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Mulling Over The Multiverse
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Mulling Over The Multiverse. Entries by tag: video games. My Second Game: Dodge and Shoot. May 2nd, 2010. Low quality resized screenshot of the game. Read the post to find out where to play it! There's also a video embedded below! When I posted previously about my first game, Capture the Frog. Here's a gameplay video if you wanna look before you touch:. Sidenote: I also made a gameplay video for Capture the Frog. You can find it here. Or also embedded in the blog post about Capture the Frog. Was held in ...
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Mulling Over The Multiverse: May 2010
http://mullingoverthemultiverse.blogspot.com/2010_05_01_archive.html
Mulling Over The Multiverse. 2D Digital Art II - Game Design Project. Sunday, May 2, 2010. My Second Game: Dodge and Shoot. Low quality resized screenshot of the game. Read the post to find out where to play it! There's also a video embedded below! When I posted previously about my first game, Capture the Frog. Here's a gameplay video if you wanna look before you touch:. Sidenote: I also made a gameplay video for Capture the Frog. You can find it here. Links to this post. Subscribe to: Posts (Atom).
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Mulling Over The Multiverse: February 2010
http://mullingoverthemultiverse.blogspot.com/2010_02_01_archive.html
Mulling Over The Multiverse. 2D Digital Art II - Game Design Project. Wednesday, February 3, 2010. My First Game: Capture The Frog. Low-quality screenshot of the finished thing (which can be played. Kongregate) . Read the post to learn more! Ever since high school, I've had an idea for a certain game bouncing about in my head. Granted, it's nothing at all special or new; the programming class I took in high school required that we make a game using the programming language we were learning (. Game was a ...
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Mulling Over The Multiverse: March 2010
http://mullingoverthemultiverse.blogspot.com/2010_03_01_archive.html
Mulling Over The Multiverse. 2D Digital Art II - Game Design Project. Monday, March 29, 2010. 2D Digital Art II - Game Design Project: Art. This post contains concept art for the game. All of the pieces are rough; I was trying to get out ideas first and foremost. Rough concept sketches for Zephyr "Zeph" Selkis and her camera. Rough design for Zeph. Rough possible designs for Zeph's ship, Cirrus (ignore the dark/red band; scanning issue). Rough design for Oswald "Oz" Samuel Smythe. Links to this post.
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2D Digital Art II - Game Design Project: Gameplay - Mulling Over The Multiverse
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Mulling Over The Multiverse. 2D Digital Art II - Game Design Project: Gameplay. March 27th, 2010. This post is going to further discuss what exactly the player does in the game, but something must be dealt with first. My description of the story and world in the previous post was, upon later inspection, a tad long. Personally, I don't mind the length, but I realize that if this were to be presented, it would be quite a mouthful. As such, I've attempted a summarized version:. Which was mentioned last post).
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Mulling Over The Multiverse
http://jplc.livejournal.com/tag/art
Mulling Over The Multiverse. Entries by tag: art. 2D Digital Art II Game Design Project: Art. March 29th, 2010. This post contains concept art for the game. All of the pieces are rough; I was trying to get out ideas first and foremost. Rough concept sketches for Zephyr "Zeph" Selkis and her camera. Rough design for Zeph. Rough possible designs for Zeph's ship, Cirrus (ignore the dark/red band; scanning issue). Rough design for Oswald "Oz" Samuel Smythe. Tags: 2d digital art ii - game design project.
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Mulling Over The Multiverse: February 2009
http://mullingoverthemultiverse.blogspot.com/2009_02_01_archive.html
Mulling Over The Multiverse. 2D Digital Art II - Game Design Project. Thursday, February 19, 2009. 8220;If you won the lottery, what would you do with your newfound riches? I won the lottery? But I didn't even enter. And now I have all this "money" in my name. Someone's obviously trying to dump dirty money on me, to get rid of it before the cops stumble upon it. Or maybe I'm being framed? It's time to become Batman. Links to this post. Wednesday, February 18, 2009. You can read it and comment on it here ...
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Mulling Over The Multiverse: January 2010
http://mullingoverthemultiverse.blogspot.com/2010_01_01_archive.html
Mulling Over The Multiverse. 2D Digital Art II - Game Design Project. Friday, January 1, 2010. The Year We Make Contact/Odyssey Two. So, it's official. We are in the future. 2010. But the number by itself is unimpressive. It only hits home when one actually says, "twenty-ten". At least for me, at this point in time. And so much has happened in this past decade, especially in regards to gaming. On the 2000 end of the spectrum, games like. The Legend of Zelda: Majora's Mask. Uncharted 2: Among Thieves.