helmgames.nl
Jumpman: Development process | HELMGAMES
http://helmgames.nl/jumpman-development-process
HELMGAMES is the game studio of Billy Schonenberg. In Utrecht I am plotting to take over the world with fine handcrafted games. In addition to my own projects, HELM is also available to do client work. Reach out. To me and see if we can work something out! And now something about the development.The design process of my game has been a classic iterative one. I started out with a small scope: trying to emulate the classic Vlambeer. Game Super Crate Box. The difference between a high and low jump. The same...
ramiismail.com
ASYNC Corp | Rami Ismail
http://ramiismail.com/2013/09/async-corp
Sep 22, 2013. At Fantastic Arcade, Antichamber. 8216;s Alexander Bruce. Suddenly got me back into a shamefully long addiction of ASYNC Corp. Which is maybe one of the best designed iOS games I’ve ever played. Click to share on Twitter (Opens in new window). Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window). Rami Ismail is one half of Dutch independent studio Vlambeer. He’s best known for his work on games as Nuclear Throne. And Super Crate Box.
frankiesmileshow.blogspot.com
Frankie Smile Show dev log: Some stuff that happened
http://frankiesmileshow.blogspot.com/2010/12/some-stuff-that-happened.html
Frankie Smile Show dev log. Friday, December 24, 2010. Some stuff that happened. I am horrible at updating this blog I am the champion of not updating things. To make it up, heres some stuff I've done since! I am currently working on an entry to the ACTION 52 OWNS. Activity on Tigsource, a game makin thingy organized by Arthur "Mr. Podunkian" Lee. Where 52 developpers remake the 52 awful games from the notoriously. You will need a TIGsource account to sign up, as the process uses your TIGsource member ID.
frankiesmileshow.blogspot.com
Frankie Smile Show dev log: December 2010
http://frankiesmileshow.blogspot.com/2010_12_01_archive.html
Frankie Smile Show dev log. Friday, December 24, 2010. Some stuff that happened. I am horrible at updating this blog I am the champion of not updating things. To make it up, heres some stuff I've done since! I am currently working on an entry to the ACTION 52 OWNS. Activity on Tigsource, a game makin thingy organized by Arthur "Mr. Podunkian" Lee. Where 52 developpers remake the 52 awful games from the notoriously. You will need a TIGsource account to sign up, as the process uses your TIGsource member ID.
gamermelodico.com
Gamer Melodico: Under My Thumb: Super Crate Box
http://www.gamermelodico.com/2012/01/under-my-thumb-super-crate-box.html
Thursday, January 5, 2012. Under My Thumb: Super Crate Box. Posted by Dan Apczynski. Just the other day, I posted about how, despite the wonder and convenience and social acceptability of iPhone gaming, the nature of touchscreen controls. Left me wishing for buttons and/or invisible thumbs. The very next day, a maddeningly addictive game called Super Crate Box. Came into my life. I've never wanted buttons so much in my life. 8221; So that’s exactly what I’m going to do. PC and Mac OS versions are actually.
lexder.wordpress.com
Super Crate Box | Шлях да брамы
https://lexder.wordpress.com/2010/12/23/super-crate-box
Старонка аб невялiчкiх кампутарных гульнях i iншых дробязях :o). Leave a comment ». Незамутнённая олдскульная аркада в кафтане классического pixel-style платформера дерзко юркнула меж плотных рядов недоумевающих ресурсопожирателей навороченного железа, нежно обласкала взыскательный слух восьмибитными chiptune-переливами и деятельно прочистила заиндивевшие чакры старого игромана… Моё почтение голландским ребятам из Vlambeer. А также норвежскому музыканту Eirik Suhrke. За несравненную Super Crate Box.
brandonnn.com
brandonnn.com — GDC 2011: What just happened?
http://www.brandonnn.com/962/working/gdc-2011-what-just-happened
Larr; Book: 1001 Video Games You Must Play Before You Die. Podcast: I Am In Another Castle. GDC 2011: What just happened? March 23rd, 2011 · 4 Comments. Wait, so I hear there was a Game Developers Conference this year? This is all I remember:. I ate spaghetti with Eric Chahi. I did a microtalk (watch at top, watch the rest here. My first to the wider games industry & not just an “indie/choir preaching” audience, and it made a girl cry. In the green room with Tim Schafer). Poster (now on my wall. I want t...