thecharactertdblog.blogspot.com thecharactertdblog.blogspot.com

thecharactertdblog.blogspot.com

The Character TD Blog

Saturday, October 22, 2011. Maya UI Cheat Sheet. I created a PDF that has all the controls and menus in Maya but with screen shots of what each one looks like. This is useful when building tools since the documentation doesn't have it and it's nice to see what the controls look like while knowing what the name of it is. You can download it here. Reading XML with Python in Maya. I did another tutorial on reading XML data in Maya with Python. Wednesday, August 24, 2011. QT, QT designer and Maya. Cmdsbutton...

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The Character TD Blog | thecharactertdblog.blogspot.com Reviews
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Saturday, October 22, 2011. Maya UI Cheat Sheet. I created a PDF that has all the controls and menus in Maya but with screen shots of what each one looks like. This is useful when building tools since the documentation doesn't have it and it's nice to see what the controls look like while knowing what the name of it is. You can download it here. Reading XML with Python in Maya. I did another tutorial on reading XML data in Maya with Python. Wednesday, August 24, 2011. QT, QT designer and Maya. Cmdsbutton...
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The Character TD Blog | thecharactertdblog.blogspot.com Reviews

https://thecharactertdblog.blogspot.com

Saturday, October 22, 2011. Maya UI Cheat Sheet. I created a PDF that has all the controls and menus in Maya but with screen shots of what each one looks like. This is useful when building tools since the documentation doesn't have it and it's nice to see what the controls look like while knowing what the name of it is. You can download it here. Reading XML with Python in Maya. I did another tutorial on reading XML data in Maya with Python. Wednesday, August 24, 2011. QT, QT designer and Maya. Cmdsbutton...

INTERNAL PAGES

thecharactertdblog.blogspot.com thecharactertdblog.blogspot.com
1

The Character TD Blog: 6/27/10 - 7/4/10

http://www.thecharactertdblog.blogspot.com/2010_06_27_archive.html

Friday, July 2, 2010. Rigging a Stretchy Limb in Maya Part01. Rigging a Stretchy Limb in Maya Part02. Wednesday, June 30, 2010. Subscribe to: Posts (Atom). Python Scripting for Maya Artists 2.0. PyCharm Setup with Maya. Awesome Inc. template. Powered by Blogger.

2

The Character TD Blog: 10/16/11 - 10/23/11

http://www.thecharactertdblog.blogspot.com/2011_10_16_archive.html

Saturday, October 22, 2011. Maya UI Cheat Sheet. I created a PDF that has all the controls and menus in Maya but with screen shots of what each one looks like. This is useful when building tools since the documentation doesn't have it and it's nice to see what the controls look like while knowing what the name of it is. You can download it here. Reading XML with Python in Maya. I did another tutorial on reading XML data in Maya with Python. Subscribe to: Posts (Atom). PyCharm Setup with Maya.

3

The Character TD Blog: 8/21/11 - 8/28/11

http://www.thecharactertdblog.blogspot.com/2011_08_21_archive.html

Wednesday, August 24, 2011. QT, QT designer and Maya. This guy Chris has more than just ONE good link, look around his site:. Http:/ www.chris-g.net/2011/06/24/maya-qt-interfaces-in-a-class/. One from the Area:. Http:/ area.autodesk.com/blogs/stevenr/maya 2011 highlight qt user interface. Monday, August 22, 2011. Finding out what button you clicked and how to get rid of it. Here is the code:. Import maya.cmds as cmds. From functools import partial. Def delFunction(btn, *args):. Win = cmds.window(). Http:...

4

The Character TD Blog: Some Insight to the Industry

http://www.thecharactertdblog.blogspot.com/2010/07/some-insight-to-industry.html

Friday, July 9, 2010. Some Insight to the Industry. This is just some insight to how things work as a TD in the field, and this comes with permission from an amazing TD named Jay Grenier. This is in response to a comment I made about how it seems the community is kind of "hush-hush" when it comes to learning about TD-ing. He said:. Subscribe to: Post Comments (Atom). Python Scripting for Maya Artists 2.0. PyCharm Setup with Maya. Awesome Inc. template. Powered by Blogger.

5

The Character TD Blog: Tech Artists.ORG

http://www.thecharactertdblog.blogspot.com/2010/07/tech-artistsorg.html

Tuesday, July 6, 2010. Here is a great resource site that has a ton of industry professionals discussing what techniques, problems, ideas, scripts and all sorts of stuff they come across. Check it out and get involved! Http:/ www.tech-artists.org/. Subscribe to: Post Comments (Atom). Python Scripting for Maya Artists 2.0. PyCharm Setup with Maya. Awesome Inc. template. Powered by Blogger.

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Maulik's Technical Art Blog: Resetting skin deformation for joints

http://leftbulb.blogspot.com/2012/09/resetting-skin-deformation-for-joint.html

16 September, 2012. Resetting skin deformation for joints. 23 August, 2014 09:48. We are a medical office specializing in the treatment of orthopedic problems such as sports injuries, joint, bone pain and more information then visit - Website: totalsportsmedicine.com. 10105 Banburry Cross Dr. Suite 445 Las Vegas, Nevada 89144. PHONE:(702) 475.4390 FAX: (702) 951.5456. Subscribe to: Post Comments (Atom). I want to conquer my mind. View my complete profile. Resetting skin deformation for joints.

