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STONETRONIX.COM

Stonetronix Designs, Inc.

Card and Board Games. Random collection of games I have made for my family and friends. Updated Jan. 2015. Course syllabus for Cogswell College and CMU's ETC program. Updated Jan. 2015. Game design and Design Jam cards. World of Rulecraft and character sheets. Simulating a City - One Page at a Time. Designing Games for Game Designers. 15 Games in 15 Years. Paper Prototypes of Spore. Goal Cards, Obstacle Pong, Card Wars, 100 Zombies, Us vs. It.

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Stonetronix Designs, Inc. | stonetronix.com Reviews
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Card and Board Games. Random collection of games I have made for my family and friends. Updated Jan. 2015. Course syllabus for Cogswell College and CMU's ETC program. Updated Jan. 2015. Game design and Design Jam cards. World of Rulecraft and character sheets. Simulating a City - One Page at a Time. Designing Games for Game Designers. 15 Games in 15 Years. Paper Prototypes of Spore. Goal Cards, Obstacle Pong, Card Wars, 100 Zombies, Us vs. It.
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Stonetronix Designs, Inc. | stonetronix.com Reviews

https://stonetronix.com

Card and Board Games. Random collection of games I have made for my family and friends. Updated Jan. 2015. Course syllabus for Cogswell College and CMU's ETC program. Updated Jan. 2015. Game design and Design Jam cards. World of Rulecraft and character sheets. Simulating a City - One Page at a Time. Designing Games for Game Designers. 15 Games in 15 Years. Paper Prototypes of Spore. Goal Cards, Obstacle Pong, Card Wars, 100 Zombies, Us vs. It.

INTERNAL PAGES

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1

Stonetronix Games

http://www.stonetronix.com/games

Wired Christmas Games article.

2

GDC Presentations - 2009

http://www.stonetronix.com/gdc-2009

Updated Sat., Feb. 24, 2007). Updated Sun., Feb. 7, 2008). Updated Tue., Apr. 21, 2009). Updated Sat., Apr. 11, 2009). Paper Prototypes of SPORE. Updated Sat., Apr. 11, 2009).

3

GDC Presentations - 2014

http://www.stonetronix.com/gdc-2014

World of Rulecraft presentation.

4

GDC Presentations - 2011

http://www.stonetronix.com/gdc-2011

15 Games in 15 Years. Updated Mar.13, 2011). Updated Feb.14, 2012). Tabletop: Analog Game Design book. Updated Sept.5, 2011). Updated Mar.6, 2011). Updated Mar.6, 2011). Updated Mar.6, 2011).

5

Game Connection - 2011

http://www.stonetronix.com/gameconnection-2011

Dec 7, 2011). Dec 11, 2011). Dec 8, 2011). Dec 8, 2011). Dec 8, 2011). Dec 8, 2011). Dec 8, 2011).

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

levitylab.com levitylab.com

Toy Chest | levitylab

http://www.levitylab.com/blog/2013/06/toy-chest

Simulation for Games class. Earth, A Primer. June 28, 2013. Middot; 7 Comments. Last year Lea Redmond. And I co-designed a game/installation called Toy Chest for the SF Come Out and Play Festival. Originally we called the game Toy Fight, but found that this wasn’t putting people in an appropriately cooperative/improvisational frame of mind. The basic idea was to design a game (and installation for the exhibit) which would allow players to bring any toy they wanted to a playful contest. Who helped us make...

funmines.com funmines.com

Articles

http://funmines.com/articles

February 10, 2016. I have had three careers in my life: game developer, contemporary artist, and professor of both. Being a contemporary artist comes with the knowledge that a significant portion of society is hostile to what you are creating. When people outside of the insular art world view your work, there is a good chance that they think that is not art, even if they are polite enough not to utter it. Read the rest of the essay on. Rulebooks & Game Design Documents. December 5, 2015. October 9, 2015.

sheepsknuckles.com sheepsknuckles.com

Resources for Game Design :: SheepsKnuckles - SheepsKnuckles > GameOn!

http://www.sheepsknuckles.com/resources.html

Call Brett at: 828.275.6407. Extra Credits - http:/ www.penny-arcade.com/patv/show/extra-credits. 47 Game Mechanics SCVNGR uses - http:/ techcrunch.com/2010/08/25/scvngr-game-mechanics/. StoneTronix - http:/ stonetronix.com/. EduGameshub - http:/ edugameshub.com. Minecraft the Ultimate Educational Tool? Learn to play Minecraft from Instructables. Asi Burak, Games for Change, TEDxGotham 2010. Gabe Zimermann's Google Talk "Fun is the Future: Mastering Gamification". Sociopathic Boardgaming: Fun for Everyone.

