franciscotejo.blogspot.com
frantejo: mayo 2012
http://franciscotejo.blogspot.com/2012_05_01_archive.html
Miércoles, 9 de mayo de 2012. AnimSchool Intermediate Rigging Reel. Enviar por correo electrónico. Suscribirse a: Entradas (Atom). AnimSchool Intermediate Rigging Reel. Ver todo mi perfil. Francisco Tejo R. Plantilla Sencillo. Con la tecnología de Blogger.
franciscotejo.blogspot.com
frantejo: agosto 2014
http://franciscotejo.blogspot.com/2014_08_01_archive.html
Sábado, 30 de agosto de 2014. Enviar por correo electrónico. Suscribirse a: Entradas (Atom). Ver todo mi perfil. Francisco Tejo R. Plantilla Sencillo. Con la tecnología de Blogger.
franciscotejo.blogspot.com
frantejo: diciembre 2011
http://franciscotejo.blogspot.com/2011_12_01_archive.html
Jueves, 1 de diciembre de 2011. Enviar por correo electrónico. Suscribirse a: Entradas (Atom). DemoReel 2010 Demoreel 2010 from Francisco Tejo o. Ver todo mi perfil. Francisco Tejo R. Plantilla Sencillo. Con la tecnología de Blogger.
franciscotejo.blogspot.com
frantejo: abril 2012
http://franciscotejo.blogspot.com/2012_04_01_archive.html
Lunes, 30 de abril de 2012. This is a short made in leyenda, It was created especially for Chilemonos 2012. Enviar por correo electrónico. Suscribirse a: Entradas (Atom). Ver todo mi perfil. Francisco Tejo R. Plantilla Sencillo. Con la tecnología de Blogger.
leftbulb.blogspot.com
Maulik's Technical Art Blog: April 2011
http://leftbulb.blogspot.com/2011_04_01_archive.html
14 April, 2011. Making Animatable Pivot: Part 2. In the first part. We looked at the basics of how pivot works and what is the main challenge in making pivot animatable. In this part we take a look at the implementation detail to build a system which will calculate movement around given pivot point. Here is the hierarchy I am using for this system. So how do we go from our initial state to the final result? Now, let's see the steps to get the final result. Why do we do this? Now, we apply the rotation, w...
leftbulb.blogspot.com
Maulik's Technical Art Blog: Muscle using single chain stretchy IK
http://leftbulb.blogspot.com/2012/09/single-chain-stretchy-ik.html
09 September, 2012. Muscle using single chain stretchy IK. Def makeSingleChainStretchyIK(prefix, joint1, joint2, settings=None): ikHandle, effector = mc.ikHandle(n=prefix " ikHandle", sj=joint1, ee=joint2, sol="ikSCsolver") distNode = mc.createNode("distanceBetween", n=prefix " jntDist") mc.connectAttr(joint1 ".translate", distNode ".point1") mc.connectAttr(ikHandle ".translate", distNode ".point2") mc.connectAttr(distNode ".distance", joint2 ".tx"). Subscribe to: Post Comments (Atom).
leftbulb.blogspot.com
Maulik's Technical Art Blog: Freedom of a constrained node
http://leftbulb.blogspot.com/2012/01/freedom-of-constrained-node.html
04 January, 2012. Freedom of a constrained node. When you constrain a transform node using Maya's constraints, it stops inheriting transformations from its top hierarchy. However, if you just connect (for example) translation attributes directly or using simple arithmetic nodes, the connected node continues to inherit transformations from its parent. The difference is because of how a constraint calculates the final output. Let's do a simple experiment. Create a nurbsCircle and a locator. Locator1.pa...
leftbulb.blogspot.com
Maulik's Technical Art Blog: October 2011
http://leftbulb.blogspot.com/2011_10_01_archive.html
15 October, 2011. Later Mike was kind enough to share the script which gave me insight into his setup. Mine is not as good as his, but I was happy to get the egg rolling :). This challenge sparked my interest in rigid body simulation. Hopefully in the future I will be able to take time into reading more about it (and begin to understand something! Bare essential commands that create Maya's scene. Creating nodes with parenting info. To save the part of the rig as code. My next goal is to be able to an...
SOCIAL ENGAGEMENT