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: April 2011

http://leftbulb.blogspot.com/2011_04_01_archive.html

14 April, 2011. Making Animatable Pivot: Part 2. In the first part. We looked at the basics of how pivot works and what is the main challenge in making pivot animatable. In this part we take a look at the implementation detail to build a system which will calculate movement around given pivot point. Here is the hierarchy I am using for this system. So how do we go from our initial state to the final result? Now, let's see the steps to get the final result. Why do we do this? Now, we apply the rotation, w...

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: Muscle using single chain stretchy IK

http://leftbulb.blogspot.com/2012/09/single-chain-stretchy-ik.html

09 September, 2012. Muscle using single chain stretchy IK. Def makeSingleChainStretchyIK(prefix, joint1, joint2, settings=None): ikHandle, effector = mc.ikHandle(n=prefix " ikHandle", sj=joint1, ee=joint2, sol="ikSCsolver") distNode = mc.createNode("distanceBetween", n=prefix " jntDist") mc.connectAttr(joint1 ".translate", distNode ".point1") mc.connectAttr(ikHandle ".translate", distNode ".point2") mc.connectAttr(distNode ".distance", joint2 ".tx"). Subscribe to: Post Comments (Atom).

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: Freedom of a constrained node

http://leftbulb.blogspot.com/2012/01/freedom-of-constrained-node.html

04 January, 2012. Freedom of a constrained node. When you constrain a transform node using Maya's constraints, it stops inheriting transformations from its top hierarchy. However, if you just connect (for example) translation attributes directly or using simple arithmetic nodes, the connected node continues to inherit transformations from its parent. The difference is because of how a constraint calculates the final output. Let's do a simple experiment. Create a nurbsCircle and a locator. Locator1.pa...

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: October 2011

http://leftbulb.blogspot.com/2011_10_01_archive.html

15 October, 2011. Later Mike was kind enough to share the script which gave me insight into his setup. Mine is not as good as his, but I was happy to get the egg rolling :). This challenge sparked my interest in rigid body simulation. Hopefully in the future I will be able to take time into reading more about it (and begin to understand something! Bare essential commands that create Maya's scene. Creating nodes with parenting info. To save the part of the rig as code. My next goal is to be able to an...

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: March 2012

http://leftbulb.blogspot.com/2012_03_01_archive.html

10 March, 2012. The biggest challenge and what will actually be the backbone for many of the features is linked with detecting animation events. Exo Switch Constraint also utilizes callback functions to detect keying on the driver (master) node. However, I intend to use it for different purposes and it will allow me to correct any pop at the switching points when animation is updated. There are two options available in Maya to listen on animation update events:. Subscribe to: Posts (Atom).

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: May 2012

http://leftbulb.blogspot.com/2012_05_01_archive.html

22 May, 2012. One of the key features of the constraint system I am developing is auto correction of "pop effect" when animation changes. This problem is quite complex due to a lot of different scenarios involved and based on how Maya architecture is designed. User can update keys in the graph editor at any time value, this does not cause the compute since you might be on a frame that is not related to the changes. Hence we have to detect this as animation callback. This means that when animation for a s...

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: June 2012

http://leftbulb.blogspot.com/2012_06_01_archive.html

24 June, 2012. Finally, here is a demo of the dynamic multi-way constraint system that I have been working on. Following are some of the features of this constraint system:. Multi-way constraint allows invertible relationship without cycle issues. The driver of the system can be animated. Only one keyframe required for switching the driver. All the follower nodes can be animated while constrained by driver of the system. Auto matching for drivers at switching frames to avoid popping nodes effect.

leftbulb.blogspot.com leftbulb.blogspot.com

Maulik's Technical Art Blog: Mysterious "geometry" attribute and Geometry Constraint

http://leftbulb.blogspot.com/2012/01/mysterious-geometry-attribute-and.html

12 January, 2012. Mysterious "geometry" attribute and Geometry Constraint. Geometry constraint is a bit special because it does not connect its output to transform attributes of a constrained node allowing us to key them. Out of curiosity I looked at the connections in hyper graph and I see that output of the constraint node is connected to " geometry. Here is an example of this connection used by geometry constraint:. Locator1 geoConstraint.constraintGeometry - locator1.geometry. Create a nurbs sphere.

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Video src="/wp-content/uploads/2014/12/CITV SantaSurprise forweb.m4v" width="480" height="270" options="controls autobuffer autoplay" format="m4v" /]. Baily The Burping Fish. Video src="/wp-content/uploads/2014/12/BailyTheFish 4web.m4v" width="480" height="270" options="controls autobuffer autoplay" format="m4v" /]. Video src="/wp-content/uploads/2014/04/Captain-Jack-Pants 4Web.m4v" width="480" height="270" options="controls autobuffer autoplay" format="m4v" /]. 2015 The CharacterShop Ltd.

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The Character TD Blog

Saturday, October 22, 2011. Maya UI Cheat Sheet. I created a PDF that has all the controls and menus in Maya but with screen shots of what each one looks like. This is useful when building tools since the documentation doesn't have it and it's nice to see what the controls look like while knowing what the name of it is. You can download it here. Reading XML with Python in Maya. I did another tutorial on reading XML data in Maya with Python. Wednesday, August 24, 2011. QT, QT designer and Maya. Cmdsbutton...

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