thedragonloft.blogspot.com thedragonloft.blogspot.com

thedragonloft.blogspot.com

The Dragonloft

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Tuesday, August 11, 2015. Monday Update #4 - Combat UI and Usability. This update I've focused mostly on working with Andrea to get the new combat planning UI in, along with some other usability improvements. Here's a WIP shot of the new UI:. One of the other usability improvements worth mentioning is the actor outlining:. Thanks for stopping by! This is going up...

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The Dragonloft | thedragonloft.blogspot.com Reviews
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This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Tuesday, August 11, 2015. Monday Update #4 - Combat UI and Usability. This update I've focused mostly on working with Andrea to get the new combat planning UI in, along with some other usability improvements. Here's a WIP shot of the new UI:. One of the other usability improvements worth mentioning is the actor outlining:. Thanks for stopping by! This is going up...
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The Dragonloft | thedragonloft.blogspot.com Reviews

https://thedragonloft.blogspot.com

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Tuesday, August 11, 2015. Monday Update #4 - Combat UI and Usability. This update I've focused mostly on working with Andrea to get the new combat planning UI in, along with some other usability improvements. Here's a WIP shot of the new UI:. One of the other usability improvements worth mentioning is the actor outlining:. Thanks for stopping by! This is going up...

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thedragonloft.blogspot.com thedragonloft.blogspot.com
1

The Dragonloft: Transitions

http://www.thedragonloft.blogspot.com/2015/05/transitions.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Sunday, May 10, 2015. Sorry our updates have become less regular as of late; it's been a period of change for Dragonloft. There's a couple reasons, but the biggest one is that I've accepted a programming job in California. My motivations for this move are mostly personal, though we certainly appreciate the financial stability that my employment gives us.

2

The Dragonloft: May 2015

http://www.thedragonloft.blogspot.com/2015_05_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Sunday, May 10, 2015. Sorry our updates have become less regular as of late; it's been a period of change for Dragonloft. There's a couple reasons, but the biggest one is that I've accepted a programming job in California. My motivations for this move are mostly personal, though we certainly appreciate the financial stability that my employment gives us.

3

The Dragonloft: February 2015

http://www.thedragonloft.blogspot.com/2015_02_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Friday, February 27, 2015. Clearing up Some Rumors (in Thebes). I’ve had some exciting tasks this week, including tracking down a particularly tricky save file bug as well as providing support for a mystery feature we'll hopefully be revealing soon. Sunday, February 22, 2015. Code Dive: Custom iterators in Hellenica (Part 1). There's a bit of background info I'll...

4

The Dragonloft: Introducing Thoth

http://www.thedragonloft.blogspot.com/2015/03/introducing-thoth.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Saturday, March 28, 2015. These difficulties made following a conversation's flow in our dialogue tool difficult, and our non-programming writer found the tool overly complicated and confusing. So we decided to experiment with a new tool, Thoth. There's still more work to do, but here's the current version:. 3 These buttons set up different branching behaviors.

5

The Dragonloft: January 2015

http://www.thedragonloft.blogspot.com/2015_01_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Friday, January 30, 2015. Notes from Bioware's PAX South panel. As Kurt mentioned in his last post, we were fortunate enough to spend this past weekend at PAX. We had a lot of fun there checking out different games and panels and even pulling aside a few unsuspecting attendees for usability tests (thanks, guys! Story spoilers below.). We got the order of this one...

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The Dragonloft

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Tuesday, August 11, 2015. Monday Update #4 - Combat UI and Usability. This update I've focused mostly on working with Andrea to get the new combat planning UI in, along with some other usability improvements. Here's a WIP shot of the new UI:. One of the other usability improvements worth mentioning is the actor outlining:. Thanks for stopping by! This is going up...

thedragonloft.com thedragonloft.com

The Dragonloft

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