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: Midcore Audience - or how I call it: "Bullshit"

http://vaizards-game-design-blog.blogspot.com/2013/05/midcore-audience-or-how-i-call-it.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Thursday, 9 May 2013. Midcore Audience - or how I call it: "Bullshit". Okay, it's been quite a while since my last post. I've been too busy to find the time to write or couldn't come up with interesting topics. But I think I finally found something that's worth talking about, at least from my point of view. So what defines those games? To play WoW trul...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: 2D and why I prefer it over 3D

http://vaizards-game-design-blog.blogspot.com/2012/07/2d-and-why-i-prefer-it-over-3d.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: May 2012

http://vaizards-game-design-blog.blogspot.com/2012_05_01_archive.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Wednesday, 2 May 2012. Alright, back to my usual posting-pace. Since I've just started to write up design documents for some of my game-ideas, I thought it would be nice idea to give you my opinion on how to build such a thing. Well the most important thing first: You WILL. Need a design document (unless you know exactly what you are doing). After that...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: July 2012

http://vaizards-game-design-blog.blogspot.com/2012_07_01_archive.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: Serious Games...

http://vaizards-game-design-blog.blogspot.com/2012/02/serious-games.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: February 2012

http://vaizards-game-design-blog.blogspot.com/2012_02_01_archive.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: Why you should not go on the Hero's Journey

http://vaizards-game-design-blog.blogspot.com/2012/03/why-you-schould-not-go-on-heros-journey.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Friday, 16 March 2012. Why you should not go on the Hero's Journey. I'm finished with my studies and currently looking for a job. So I have lots of time to play games and read books. Currently I'm reading a lot about Storytelling and general narrative mechanics. As I mentioned in the Interactive Storytelling. To play through. Games should be the me...

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This web site is to make it easier to show pictures of vacations and trips that we have made. It is easier to. Put pictures on this site than to email them out to show my family and friends. I can also add comments and. Keep them. I sometimes forget what year I went on a trip or the names of towns, parks, pubs and people so. This travel journal is made for me also. We have been very lucky to get to travel in the US and overseas and these are some of my favorite trip. For work and on vacation.

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Saturday, June 1, 2013. Monday, March 18, 2013. Monday, March 11, 2013. Inspiration of the Week. A few pieces by Kevin McKee. Really spoke to me:. In a similar vein, I've been relooking at Zdzisław Beksiński. Monday, March 4, 2013. Inspirational art of the week. I've been staring a lot at some of the art for Bungie's Destiny. Clink on the links to view their CGhub pages. Black Garden" by Dorje. Fire Team" by Kekai. Also unrelated, I've been looking at a lot of Mosques and other detailed architecture.

stonetronix.com stonetronix.com

Stonetronix Designs, Inc.

Card and Board Games. Random collection of games I have made for my family and friends. Updated Jan. 2015. Course syllabus for Cogswell College and CMU's ETC program. Updated Jan. 2015. Game design and Design Jam cards. World of Rulecraft and character sheets. Simulating a City - One Page at a Time. Designing Games for Game Designers. 15 Games in 15 Years. Paper Prototypes of Spore. Goal Cards, Obstacle Pong, Card Wars, 100 Zombies, Us vs. It.

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Music | Stonetroopers

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Stonetrotter

Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. The Truth Dont Look the Same to Me and You. A Ghost In My Own Skin. Back At The Boneyard. Im Going To Sleep. Men Who Hide Their Tears. Whats Goin On (With My Love)? Released October 30, 2015. Dave Allen - vox, guitar. Evan Dwinnell - drums. Courtney Dubois - vox, piano. Ben Lemen - vox, bass. Ben Pearson - guitar. All songs written by Dave Allen and 2015 SOCAN. Additional Engineering by Brett Caswell.

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