blog.blogspot.com/2011/02/chess-piece.html

3D Modelling and Animation. Tuesday, 8 February 2011. Subscribe to: Post Comments (Atom). Http:/ 3dtutor2011.blogspot.com. Bitmapping and creating a leaf. View my complete profile. Awesome Inc. theme. Powered by Blogger.

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3D Modelling & Animation: Bitmapping

http://steves-3d-blog.blogspot.com/2011/02/bitmapping.html

3D Modelling and Animation. Tuesday, 8 February 2011. Subscribe to: Post Comments (Atom). Http:/ 3dtutor2011.blogspot.com. Bitmapping and creating a leaf. View my complete profile. Awesome Inc. theme. Powered by Blogger.

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3D Modelling & Animation: February 2011

http://steves-3d-blog.blogspot.com/2011_02_01_archive.html

3D Modelling and Animation. Tuesday, 8 February 2011. Bitmapping and creating a leaf. The next part of the bitmapping tutorial was to create our own leaf. I took an image of a leaf that was already provided for us and opened it up in Photoshop and do a little bit of editing which was explained in a word file to help us out. I also rendered the image at the end to see what it looked like after I had finished in a better quality. Monday, 7 February 2011. Subscribe to: Posts (Atom). View my complete profile.

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3D Modelling & Animation: A Brief Opinion On The Brief

http://steves-3d-blog.blogspot.com/2011/01/brief-opinion-on-brief.html

3D Modelling and Animation. Tuesday, 25 January 2011. A Brief Opinion On The Brief. I think that the assignments for the 3D Modelling and Animation module sound really interesting to do. While practicing on Autodesk 3D Max, I found it confusing and complicated but at the same time it was interesting and fun to use. As for the assignment, I think that the 30 second animated trailer of a James Bond sounds like a good topic to do for this module and for the research I can just watch some Bond films.

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3D Modelling 2011: Introduction to Materials

http://3dtutor2011.blogspot.com/2011/02/introduction-to-materials.html

Monday, 7 February 2011. Materials play a large part in what makes your models look real. Applying a material can be a simple as adding a colour (or diffuse in Max terms) to the model. Materials are broken down into two basic areas:. This is the base of any material. Think of it as primer on top of which you would apply a paint. It can be matt or shiny depending on the desired look of the overall material. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Introduction to Lighting

http://3dtutor2011.blogspot.com/2011/02/introduction-to-lighting.html

Tuesday, 15 February 2011. There are two types of basic light in 3D Studio Max. A light which has no directional attribute and simply emits evenly from the source (like the sun). This is a targeted or directional light which has a cone shaped beam it. You can customise the intensity of the beam and also the colour of it by using. Basic Lights Part 1. Basic Lights Part 2. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Animating with Bones

http://3dtutor2011.blogspot.com/2011/03/animating-with-bones.html

Tuesday, 15 March 2011. Using bones to animate in a very flexible a re-usable tool. It saves time that you would have otherwise needed to spend constants moving and editing meshes. Here are two approaches to achieving this:. 1) Download "Bones.zip" from the downloads page (Follow the link at the top right of the blog). 2) http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Animating with Morpher

http://3dtutor2011.blogspot.com/2011/03/animating-with-morpher.html

Tuesday, 22 March 2011. Morpher is a modifier which alows you to create multiple instances of a model, each with a different movement or expression, and then store them in one place so that you can call upon them over and over again in your animation. It is widely used to animate facial expressions in character animation and is really fun to do. To get started please download the following files from the downloads page ( beorangedesign.com/tutorials/3D. Subscribe to: Post Comments (Atom).

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3D Modelling 2011: Introduction to Cameras

http://3dtutor2011.blogspot.com/2011/02/introduction-to-cameras.html

Tuesday, 22 February 2011. Cameras are a simple and effective way to accurately specify what you need to show in your renders. The following link will guide you through the set up process and the modify process of using cameras. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Using Reactor

http://3dtutor2011.blogspot.com/2011/03/using-reactor.html

Tuesday, 29 March 2011. The most simple form of Reactor animation is done with a rigid body collection. As simple as it may be, there are still thousands of uses for such a set up. Download the following from the downloads page:. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Rendering Your Scenes

http://3dtutor2011.blogspot.com/2011/04/rendering-your-scenes.html

Tuesday, 5 April 2011. Some of you have been asking questions about the ideal render and video export settings below is one example of how to achieve a suitable video size and quality, there are however many ways to achieve similar standards. 1) Decide on the frame size you will render at AND STICK TO IT. As it important that you stay consistent with this (1280 x 720 is a good standard). 2) Render as .avi and choose "uncompressed" as the compression setting. Subscribe to: Post Comments (Atom).

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3D Modelling & Animation

3D Modelling and Animation. Tuesday, 8 February 2011. Bitmapping and creating a leaf. The next part of the bitmapping tutorial was to create our own leaf. I took an image of a leaf that was already provided for us and opened it up in Photoshop and do a little bit of editing which was explained in a word file to help us out. I also rendered the image at the end to see what it looked like after I had finished in a better quality. Monday, 7 February 2011. Tuesday, 25 January 2011. Subscribe to: Posts (Atom).

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