the3dmodelstore.com
the3dmodelstore.com - Sitemap
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Currently working on our first piece of software, a 3D level editor for XNA. Royalty Free Game Music. 3D Total Free Textures. Use the contact form for a link swap! First Person Shooter Starter. The FPS starter pack(s) will feature a pair of high-poly male arms which will act as a FPS character. Variations of the starter pack will be available for use in different genres and settings (such as modern shooters or medieval rpgs). Check back soon for more updates.
the3dmodelstore.com
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Buy any 2 model packs and save $5. Use code 'BUY2SAVE5' at checkout. Royalty Free Game Music. 3D Total Free Textures. Use the contact form for a link swap! How does it work? The affiliate program is powered by our payment provider, GetDPD.com. You can sign up for a free affiliate account at the foot of this page. Once enrolled, you can either create a link to our store or product-specific 'Buy Now' links to use where you wish. How much will I earn? How does the referral work? When will I get paid? The FP...
the3dmodelstore.com
the3dmodelstore.com - The Store
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Buy any 2 model packs and save $5. Use code 'BUY2SAVE5' at checkout. Royalty Free Game Music. 3D Total Free Textures. Use the contact form for a link swap! First Person Shooter Starter. The FPS starter pack(s) will feature a pair of high-poly male arms which will act as a FPS character. Variations of the starter pack will be available for use in different genres and settings (such as modern shooters or medieval rpgs). Check back soon for more updates.
dugdiamond.blogspot.com
NGD Software - Next Gen Development: 01/29/10
http://dugdiamond.blogspot.com/2010_01_29_archive.html
NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Friday, 29 January 2010. Dynamic Cube Mapping - Part 3. In this example we will take the processes and clean them up. Most math is now handled by the GPU, and a few extras have been added, which include HDR, Blur and Tone-Mapping. Posted by Darren "Dug Diamond" Davies. Friday, January 29, 2010. Subscribe to: Posts (Atom). Dynamic Cube Mapping - Part 3. Darren "Dug Diamond" Davies.
dugdiamond.blogspot.com
NGD Software - Next Gen Development: 01/16/10
http://dugdiamond.blogspot.com/2010_01_16_archive.html
NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Saturday, 16 January 2010. Dynamic Cube Mapping in XNA - Part 2. Okay guys. Here goes. I thought I would save everyone some hassle and deliver you the WHOLE code needed to create Dynamic Environment Maps. The code produces a result as below:. The FX file used is a simple Reflection.fx effect. The secret is the manipulation of the 6 reflections rendered to RenderTargetCube.faces.
dugdiamond.blogspot.com
NGD Software - Next Gen Development: About this site
http://dugdiamond.blogspot.com/2009/02/about-this-site.html
NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Monday, 23 February 2009. This site has been created to answer those questions to many DirectX and OpenGL problems that many developers often come across. It will also contain snippets, to aid in the learning process of those venturing into NextGen Deveopments for the major consoles (except Wii). Prototyping and main game-engine design will be discussed, appraised and demo-ed. Monday, Febr...
dugdiamond.blogspot.com
NGD Software - Next Gen Development: 01/04/10
http://dugdiamond.blogspot.com/2010_01_04_archive.html
NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Monday, 4 January 2010. Here is my Uber Shader that i wrote, and promised to share with the XNA/Sunburn Community. All I ask is, if you use it in a commercial game, please tell me and give me a mention in your credits. Thanks. Posted by Darren "Dug Diamond" Davies. Monday, January 04, 2010. Subscribe to: Posts (Atom). Darren "Dug Diamond" Davies. NextGen Console Developer and Modder.
dugdiamond.blogspot.com
NGD Software - Next Gen Development: 01/03/10
http://dugdiamond.blogspot.com/2010_01_03_archive.html
NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Sunday, 3 January 2010. Dynamic Cube Mapping Video. Posted by Darren "Dug Diamond" Davies. Sunday, January 03, 2010. Dynamic Cube Mapping in XNA. Protected override void Draw(GameTime gameTime). GraphicsDevice.Clear(Color.CornflowerBlue);. TODO: perform AI and physics etc. TODO: draw all solids (except PLAYER) with FAKE envCubeMap. TODO: draw all shadows (except PLAYER) with FAKE envCubeMap.
dugdiamond.blogspot.com
NGD Software - Next Gen Development: Dynamic Cube Mapping - Part 3
http://dugdiamond.blogspot.com/2010/01/dynamic-cube-mapping-part-3.html
NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Friday, 29 January 2010. Dynamic Cube Mapping - Part 3. In this example we will take the processes and clean them up. Most math is now handled by the GPU, and a few extras have been added, which include HDR, Blur and Tone-Mapping. Posted by Darren "Dug Diamond" Davies. Friday, January 29, 2010. Subscribe to: Post Comments (Atom). Dynamic Cube Mapping - Part 3. Darren "Dug Diamond" Davies.