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TriggerEventPro by Path-o-logical GamesProduct information for TriggerEventPRO, a target acquisition, sorting and notification framework for Unity game development
http://targetpro.path-o-logical.com/
Product information for TriggerEventPRO, a target acquisition, sorting and notification framework for Unity game development
http://targetpro.path-o-logical.com/
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TriggerEventPro by Path-o-logical Games | targetpro.path-o-logical.com Reviews
https://targetpro.path-o-logical.com
Product information for TriggerEventPRO, a target acquisition, sorting and notification framework for Unity game development
docs.targetpro.path-o-logical.com
TargetPro Docs
Search Docs and Forums. 8 Collision Target Tracker. Is nearly ready for beta testing. It will be renamed to TriggerEventPRO. Improved modularity, flexibility and in many ways feels simpler. Unity 4.3 undo and multi-object-editing support. The name change will not require a new purchase. If you own TargetPRO, it will be a free upgrade. However, this is a major version still and will require some updates to work with an existing project. Overview and User Documentation. 8 Collision Target Tracker.
TriggerEventPro by Path-o-logical Games
http://targetpro.path-o-logical.com/home
TriggerEventPro is the renamed TargetPRO version 6.0. Improved modularity, flexibility and in many ways feels simpler. Unity 4.3 undo and multi-object-editing support. The name change will not require a new purchase. If you own TargetPRO, it will be a free upgrade. However, this is a major version still and will require some updates to work with an existing project. READ THE UPGRADE DOCS BEFORE DOING ANYTHING. Track Any Targets in Range. Whether you are creating a gun turret, a zombie or a hugs machine, ...
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docs.targetpro.path-o-logical.com
3. Target Tracker - TargetPro Docs
http://docs.targetpro.path-o-logical.com/home/target-tracker
Search Docs and Forums. 8 Collision Target Tracker. The Target Tracker component is responsible for tracking and sorting all Targets in range. The results of the component is a simple list of Target. Structs for use by other components, such as the FireController. This section will familiarize you with the Editor interface and options so you can get started right away. More detail on how this system is implemented is provided in the TargetTracker Code Reference section. Use -1 to hit all targets in range.
docs.targetpro.path-o-logical.com
TargetPro Docs
http://docs.targetpro.path-o-logical.com/home
Search Docs and Forums. 8 Collision Target Tracker. Is nearly ready for beta testing. It will be renamed to TriggerEventPRO. Improved modularity, flexibility and in many ways feels simpler. Unity 4.3 undo and multi-object-editing support. The name change will not require a new purchase. If you own TargetPRO, it will be a free upgrade. However, this is a major version still and will require some updates to work with an existing project. Overview and User Documentation. 8 Collision Target Tracker.
docs.targetpro.path-o-logical.com
HitEffect Struct - TargetPro Docs
http://docs.targetpro.path-o-logical.com/code-reference/hiteffect-struct
Search Docs and Forums. 8 Collision Target Tracker. Defined in the namespace. This struct is delivered OnHit and represents every possible effect from direct damage to area-effect spells to poison or anything else you can think of. It is up to the receiver to interpret this information and act accordingly. You can use the three generic parameters to describe the effect. They represent a name, amount and duration, and you can use all or just the name.
docs.targetpro.path-o-logical.com
Target Struct - TargetPro Docs
http://docs.targetpro.path-o-logical.com/code-reference/target-struct
Search Docs and Forums. 8 Collision Target Tracker. The Target struct is at the core of TargetPRO. It carries cached information about a target and the entire chain of source components which touched it. A Target is generally obtained from an event delegate or by accessing one of the TargetPRO component's target lists. If you need to construct a Target, there are several overloads provided. Note you need to use the '. These members are references to components which are on your target GameObject.
docs.targetpro.path-o-logical.com
2. Targetable - TargetPro Docs
http://docs.targetpro.path-o-logical.com/home/targetable
Search Docs and Forums. 8 Collision Target Tracker. Putting this on a GameObject marks it as targetable by a TargetTracker. Without this component, a GameObject will be ignored by the system. The Targetable component is also a key access point for responding to being hit (manually or automatically) and more. Turning this off effectivly "hides" this Targetable from TargetPRO, meaning it won't be detected by any TargetTrackers. For more detailed information). Triggered once when this target is first detect...
docs.constraints.path-o-logical.com
Look-At (Smooth) - UnityConstaints Docs
http://docs.constraints.path-o-logical.com/home/smoothlookat
Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. Makes a GameObject turn to look at an object. This is similar to a. Except that it interpolates (rotates) toward the target. This has a smoothing effect so if the target moves really fast, or a new target is added, the constrainted object will not snap instantly to the new rotation. This is great for the heads of characters and gun turrets. The object which the constrained object will face. No "shortcut" is taken. The same as Spherical.
docs.constraints.path-o-logical.com
Class Structure - UnityConstaints Docs
http://docs.constraints.path-o-logical.com/code-reference/class-structure
Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. This page documents the class structure and what is added at each level. This is important when adding new constraints. The indentation displayed using bullet-points denotes inheritance. Contains the basic functionality for solid and robust operation of all constraints. This includes:. The cache of the transform in this.xform. Which manage the constraint co-routine. Co-routine which triggers the event OnConstraintUpdate.
docs.constraints.path-o-logical.com
Look-At - UnityConstaints Docs
http://docs.constraints.path-o-logical.com/home/lookat
Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. Makes a GameObject look directly another GameObject. A constraint exists in 3D Studio and XSI under the same name and as an "Aim" constraint in Maya and works based on the same principals. If, after reading these docs and trying this constraint, you are still confused about how it functions, please check out some videos on YouTube and then post to our forums. The object which the constrained object will face. Instead of world 'up'.
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TriggerEventPro by Path-o-logical Games
TriggerEventPro is the renamed TargetPRO version 6.0. Improved modularity, flexibility and in many ways feels simpler. Unity 4.3 undo and multi-object-editing support. The name change will not require a new purchase. If you own TargetPRO, it will be a free upgrade. However, this is a major version still and will require some updates to work with an existing project. READ THE UPGRADE DOCS BEFORE DOING ANYTHING. Track Any Targets in Range. Whether you are creating a gun turret, a zombie or a hugs machine, ...
Target Pro Archery
Welcome to Target Pro Archery. Scroll down for more. We offer classes for all levels. Click the CLASSES button below. A Pro-Shop for your archery needs. Click the STORE button below. About Target Pro Archery. Thank you for visiting our website. As you can see, there's still some work that needs to be done. In the mean time, if you have any questions please feel free to send us an email to targetproarchery@gmail.com. Thank you and please do check back from time to time as we continue to work on our site.
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