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Game Development and Engine Technology for C# / .Net / Mono - Synapse Gaming

Create and publish games for Windows Store, Windows RT, Mac OS X, Linux, desktop, Xbox 360, and Windows Phone! Build stunning games with beautiful visuals, and quickly prototype your ideas using the SunBurn Game Engine. SunBurn puts professional tools and technology in your hands, making it possible for indies and professionals alike to create AAA quality games.

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Game Development and Engine Technology for C# / .Net / Mono - Synapse Gaming | synapsegaming.com Reviews
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Create and publish games for Windows Store, Windows RT, Mac OS X, Linux, desktop, Xbox 360, and Windows Phone! Build stunning games with beautiful visuals, and quickly prototype your ideas using the SunBurn Game Engine. SunBurn puts professional tools and technology in your hands, making it possible for indies and professionals alike to create AAA quality games.
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Game Development and Engine Technology for C# / .Net / Mono - Synapse Gaming | synapsegaming.com Reviews

https://synapsegaming.com

Create and publish games for Windows Store, Windows RT, Mac OS X, Linux, desktop, Xbox 360, and Windows Phone! Build stunning games with beautiful visuals, and quickly prototype your ideas using the SunBurn Game Engine. SunBurn puts professional tools and technology in your hands, making it possible for indies and professionals alike to create AAA quality games.

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synapsegaming.com synapsegaming.com
1

SunBurn Game Engine for C# / .Net / Mono - Synapse Gaming

http://www.synapsegaming.com/products/sunburn/engine

See your games come to life! Build stunning games with beautiful visuals, and prototype your ideas using the SunBurn Game Engine. SunBurn puts professional tools and technology in your hands, making it possible for indies and professionals alike to create AAA quality games. Powerful renderer with support for hundreds of high-quality dynamic lights. Ultra-fast built-in light mapping for highly complex scenes. Edit scenes, materials, lighting, and more with the in-game editor. Create buildings, characters,...

2

Synapse Gaming

http://www.synapsegaming.com/wikis/using_sunburn_documentation/tutorial-5-basic-material-editing.aspx

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3

Countdown to SunBurn 1.3.2 - JohnK Blog - Synapse Gaming

http://www.synapsegaming.com/blogs/johnk/archive/2010/05/26/countdown-to-sunburn-1-3-2.aspx

Sign In or Join! Raquo; Countdown to SunBurn 1.3.2. Countdown to SunBurn 1.3.2. Write a new blog post. View posts from all blogs. Latest SunBurn update 2.1.11.F just released! New SunBurn 2.1 Update is Live - get it now! Awesome SunBurn 2.1 update: Ambient Occlusion, Radiosity, and More! Announcing SunBurn source license, target ANY platform! Much Anticipated SunBurn 2.1.11 Preview Released! This release is massive. And like all SunBurn updates, its completely free for SunBurn Engine developers! Prior to...

4

SunBurn 1.3.2: The New Editor - Ross FiveSidedBarrel Blog - Synapse Gaming

http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2010/06/01/sunburn-1-3-2-the-new-editor.aspx

Sign In or Join! Raquo; SunBurn 1.3.2: The New Editor. SunBurn 1.3.2: The New Editor. Write a new blog post. View posts from all blogs. Editor Development: Content Pipeline Options. Two New Video Tutorials. Video Tutorials Now Available. New Documentation: Video Tutorials. Using Custom Types in the Editor. The undo system in the old editor was a little unintuitive, with undo stacks per-object and only some functions undoable. Now undo steps are per tab and are based on every action in that tab. T...The e...

5

Ambient Occlusion Mapping Tutorial - Alex Turbosmooth Blog - Synapse Gaming

http://www.synapsegaming.com/blogs/turbosmooth/archive/2009/09/25/ambient-occlusion-mapping-tutorial.aspx

Sign In or Join! Raquo; Ambient Occlusion Mapping Tutorial. Ambient Occlusion Mapping Tutorial. Write a new blog post. View posts from all blogs. SunBurn Dev Journal: Salty Jim's Putt Putt 2. Scene concepts in SunBurn. A glimpse into SunBurn examples. (The Dojo). Today weve finally rolled out our long-overdue Ambient Occlusion tutorial. Weve designed it with the SunBurn community in mind using nothing more than XSI Mod Tool. How you can expand on this tutorial. Posted 09-25-2009 9:04 PM. Sorry to ask, bu...

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Currently working on our first piece of software, a 3D level editor for XNA. Royalty Free Game Music. 3D Total Free Textures. Use the contact form for a link swap! First Person Shooter Starter. The FPS starter pack(s) will feature a pair of high-poly male arms which will act as a FPS character. Variations of the starter pack will be available for use in different genres and settings (such as modern shooters or medieval rpgs). Check back soon for more updates.

