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Sam Cullum - Concept Art & Illustration

Wednesday, 22 April 2015. Weekly Update #23: Metroid Redesigns and Props. I began by making some quick poses. For these I wanted to try and portray the real ass-kickery Samus displays, but I also had to constrain this to something easy to read as a character pose and keep well in line with Samus' original silhouette. And as you can see:. I've also had a chance to render out all the props we'll be using in Alpha. All the items found below were designed, sculpted and textured by me:. 039;Alpha' Props.

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Sam Cullum - Concept Art & Illustration | tchukart.blogspot.com Reviews
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Wednesday, 22 April 2015. Weekly Update #23: Metroid Redesigns and Props. I began by making some quick poses. For these I wanted to try and portray the real ass-kickery Samus displays, but I also had to constrain this to something easy to read as a character pose and keep well in line with Samus' original silhouette. And as you can see:. I've also had a chance to render out all the props we'll be using in Alpha. All the items found below were designed, sculpted and textured by me:. 039;Alpha' Props.
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Sam Cullum - Concept Art & Illustration | tchukart.blogspot.com Reviews

https://tchukart.blogspot.com

Wednesday, 22 April 2015. Weekly Update #23: Metroid Redesigns and Props. I began by making some quick poses. For these I wanted to try and portray the real ass-kickery Samus displays, but I also had to constrain this to something easy to read as a character pose and keep well in line with Samus' original silhouette. And as you can see:. I've also had a chance to render out all the props we'll be using in Alpha. All the items found below were designed, sculpted and textured by me:. 039;Alpha' Props.

INTERNAL PAGES

tchukart.blogspot.com tchukart.blogspot.com
1

Sam Cullum - Concept Art & Illustration: October 2014

http://tchukart.blogspot.com/2014_10_01_archive.html

Tuesday, 28 October 2014. Weekly Update #3: Muscles, Metal and Musings. We were also asked to quickly produce various head types in Zbrush. Whilst this obviously isn't my first time using the program, it's the first time we've been 'officially' told to use it in university. Here are some of the mock ups I quickly put together by simply making a basic head and tweaking it in various areas:. Weekly Update #2: Starship Captains, Androids and Giraffe Monsters. Luckily this now allows much better hard edges i...

2

Sam Cullum - Concept Art & Illustration: Weekly Update #17: Painting Fur

http://tchukart.blogspot.com/2015/03/weekly-update-17-painting-fur.html

Tuesday, 10 March 2015. Weekly Update #17: Painting Fur. As you can see there is a gentle progression through the texturing of the creature. But after rendering it through Arnold I've discovered that most of his face and fur looks 'flat'. I've since spent the last day collating stylised texture references and I'll begin really working into the detail. I'm just slightly worried about 'over defining' things like shadows. Subscribe to: Post Comments (Atom). London, United Kingdom. View my complete profile.

3

Sam Cullum - Concept Art & Illustration: December 2013

http://tchukart.blogspot.com/2013_12_01_archive.html

Saturday, 28 December 2013. Terryl Whitlatch Creature Design Contest. If you'd like to see the other entries check out the facebook event for it, found here:. Some roughs for an unfinished Character of the Week entry. The topic, aliens that look like sharks. I based them quite heavily on Port Jackson sharks. If only for the very front of the mouth. And here are the initials and the worked up sketches. No finished product though sadly, I may look into this when I get some spare time again. Freelance conce...

4

Sam Cullum - Concept Art & Illustration: Weekly Update #19: Ruk Scar Landscape

http://tchukart.blogspot.com/2015/03/weekly-update-19-ruk-scar-landscape.html

Wednesday, 25 March 2015. Weekly Update #19: Ruk Scar Landscape. A few weeks ago Monte Cook Games commissioned a second piece of work from me. This one described a Ruk native descending some ruins inside a floating city, looking down on a city below that one. This was honestly something I was quite worried about completing. But I'll walk you through my development towards the finished piece. Now I had a final image. The Ruk Scar Landscape. I've also spent this week working on some textures for Al...I've ...

5

Sam Cullum - Concept Art & Illustration: April 2013

http://tchukart.blogspot.com/2013_04_01_archive.html

Monday, 29 April 2013. So with our final life drawing project underway we've been asked to find artists work we admire and imitate them. This work is based off of Arvalis' ( Advalis' dA. Realistic Pokemon work. Whilst he has done some lovely artwork otherwise it's his Pokemon work that caught a lot of people attention. I started off by doing a quick drawing of how I wanted Blaziken to be posed using Martial arts stances. As you can see it really allows you to keep your work clean. Now don't be afraid to ...

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deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: October 2013

http://deanpaupe.blogspot.com/2013_10_01_archive.html

Monday, 21 October 2013. The Return Of Dean! So I always said I wouldn't let it get this long between blog posts, but I guess I failed that one. But enough about my personal life, I don't have a whole lot to show but here area few digital painting I did to practice new techniques. The painting was a copy of a random image I found on google search:. In short the game is a side scrolling shooter which uses 2D sprites generated from 3D models. Subscribe to: Posts (Atom). The Return Of Dean! A reflection of ...

