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Szutai's Blog | Blog – About Games

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Szutai's Blog | Blog – About Games | szutai.wordpress.com Reviews

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Blog - About Games

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About | Szutai's Blog

https://szutai.wordpress.com/about

Blog – About Games. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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Concept Art – Fighting the Shadow | Szutai's Blog

https://szutai.wordpress.com/2010/05/16/concept-art-fighting-the-shadow

Blog – About Games. Concept Art – Fighting the Shadow. An Example of how the shadows will be played with – this time showing the shadow of a teddy bear and a small spider suddenly become a monstrous threat. This entry was posted on Sunday, May 16th, 2010 at 5:05 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Next Post ». Leave a Reply Cancel reply. Enter your comment here.

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Finalized Colour Pallete | Szutai's Blog

https://szutai.wordpress.com/2010/05/24/finalized-colour-pallete

Blog – About Games. Finally, a colour pallete for our game. We decided more on a darker type of game and were rather impressed with the art provided by our Artist. Finally, here it is:. The Center strip is the actual light colours for the flares/light sources. The rest of it are the environmental and and shadows. We have been tasked with making different types of puzzles for the game, in hopes of creating adequate puzzles for the player to overcome. Feed You can leave a response. From your own site.

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April | 2010 | Szutai's Blog

https://szutai.wordpress.com/2010/04

Blog – About Games. Castaway : Introduction to Game. April 22, 2010. This is my own-created poster for the game. Andrew Rollings and Ernest Adams on Game Design Chapter 7: Game-play. In both tales, the protagonist doesn’t have much of an adventure, as the story just deals with how the protagonists survived on their own on the island. Taking Joseph Campbell’s monomyth ‘The Hero’s Journey’(. Hero with a Thousand Faces. The Art of Game Design. You almost cannot reward the player enough. Crawford, C 1982,.

5

The Old Shadow | Szutai's Blog

https://szutai.wordpress.com/2010/05/13/the-old-shadow

Blog – About Games. After an intense debate on ‘What is our game actually going to do’, we have devised an ‘upgraded’ version of our game plan and finally have found a core game mechanic. The Original Game concept I had was similar to this:. Although both screen are being shown, only one was to be shown at the same time. Just to make things easier, both screens are being shown. The Top one representing the light world and the bottom the dark world:. This slideshow requires JavaScript. From your own site.

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Puzzle Animations | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/puzzle-animations-2

Just another WordPress.com site. Presentation .SWF files for Animations and Slides →. June 10, 2010. Uploading .swf to wordpress files doesn’t seem to be working for me, so here’s some links:. Fixed Lights and Moving Boxe. This entry was posted in Presentation. Presentation .SWF files for Animations and Slides →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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yena | BUTTON BASH

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Just another WordPress.com site. June 10, 2010. Our presentation was today and to remind people of what not to put in a design document, we’ve put it up here. Enjoy what we ended up with. The powerpoint is coming at a later point. Fathom Design Document ,. June 6, 2010. Here’s some games that deal with pathfinding and puzzles in very dark places. Closure Blind Devils Tuning Fork. June 2, 2010. May 27, 2010. May 22, 2010. May 21, 2010. Here’s where the “pitch” stands at the moment, I&#82...May 19, 2010.

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Lightspeed | BUTTON BASH

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Just another WordPress.com site. June 11, 2010. Below are some of the objects the player will encounter during the game. June 9, 2010. Each Zone has a distinct colour scheme and visual appearance. As the player further explores the labyrinth that is the facility he will traverse different areas, with increasingly more difficult puzzles. The First zone is the main part of the … Continue reading →. June 9, 2010. Some character design stages. Because games need beards. June 9, 2010. June 9, 2010.

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June | 2010 | BUTTON BASH

https://buttonbash.wordpress.com/2010/06

Just another WordPress.com site. Monthly Archives: June 2010. June 11, 2010. Below are some of the objects the player will encounter during the game. Presentation .SWF files for Animations and Slides. June 10, 2010. Presentation Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your … Continue reading →. June 10, 2010. June 10, 2010.

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Character Evolution. | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/09/character-evolution

Just another WordPress.com site. Zone Concepts. →. June 9, 2010. Some character design stages. Because games need beards. This entry was posted in Game Design. Zone Concepts. →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Presentation + .SWF files for Animations and Slides | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/presentation-swf-files-for-animations-and-slides

Just another WordPress.com site. Presentation .SWF files for Animations and Slides. June 10, 2010. Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your pleasure. This entry was posted in Presentation. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Zone Concepts. | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/09/zone-concepts

Just another WordPress.com site. New Title →. June 9, 2010. Each Zone has a distinct colour scheme and visual appearance. As the player further explores the labyrinth that is the facility he will traverse different areas, with increasingly more difficult puzzles. The First zone is the main part of the facility which resembles a very lab sort of appearance. Below is an example of the generator mechanic found within the zone. The player is unable to clear this gap. The key is out of the player’s reach.

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New Title | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/new-title

Just another WordPress.com site. Design Document →. June 10, 2010. So obscure was taken, commence plan B. This entry was posted in Game Design. Design Document →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.

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May | 2010 | BUTTON BASH

https://buttonbash.wordpress.com/2010/05

Just another WordPress.com site. Monthly Archives: May 2010. May 27, 2010. At the moment, we’re coming up with puzzles that will illustrate all the possible situations that are in the game. The end goal is to combine or use these puzzles as basis for a level that will demonstrate what the … Continue reading →. May 26, 2010. May 24, 2010. May 22, 2010. May 21, 2010. Here’s where the “pitch” stands at the moment, I’m sure it’s going to work since we’ve managed to “...May 19, 2010. May 19, 2010. I’m i...

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BUTTON BASH | Just another WordPress.com site | Page 2

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Just another WordPress.com site. Newer posts →. June 9, 2010. At one point during the game the player aquires a Goo Launcher. The substance that is projected from the weapon is black and viscous. When shot onto a light the substance is able to temporarily disable the source from emitting anything. Below are some concepts I ran through when trying to find a suitable appearance for one of the only tools the player acquires. The final result is below. June 9, 2010. Colour Scheme. Transfer Post. June 9, 2010.

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Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Ajouter cette vidéo à mon blog. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le dimanche 07 novembre 2010 12:29.

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Szutai's Blog | Blog – About Games

Blog – About Games. May 26, 2010. After being tasked with making a few example puzzles, here are the puzzles that i have concocted as of now:. This one is rather messy but the concept of it still kinda shows. The White line represents the path the player takes. This one is much clearer and shows all of the steps at the same time. The white arrows represent the player’s movement. Here we can see clearly how the player traverses through the environment. Player places box onto the platform. May 24, 2010.

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