levitylab.com
Toy Chest | levitylab
http://www.levitylab.com/blog/2013/06/toy-chest
Simulation for Games class. Earth, A Primer. June 28, 2013. Middot; 7 Comments. Last year Lea Redmond. And I co-designed a game/installation called Toy Chest for the SF Come Out and Play Festival. Originally we called the game Toy Fight, but found that this wasn’t putting people in an appropriately cooperative/improvisational frame of mind. The basic idea was to design a game (and installation for the exhibit) which would allow players to bring any toy they wanted to a playful contest. Who helped us make...
funmines.com
Articles
http://funmines.com/articles
February 10, 2016. I have had three careers in my life: game developer, contemporary artist, and professor of both. Being a contemporary artist comes with the knowledge that a significant portion of society is hostile to what you are creating. When people outside of the insular art world view your work, there is a good chance that they think that is not art, even if they are polite enough not to utter it. Read the rest of the essay on. Rulebooks & Game Design Documents. December 5, 2015. October 9, 2015.
sheepsknuckles.com
Resources for Game Design :: SheepsKnuckles - SheepsKnuckles > GameOn!
http://www.sheepsknuckles.com/resources.html
Call Brett at: 828.275.6407. Extra Credits - http:/ www.penny-arcade.com/patv/show/extra-credits. 47 Game Mechanics SCVNGR uses - http:/ techcrunch.com/2010/08/25/scvngr-game-mechanics/. StoneTronix - http:/ stonetronix.com/. EduGameshub - http:/ edugameshub.com. Minecraft the Ultimate Educational Tool? Learn to play Minecraft from Instructables. Asi Burak, Games for Change, TEDxGotham 2010. Gabe Zimermann's Google Talk "Fun is the Future: Mastering Gamification". Sociopathic Boardgaming: Fun for Everyone.
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Midcore Audience - or how I call it: "Bullshit"
http://vaizards-game-design-blog.blogspot.com/2013/05/midcore-audience-or-how-i-call-it.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Thursday, 9 May 2013. Midcore Audience - or how I call it: "Bullshit". Okay, it's been quite a while since my last post. I've been too busy to find the time to write or couldn't come up with interesting topics. But I think I finally found something that's worth talking about, at least from my point of view. So what defines those games? To play WoW trul...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: 2D and why I prefer it over 3D
http://vaizards-game-design-blog.blogspot.com/2012/07/2d-and-why-i-prefer-it-over-3d.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: May 2012
http://vaizards-game-design-blog.blogspot.com/2012_05_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Wednesday, 2 May 2012. Alright, back to my usual posting-pace. Since I've just started to write up design documents for some of my game-ideas, I thought it would be nice idea to give you my opinion on how to build such a thing. Well the most important thing first: You WILL. Need a design document (unless you know exactly what you are doing). After that...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: July 2012
http://vaizards-game-design-blog.blogspot.com/2012_07_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Serious Games...
http://vaizards-game-design-blog.blogspot.com/2012/02/serious-games.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: February 2012
http://vaizards-game-design-blog.blogspot.com/2012_02_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Why you should not go on the Hero's Journey
http://vaizards-game-design-blog.blogspot.com/2012/03/why-you-schould-not-go-on-heros-journey.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Friday, 16 March 2012. Why you should not go on the Hero's Journey. I'm finished with my studies and currently looking for a job. So I have lots of time to play games and read books. Currently I'm reading a lot about Storytelling and general narrative mechanics. As I mentioned in the Interactive Storytelling. To play through. Games should be the me...