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the3dmodelstore.com - Affiliate Program

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Buy any 2 model packs and save $5. Use code 'BUY2SAVE5' at checkout. Royalty Free Game Music. 3D Total Free Textures. Use the contact form for a link swap! How does it work? The affiliate program is powered by our payment provider, GetDPD.com. You can sign up for a free affiliate account at the foot of this page. Once enrolled, you can either create a link to our store or product-specific 'Buy Now' links to use where you wish. How much will I earn? How does the referral work? When will I get paid? The FP...

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the3dmodelstore.com - The Store

http://www.the3dmodelstore.com/store.php?category=char

Buy any 2 model packs and save $5. Use code 'BUY2SAVE5' at checkout. Royalty Free Game Music. 3D Total Free Textures. Use the contact form for a link swap! First Person Shooter Starter. The FPS starter pack(s) will feature a pair of high-poly male arms which will act as a FPS character. Variations of the starter pack will be available for use in different genres and settings (such as modern shooters or medieval rpgs). Check back soon for more updates.

dugdiamond.blogspot.com dugdiamond.blogspot.com

NGD Software - Next Gen Development: 01/29/10

http://dugdiamond.blogspot.com/2010_01_29_archive.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Friday, 29 January 2010. Dynamic Cube Mapping - Part 3. In this example we will take the processes and clean them up. Most math is now handled by the GPU, and a few extras have been added, which include HDR, Blur and Tone-Mapping. Posted by Darren "Dug Diamond" Davies. Friday, January 29, 2010. Subscribe to: Posts (Atom). Dynamic Cube Mapping - Part 3. Darren "Dug Diamond" Davies.

dugdiamond.blogspot.com dugdiamond.blogspot.com

NGD Software - Next Gen Development: 01/16/10

http://dugdiamond.blogspot.com/2010_01_16_archive.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Saturday, 16 January 2010. Dynamic Cube Mapping in XNA - Part 2. Okay guys. Here goes. I thought I would save everyone some hassle and deliver you the WHOLE code needed to create Dynamic Environment Maps. The code produces a result as below:. The FX file used is a simple Reflection.fx effect. The secret is the manipulation of the 6 reflections rendered to RenderTargetCube.faces.

dugdiamond.blogspot.com dugdiamond.blogspot.com

NGD Software - Next Gen Development: About this site

http://dugdiamond.blogspot.com/2009/02/about-this-site.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Monday, 23 February 2009. This site has been created to answer those questions to many DirectX and OpenGL problems that many developers often come across. It will also contain snippets, to aid in the learning process of those venturing into NextGen Deveopments for the major consoles (except Wii). Prototyping and main game-engine design will be discussed, appraised and demo-ed. Monday, Febr...

dugdiamond.blogspot.com dugdiamond.blogspot.com

NGD Software - Next Gen Development: 01/04/10

http://dugdiamond.blogspot.com/2010_01_04_archive.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Monday, 4 January 2010. Here is my Uber Shader that i wrote, and promised to share with the XNA/Sunburn Community. All I ask is, if you use it in a commercial game, please tell me and give me a mention in your credits. Thanks. Posted by Darren "Dug Diamond" Davies. Monday, January 04, 2010. Subscribe to: Posts (Atom). Darren "Dug Diamond" Davies. NextGen Console Developer and Modder.

dugdiamond.blogspot.com dugdiamond.blogspot.com

NGD Software - Next Gen Development: 01/03/10

http://dugdiamond.blogspot.com/2010_01_03_archive.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Sunday, 3 January 2010. Dynamic Cube Mapping Video. Posted by Darren "Dug Diamond" Davies. Sunday, January 03, 2010. Dynamic Cube Mapping in XNA. Protected override void Draw(GameTime gameTime). GraphicsDevice.Clear(Color.CornflowerBlue);. TODO: perform AI and physics etc. TODO: draw all solids (except PLAYER) with FAKE envCubeMap. TODO: draw all shadows (except PLAYER) with FAKE envCubeMap.

dugdiamond.blogspot.com dugdiamond.blogspot.com

NGD Software - Next Gen Development: Dynamic Cube Mapping - Part 3

http://dugdiamond.blogspot.com/2010/01/dynamic-cube-mapping-part-3.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Friday, 29 January 2010. Dynamic Cube Mapping - Part 3. In this example we will take the processes and clean them up. Most math is now handled by the GPU, and a few extras have been added, which include HDR, Blur and Tone-Mapping. Posted by Darren "Dug Diamond" Davies. Friday, January 29, 2010. Subscribe to: Post Comments (Atom). Dynamic Cube Mapping - Part 3. Darren "Dug Diamond" Davies.

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Awesome SunBurn 2.1 update: Ambient Occlusion. The latest update, SunBurn 2.1.11.C, is out and ready to download! And man is it full of awesome new features. :) Background Content Loading The SunBurn Platform. Announcing SunBurn source license, target ANY. Today were announcing something big. VERY big. Starting in SunBurn 2.1.12 you are able to license the full source code to the SunBurn DirectX 11, OpenGL, and Xna backend. Much Anticipated SunBurn 2.1.11 Preview Released. Full OpenGL / OpenGL. Today we ...

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