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The Dragonloft

An indie game studio. Dedicated to realizing some of those crazy ideas we had working in AAA. Let's see if we can make a 4-hour long JRPG. Monday Update #4 - Combat UI and Usability. This update I've focused mostly on working with Andrea to get the new combat planning UI in, along with some other usability improvements. Here's a WIP shot of the new UI:. One of the other usability improvements worth mentioning is the actor outlining:. Thanks for stopping by! This is going up a little past the due date, bu...

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The Dragonloft | thedragonloft.com Reviews
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An indie game studio. Dedicated to realizing some of those crazy ideas we had working in AAA. Let's see if we can make a 4-hour long JRPG. Monday Update #4 - Combat UI and Usability. This update I've focused mostly on working with Andrea to get the new combat planning UI in, along with some other usability improvements. Here's a WIP shot of the new UI:. One of the other usability improvements worth mentioning is the actor outlining:. Thanks for stopping by! This is going up a little past the due date, bu...
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The Dragonloft | thedragonloft.com Reviews

https://thedragonloft.com

An indie game studio. Dedicated to realizing some of those crazy ideas we had working in AAA. Let's see if we can make a 4-hour long JRPG. Monday Update #4 - Combat UI and Usability. This update I've focused mostly on working with Andrea to get the new combat planning UI in, along with some other usability improvements. Here's a WIP shot of the new UI:. One of the other usability improvements worth mentioning is the actor outlining:. Thanks for stopping by! This is going up a little past the due date, bu...

LINKS TO THIS WEBSITE

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: November 2014

http://thedragonloft.blogspot.com/2014_11_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Friday, November 21, 2014. Sorry for the delay folks, I've let the blog slip the past couple weeks. In hopes of winning back the favor of our Internet patrons, I have a couple offerings in the form of consumable digital media! I'm still just using our 3 test textures, but it already looks much, much better. The game's really starting to come alive! As a preternat...

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: Transitions

http://thedragonloft.blogspot.com/2015/05/transitions.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Sunday, May 10, 2015. Sorry our updates have become less regular as of late; it's been a period of change for Dragonloft. There's a couple reasons, but the biggest one is that I've accepted a programming job in California. My motivations for this move are mostly personal, though we certainly appreciate the financial stability that my employment gives us.

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: March 2015

http://thedragonloft.blogspot.com/2015_03_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Saturday, March 28, 2015. These difficulties made following a conversation's flow in our dialogue tool difficult, and our non-programming writer found the tool overly complicated and confusing. So we decided to experiment with a new tool, Thoth. There's still more work to do, but here's the current version:. 3 These buttons set up different branching behaviors.

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: Monday Update #3

http://thedragonloft.blogspot.com/2015/07/monday-update-3.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Tuesday, July 28, 2015. This is going up a little past the due date, but hopefully you'll forgive me. We got a little distracted by Rocket League tonight. ;). Fixed some long-standing issues with the animation system. Implemented social hub UI for all existing social hubs. Moved party customization so that it occurs after the intro cinematic and objectives reveal.

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: Monday Update #2

http://thedragonloft.blogspot.com/2015/07/monday-update-2.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Monday, July 20, 2015. Another Monday, another status update! Updated visuals for each actor's in-world UI. More social hub background music. AI reasoning about multiple abilities. AI reasoning about abilities that target multiple tiles. Added a new ability for Nephele tentatively called "Sky Shot". Made moving platforms play nice with new 3D game positions.

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: February 2015

http://thedragonloft.blogspot.com/2015_02_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Friday, February 27, 2015. Clearing up Some Rumors (in Thebes). I’ve had some exciting tasks this week, including tracking down a particularly tricky save file bug as well as providing support for a mystery feature we'll hopefully be revealing soon. Sunday, February 22, 2015. Code Dive: Custom iterators in Hellenica (Part 1). There's a bit of background info I'll...

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: August 2015

http://thedragonloft.blogspot.com/2015_08_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Tuesday, August 25, 2015. This week I'm down in LA finalizing some story details with Victor and his new puppies! It's good to be back in the same space working on Hellenica again. Between the game updates and dog distractions, I put together this short video that hops around a few of the cities the party will visit along their journeys. Tuesday, August 11, 2015.

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: April 2015

http://thedragonloft.blogspot.com/2015_04_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Friday, April 24, 2015. Sprite palette swapping with shaders in Unity. As any game developer knows, asset reuse is your friend. Whenever the design calls for a new character, I often turn to our existing assets to see if I can create what we need more quickly and cheaply than contracting out another character sprite sheet. Start of the technical bit! Before divin...

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: December 2014

http://thedragonloft.blogspot.com/2014_12_01_archive.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Friday, December 19, 2014. It's been a while since we revealed any new characters here on the devlog, and with Christmas coming up soon, I thought it only appropriate to introduce you to our very own Santa look-alike, Anaxagoras! Our other character strongly related to steam technology. Our basic approach included:. Add lots of tools and tool pockets. We wanted A...

thedragonloft.blogspot.com thedragonloft.blogspot.com

The Dragonloft: The first Monday Update!

http://thedragonloft.blogspot.com/2015/07/the-first-monday-update.html

This is the devlog for the Dragonloft. Our current project is Hellenica, a tightly-paced JRPG that explores a steampunk take on ancient Greece. Monday, July 13, 2015. The first Monday Update! Wow, sorry lovely readers. You have suffered some serious neglect, and for that I apologize! Consider this the first Monday update post! What we've been up to:. New social hub UI (this deserves its own post later). New sound effects to support social hub UI. And be sure to loop it! 3D game positions. This might ...

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