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: The Witch's House and PewDiePie

http://deanpaupeblog.blogspot.com/2012/11/the-witchs-house-and-pewdiepie.html

Thursday, 22 November 2012. The Witch's House and PewDiePie. So, I've recently started watching PewDiePie's lets play videos over on Youtube. Honestly, I thought I would hate them. I expected someone who thinks way too much of themselves will be playing games expecting everyone just to sit and watch him, and watching other people play games has never had great appeal to me. So, it's a pretty good game, why write a blog post about it? Honestly, this ending had me thinking for days after I saw it. That...

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: July 2015

http://deanpaupeblog.blogspot.com/2015_07_01_archive.html

Friday, 10 July 2015. Final Fantasy IX's 15th Year Anniversary. So it was Final Fantasy IX's 15th birthday this week, so I thought I'd celebrate by writing a post. So it's a little bit late, but I wanted to write a bit about why it's one my favourite (if not my ABSOLUTE favourite) game of all time. It's not something I've ever really been good at, explaining why I love the things I do, but I'm going to attempt it none the less. It's the least I can do. Enjoying Life Whilst Facing Death and Destruction.

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: Botanicula Review

http://deanpaupeblog.blogspot.com/2012/10/botanicula-review.html

Saturday, 27 October 2012. I've wanted to write a review for this game for quite a long time, so I thought it would be a good one to start off my blog. So here goes nothing. Botanicula is a point and click indie game developed by Amanita Design which is based in the Czech Republic. Amanita has made a few games in the point and click adventure genre, some of which are not completely unknown such as Machinarium and the Samorost games. And I was not disappointed. The first thing I noticed when I picked the ...

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: Final Fantasy IX's 15th Year Anniversary

http://deanpaupeblog.blogspot.com/2015/07/final-fantasy-ixs-15th-year-anniversary.html

Friday, 10 July 2015. Final Fantasy IX's 15th Year Anniversary. So it was Final Fantasy IX's 15th birthday this week, so I thought I'd celebrate by writing a post. So it's a little bit late, but I wanted to write a bit about why it's one my favourite (if not my ABSOLUTE favourite) game of all time. It's not something I've ever really been good at, explaining why I love the things I do, but I'm going to attempt it none the less. It's the least I can do. Enjoying Life Whilst Facing Death and Destruction.

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: November 2012

http://deanpaupeblog.blogspot.com/2012_11_01_archive.html

Thursday, 22 November 2012. The Witch's House and PewDiePie. So, I've recently started watching PewDiePie's lets play videos over on Youtube. Honestly, I thought I would hate them. I expected someone who thinks way too much of themselves will be playing games expecting everyone just to sit and watch him, and watching other people play games has never had great appeal to me. So, it's a pretty good game, why write a blog post about it? Honestly, this ending had me thinking for days after I saw it. That...

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: December 2012

http://deanpaupeblog.blogspot.com/2012_12_01_archive.html

Thursday, 20 December 2012. Anna is a first person horror style adventure game which is very similar to point and click adventure games in that you need to search the environment for items and hints to what you need to do. It's created by Dreampainters and it's available on Steam. It focuses heavily on the exploration side of things. I'm now going to talk about the horror aspect. As horror is always better when you don't know what's happening I'm going to put up a spoiler warning and let you know whe...

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: Anna - Review

http://deanpaupeblog.blogspot.com/2012/12/anna-review.html

Thursday, 20 December 2012. Anna is a first person horror style adventure game which is very similar to point and click adventure games in that you need to search the environment for items and hints to what you need to do. It's created by Dreampainters and it's available on Steam. It focuses heavily on the exploration side of things. I'm now going to talk about the horror aspect. As horror is always better when you don't know what's happening I'm going to put up a spoiler warning and let you know whe...

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: October 2012

http://deanpaupeblog.blogspot.com/2012_10_01_archive.html

Saturday, 27 October 2012. I've wanted to write a review for this game for quite a long time, so I thought it would be a good one to start off my blog. So here goes nothing. Botanicula is a point and click indie game developed by Amanita Design which is based in the Czech Republic. Amanita has made a few games in the point and click adventure genre, some of which are not completely unknown such as Machinarium and the Samorost games. And I was not disappointed. The first thing I noticed when I picked the ...

deanpaupeblog.blogspot.com deanpaupeblog.blogspot.com

Dean's Discussions: Ib - Review

http://deanpaupeblog.blogspot.com/2012/12/ib-review.html

Monday, 17 December 2012. So as we have broken up for Christmas I though it would be a good time to play some different games as I get on with work. The first of these is Ib. Ib is a game created in RPG Maker where you play a young girl who travels with her parents to an art museum when things start to take a strange turn where the art takes on a life of it's own and she gets trapped alone in a world where strange things are commonplace. The music within the game is a nice touch and it's used well to bui...

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Sam Cullum - Concept Art & Illustration

Wednesday, 22 April 2015. Weekly Update #23: Metroid Redesigns and Props. I began by making some quick poses. For these I wanted to try and portray the real ass-kickery Samus displays, but I also had to constrain this to something easy to read as a character pose and keep well in line with Samus' original silhouette. And as you can see:. I've also had a chance to render out all the props we'll be using in Alpha. All the items found below were designed, sculpted and textured by me:. 039;Alpha' Props.

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