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SUPERFANTASTIK.COM

Superfantastik Animation

Digital media production to serve YOUR development needs. Animation, 3D, illustration, video, web design freelance consulting service.

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Superfantastik Animation | superfantastik.com Reviews
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Digital media production to serve YOUR development needs. Animation, 3D, illustration, video, web design freelance consulting service.
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Superfantastik Animation | superfantastik.com Reviews

https://superfantastik.com

Digital media production to serve YOUR development needs. Animation, 3D, illustration, video, web design freelance consulting service.

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chaddigitalart.blogspot.com chaddigitalart.blogspot.com

WIP: October 2006

http://chaddigitalart.blogspot.com/2006_10_01_archive.html

Friday, October 27, 2006. Friday, More surfacing. A little more work today. Not as much as I'd prefer. Fixed the black keys and fine tuned some surfaces. I also added a logo on the back plate. Posted by Chad at 3:52 PM. Thursday, October 26, 2006. Here are the original references and some new renders. I also placed older renders here too. I'm having some problems with shaders. I need to find more texturing techniques. Here is a black top model with a similar angle. Posted by Chad at 10:24 PM. I love keyb...

chaddigitalart.blogspot.com chaddigitalart.blogspot.com

WIP: August 2007

http://chaddigitalart.blogspot.com/2007_08_01_archive.html

Monday, August 27, 2007. There are some multiplayer images up there also that I helped out with, but they're not that interesting to look at IMO. Posted by Chad at 1:03 AM. Wednesday, August 15, 2007. More shots, and a new-old one! More screenshots. Nothing new except the one in the lower left corner. That's one of the way early screenshots I took. I'm surprised it made it out. Posted by Chad at 6:40 PM. View my complete profile. The colors of the rainbow, so pretty in the sky. New Demo Reel Posted.

chaddigitalart.blogspot.com chaddigitalart.blogspot.com

WIP: December 2006

http://chaddigitalart.blogspot.com/2006_12_01_archive.html

Wednesday, December 27, 2006. Nothing to show for now. Animation Portfolio Development is over and I'm taking a small break. There are a few projects I have been kicking around lately. I will be starting them soon as well as finally finishing the Wurlitzer. In the mean time I've been educating myself about Global Illumination, Final Gathering and all else Mental Ray has to offer. Posted by Chad at 4:31 PM. Saturday, December 09, 2006. Posted by Chad at 5:51 AM. Wednesday, December 06, 2006.

progressofradek.blogspot.com progressofradek.blogspot.com

Progress of Radek: New Reel!

http://progressofradek.blogspot.com/2008/09/new-reel.html

Monday, September 22, 2008. Got a bunch of new material. Green screen, CG effects, etc. Fun stuff. Just look at these stills! Subscribe to: Post Comments (Atom). My full name is Radoslaw Andrzej Michalik. View my complete profile. Poorly-drawn cartoons inspired by actual spam subject lines!

progressofradek.blogspot.com progressofradek.blogspot.com

Progress of Radek: June 2007

http://progressofradek.blogspot.com/2007_06_01_archive.html

Tuesday, June 26, 2007. First phase of upgrading my croc image is complete. I have created a displacement map in Mudbox, and also upgraded my croc anatomically. I feel he has real weight now. I switched to rendering with mental ray and am very pleased with the results. I've included the displacement map (down-rezed and brightened) and a few renders for your viewing pleasure. Links to this post. Monday, June 25, 2007. Tomorrow: new renders of the croc. Damn, he looks SMOKIN'. Links to this post. And what ...

progressofradek.blogspot.com progressofradek.blogspot.com

Progress of Radek: Nazi Cyborg

http://progressofradek.blogspot.com/2009/12/nazi-cyborg.html

Wednesday, December 02, 2009. Software: 3ds max, After Effects, Mudbox, Photoshop. Hey all, this guy here was an experiment with translating a piece of concept art into 3D. I used PS for textures, Mudbox for displacement for some pieces of armor, 3ds max 2009 for all the rest, and AE for comping. Smoke elements done in AE also. You can check out the original concept art by Kuba Jablonski at:. Http:/ twitchfilm.net/news/2009/07/more-concept-art-from-polands-hardkor-44.php. View my complete profile.

rustingmiller.blogspot.com rustingmiller.blogspot.com

never odd or even: August 2007

http://rustingmiller.blogspot.com/2007_08_01_archive.html

Never odd or even. A collection of me and often times not me. Tuesday, August 28, 2007. Posted by rusty at 6:41 AM. Monday, August 20, 2007. Its not a squirrel and its not a ball. Im not really sure what it is.but it was fun. And it definitely needs a LOT of work, but here it is anyway! Posted by rusty at 10:45 PM. Tuesday, August 14, 2007. A pendulum and then some overlap to make it all official. Posted by rusty at 4:08 PM. Tuesday, August 07, 2007. My homage to NES. Posted by rusty at 8:19 AM.

progressofradek.blogspot.com progressofradek.blogspot.com

Progress of Radek: January 2008

http://progressofradek.blogspot.com/2008_01_01_archive.html

Tuesday, January 08, 2008. I did a game-ready model of a dumpster, working on it sporadically over the weekend. Everything in the scene is just over 1000 polys and textured with one 512x512 map and one 256x256 map, with spec and normal maps putting on the polish. For more statistics, or if you want to buy it, head over to:. Http:/ www.turbosquid.com/3d-models/dumpster-3ds/384711. Links to this post. Wednesday, January 02, 2008. And after you see that, head over to my Reel Website, darn you!

rustingmiller.blogspot.com rustingmiller.blogspot.com

never odd or even: July 2007

http://rustingmiller.blogspot.com/2007_07_01_archive.html

Never odd or even. A collection of me and often times not me. Monday, July 30, 2007. Last weeks assignment.im beginning to get the hang of this bouncing stuff. And some poses of Stu just for good measure. Posted by rusty at 8:39 AM. Monday, July 23, 2007. First animation at Animation Mentor.ugh, i was never very good at bouncing the ball. And another attempt at plein air pasteller.ing. i keep telling myself to get better but its not working, what am i doing wrong? Posted by rusty at 6:58 PM. Mr peter de ...

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Thursday, October 19, 2006. Goodbye, little iPod. The last three years have been amazing. Though nothing can replace you and the good times we shared, a mere $249 is holding me back from a new, black video iPod. So long. Sniff. Posted by Lani @ 5:53 PM. Monday, September 25, 2006. We're All Homo.Sapiens. I'm so happy to have "The Office" back on TV. Hooray for the return of Fall TV! You can take out the internal organs, rearrange them, and put them back! And they are flourescent colors! Here is a closeup:.

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Superfantastik Animation

Creative media solutions to suit your development needs. Take a look…. Marvel Avengers Game Reel. Mike Antonicelli is a digital artist and animator with over a decade of experience creating a high standard of quality, reliability and experience in all aspects of the animation pipeline. He established Superfantastik in 2008. Http:/ www.trinketstudios.com. Ndash; Trinket Studios. Mike is mature, confident and good at what he does. He’s the best! Mike is great to work with. Not only is he a great animat...

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If you are seeing this message, the website for is not available at this time. If you are the owner of this website, one of the following things may be occurring:. You have not put any content on your website. Your provider has suspended this page. Please login to to receive instructions on setting up your website. This website was created using our Parallels Panel product. We offer a full line of Billing, Sitebuilder and cloud computing tools. Please visit www.parallels.com. To find out more information.

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