always-a-gamer.blogspot.com
Always a Gamer: Keeping My Game Afloat, the Finalé
http://always-a-gamer.blogspot.com/2012/05/keeping-my-game-afloat-finale.html
Friday, May 18, 2012. Keeping My Game Afloat, the Finalé. Since moving back to Canada at the end of February, I have been without an official web service, thus I haven't had anywhere to upload pdf files. Then, today, it occurred to me that I've had somewhere to upload and store those all along. Google Documents! I've uploaded my Baba Yaga's Hut model pdf again, so that link is now corrected and active, but I can also upload something that I've been wanting to for some time. After building that initial mo...
once-a-gamer.blogspot.com
Once a Gamer...: Roll Them Bones Update.
http://once-a-gamer.blogspot.com/2010/08/roll-them-bones-update.html
For me, 2009 will mark my 30th anniversary of playing Dungeons and Dragons. I have a lot of accumulated stories about this game (and others) over the years, so I decided to start writing them down. In the process of thinking that, it occurred to me that others might be interested in reading them. So, begins this blog. Tuesday, August 10, 2010. Roll Them Bones Update. I MET WIL WHEATON. This was Wil's first GenCon. He posted about it in his blog. Tracy's husband Fred, and Jobe Bittman ( MetaDM. Yup, that'...
once-a-gamer.blogspot.com
Once a Gamer...: Wild Times
http://once-a-gamer.blogspot.com/2010/11/wild-times.html
For me, 2009 will mark my 30th anniversary of playing Dungeons and Dragons. I have a lot of accumulated stories about this game (and others) over the years, so I decided to start writing them down. In the process of thinking that, it occurred to me that others might be interested in reading them. So, begins this blog. Wednesday, November 24, 2010. So, there we were, stuck in the Fey Wild. All around us were huge briar patches that matched the size, shape and location of the buildings of Barston. We made ...
once-a-gamer.blogspot.com
Once a Gamer...: June 2009
http://once-a-gamer.blogspot.com/2009_06_01_archive.html
For me, 2009 will mark my 30th anniversary of playing Dungeons and Dragons. I have a lot of accumulated stories about this game (and others) over the years, so I decided to start writing them down. In the process of thinking that, it occurred to me that others might be interested in reading them. So, begins this blog. Tuesday, June 30, 2009. I own a lot of dice. The die that is the avatar for this blog is my very first twenty-sided die. It is quite worn. I retired that die after I used it to kill a Medusa.
once-a-gamer.blogspot.com
Once a Gamer...: Things get more interesting.
http://once-a-gamer.blogspot.com/2010/11/things-get-more-interesting.html
For me, 2009 will mark my 30th anniversary of playing Dungeons and Dragons. I have a lot of accumulated stories about this game (and others) over the years, so I decided to start writing them down. In the process of thinking that, it occurred to me that others might be interested in reading them. So, begins this blog. Wednesday, November 24, 2010. Things get more interesting. So, after our group was expelled from Barston by the village elders, we camped outside the town in order to figure out what to do.
always-a-gamer.blogspot.com
Always a Gamer: December 2010
http://always-a-gamer.blogspot.com/2010_12_01_archive.html
Monday, December 27, 2010. Keeping my game afloat. Part 2. Ugh, I've been working on this post since Dec 19th, at 9:17am. It is currently December 28th, at 10:15pm. I'm getting this done tonight, dammit! While I was working on the ship tiles I featured in my previous post, I was looking for an easy way out. Why? I found a model on eBay and in a few online shops. It was for a pirate ship wooden model, by some unidentified company. (Note: Oh, apparently it is "Toysmith". *shrug*). The details of it said th...
always-a-gamer.blogspot.com
Always a Gamer: Stuff in Mind
http://always-a-gamer.blogspot.com/2011/08/stuff-in-mind.html
Tuesday, August 30, 2011. I've taken a break from model building after that last one, mainly to prepare for Dragon*Con, which is coming up this weekend. I have several ideas in mind for my tile projects, though. I have a request from my FLGS representative to make him some Warhammer 40k terrain for the store, based on my chipboard tile designs. That should be interesting, and I'm looking forward to starting in on that. September 17, 2011 at 10:08 AM. Hey Scott, are you on Twitter? View my complete profile.
always-a-gamer.blogspot.com
Always a Gamer: January 2011
http://always-a-gamer.blogspot.com/2011_01_01_archive.html
Sunday, January 30, 2011. No pictures from last week's game. I forgot to bring my camera to the session. Too bad too, because I showcased more of my miniature "proxies" in this session. More on that, further down. I think the game went really well again. I'm enjoying it. My players seem to enjoy it as well. They seem quite well invested in the wackiness. I'm clearly horrible at this.". Which the players will understand once they're into the encounter. heh. Anyway, the session went pretty well. I stil...
always-a-gamer.blogspot.com
Always a Gamer: December 2011
http://always-a-gamer.blogspot.com/2011_12_01_archive.html
Saturday, December 24, 2011. The Next More Miniature Conversions. I'm having a thought that I should turn "More Miniature Conversions" into a thing, and keep the trend going, sticking something different before it from now on. When my wife and I were first courting, we kept a "Wednesday" thing going on in our email subjects for quite awhile, so I have some faith in my ability (likely with her help) to keep it going for awhile. heh. First up. The Pixies. These are "Wasp" minis. Next up. more Boggles.
always-a-gamer.blogspot.com
Always a Gamer: July 2011
http://always-a-gamer.blogspot.com/2011_07_01_archive.html
Sunday, July 3, 2011. I've been thinking, lately, about coming up with my own patterns for the walls I've been producing. The WotC patterns are nice, but they're WotC's patterns. I doubt I'll get a chance to sell these tiles, but if I want to distribute them in any way, I figure I should probably use my own designs. I'm no artist, though, so I figured the best place to start is reality. I figure I'll put in a little bit of effort to turn them into something less photo-realistic, but that can wait.