
TAMEDTORNADO.COM
Tamed Tornado Software | Game Development and ConsultingGame Development and Consulting
http://www.tamedtornado.com/
Game Development and Consulting
http://www.tamedtornado.com/
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Tamed Tornado Software
Jason Maskell
3981 Bouleva●●●●●●●●●●●●nt Suite 700
Mon●●●eal , QC, H2W1Y9
CA
View this contact
Tamed Tornado Software
Jason Maskell
3981 Bouleva●●●●●●●●●●●●nt Suite 700
Mon●●●eal , QC, H2W1Y9
CA
View this contact
Tamed Tornado Software
Jason Maskell
3981 Bouleva●●●●●●●●●●●●nt Suite 700
Mon●●●eal , QC, H2W1Y9
CA
View this contact
20
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DNC HOLDINGS, INC.
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Tamed Tornado Software | Game Development and Consulting | tamedtornado.com Reviews
https://tamedtornado.com
Game Development and Consulting
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Projects | Tamed Tornado Software
http://tamedtornado.com/projects
This page acts as a hub for things I want to talk about that I’ve built or participated in that are not games. This is a CEF (Chromium Embedded Framework) based plugin that allows you to use HTML5/CSS3 based UI in your game, both on the HUD and on surfaces. In my opinion, it’s a much better choice for complex UI than UMG. It also performs better and gives better results than Scaleform. New Destructible Mesh Editor. My first post and initial demo of the project is here. Unreal Engine 4.8 and AGameMode...
Consulting | Tamed Tornado Software
http://tamedtornado.com/consulting
As I am currently more than fully employed, I’m not available for consulting work at the moment. The crossroads – tech book publisher or indie? An update on the Destructible Mesh Editor and this site. Unreal Engine 4.8 and AGameMode refactor. Refactoring AGameMode Part 2 – Splitting the class. Refactoring AGameMode Part 1 – Why Do That Thing? Follow me on Twitter. On Introducing the new Destructible Mesh Editor for UE4. On Refactoring AGameMode Part 2 – Splitting the class. 2016 Tamed Tornado Software /.
Blog | Tamed Tornado Software | Game Development and Consulting
http://tamedtornado.com/blog
The crossroads – tech book publisher or indie? So my friends know that I’m risk-tolerant. In fact you could say that I’m risk-ignorant. I don’t usually give the risk of a venture much thought. That’s changing a bit as I get older, but still mostly there. That’s translated into. Read more ». An update on the Destructible Mesh Editor and this site. Hey, I’m not dead! Read more ». Unreal Engine 4.8 and AGameMode refactor. Yay, so according to the @UnrealEngine Twitter account 4.8 comes out today! In a terri...
About | Tamed Tornado Software
http://tamedtornado.com/about
My first computer was a Texas Instruments Ti99/4A. It had cartridges and a whopping 256 bytes of onboard CPU ram. I didn’t have it long, but I tried to program on it. That was 1984, I was 12. I finally ended up with a Tandy Color Computer (CoCo) 2. Then a Coco3. Then an Amiga 500, 1200. I entered the PC era with an amazing 386SX laptop. It could run Doom, sort of. As old as this makes me feel, that means I’ve been programming professionally for 23 years now. I am now at the point in my career/life where ...
Unreal Engine 4.8 and AGameMode refactor | Tamed Tornado Software
http://tamedtornado.com/unreal-engine-4-8-and-agamemode-refactor
Unreal Engine 4.8 and AGameMode refactor. Yay, so according to the @UnrealEngine. Twitter account 4.8 comes out today! That means that I’ll finally be able to move forward with my. Refactor, as I’ll have a stable engine release to work against. Sorry this has taken so long, more coming soon. Posted by Jason Maskell. Refactoring AGameMode Part 2 – Splitting the class. An update on the Destructible Mesh Editor and this site ». Leave a Reply Cancel reply. Your email address will not be published.
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6 ways to massively improve the #unity3d AssetStore (for #gamedev’s) | T-machine.org
http://t-machine.org/index.php/2015/06/09/6-ways-to-massively-improve-the-unity3d-assetstore-for-gamedevs
Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. 6 ways to massively improve the #unity3d AssetStore (for #gamedev’s). Six months ago I tweeted a handful of obvious ways that you could make the Unity Asset Store greatly more profitable. Without stats, vendors are blind. I cannot emphasise this enough: selling on the Asset Store today is like advertising before the existence of Google. It’s absurd: the people at ...If the ...
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Tamed Tornado Software | Game Development and Consulting
Game development and consulting services. Unreal Engine 4.8 and AGameMode refactor. Yay, so according to the @UnrealEngine Twitter account 4.8 comes out today! That means that I’ll finally be able to move forward with my AGameMode refactor, as I’ll have a stable engine release to work against. Sorry this has taken so long,. Read more ».
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The Untouchables " Tamed by Brahmanical Theories "
The Untouchables " Tamed by Brahmanical Theories ". The Untouchables: Truth, Lies and the Myths. Sunday, September 18, 2016. Subscribe to: Posts (Atom). View my complete profile. 169; The Untouchables " Tamed By Brahmanical Theories ". Awesome Inc. theme. Theme images by Ollustrator.
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