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The Fifth World Design Diary

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Friday, February 26, 2010. The Progression of Animist Sin. Dogs in the Vineyard. While at Dreamation, my mind started spinning around this idea. In. The GM does this before the game to set up the town, but what if we did this at the table, as a collaborative exercise? This could work as a means of generating starting situation. The first player has to come up with a problem t...

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The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Friday, February 26, 2010. The Progression of Animist Sin. Dogs in the Vineyard. While at Dreamation, my mind started spinning around this idea. In. The GM does this before the game to set up the town, but what if we did this at the table, as a collaborative exercise? This could work as a means of generating starting situation. The first player has to come up with a problem t...
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The Fifth World Design Diary | thefifthworldsg.blogspot.com Reviews

https://thefifthworldsg.blogspot.com

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Friday, February 26, 2010. The Progression of Animist Sin. Dogs in the Vineyard. While at Dreamation, my mind started spinning around this idea. In. The GM does this before the game to set up the town, but what if we did this at the table, as a collaborative exercise? This could work as a means of generating starting situation. The first player has to come up with a problem t...

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1

The Fifth World Design Diary: The Progression of Animist Sin

http://thefifthworldsg.blogspot.com/2010/02/progression-of-animist-sin.html

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Friday, February 26, 2010. The Progression of Animist Sin. Dogs in the Vineyard. While at Dreamation, my mind started spinning around this idea. In. The GM does this before the game to set up the town, but what if we did this at the table, as a collaborative exercise? This could work as a means of generating starting situation. The first player has to come up with a problem t...

2

The Fifth World Design Diary: Storyjammers

http://thefifthworldsg.blogspot.com/2010/02/storyjammers.html

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Friday, February 5, 2010. I started a podcast with my brother, called. Hey Jason, will i be able to follow this new podcast on iTunes somehow? Will give this one a go this afternoon! Monday, February 8, 2010 at 4:46:00 AM EST. ITunes had some technical difficulties listing new podcasts last week, so it took some time to get our listing, but I just got word that it is now up.

3

The Fifth World Design Diary: January 2010

http://thefifthworldsg.blogspot.com/2010_01_01_archive.html

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Sunday, January 3, 2010. The Fifth World Movies: Avatar. I actually feel very ambivalent about. So I hesitate to call this an "endorsement." But it sparked some good discussions with the people I went to see it with, which certainly counts for something. Moreover, the points that bother me about. Have some significant connections to. Annalee Newitz puts it quite well. For it....

4

The Fifth World Design Diary: February 2010

http://thefifthworldsg.blogspot.com/2010_02_01_archive.html

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Friday, February 26, 2010. The Progression of Animist Sin. Dogs in the Vineyard. While at Dreamation, my mind started spinning around this idea. In. The GM does this before the game to set up the town, but what if we did this at the table, as a collaborative exercise? This could work as a means of generating starting situation. The first player has to come up with a problem t...

5

The Fifth World Design Diary: The Fifth World Movies: Avatar

http://thefifthworldsg.blogspot.com/2010/01/fifth-world-movies-avatar.html

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Sunday, January 3, 2010. The Fifth World Movies: Avatar. I actually feel very ambivalent about. So I hesitate to call this an "endorsement." But it sparked some good discussions with the people I went to see it with, which certainly counts for something. Moreover, the points that bother me about. Have some significant connections to. Annalee Newitz puts it quite well. For it....

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Hunter Gatherer Games: Where are you going, where have you been.

http://huntergatherergames.blogspot.com/2013/07/where-are-you-going-where-have-you-been.html

Andrew Jensen's personal musing on Role Playing Games. Monday, July 8, 2013. Where are you going, where have you been. Whew, long absence. Where have I been for 4 months? Well, work got crazy, and my gaming attention has been taken up by several games that aren't Apocalithic. I have ADHD, whaddaya want from me? Sites are described by their Aspects, Complexity track, Resources, and Fate point pool. The core aspects are the site's Biome. Which roughly describes the landscape and ecosystem, the Landmark.

huntergatherergames.blogspot.com huntergatherergames.blogspot.com

Hunter Gatherer Games: Apocalithic Playtest #1

http://huntergatherergames.blogspot.com/2013/03/apocalithic-playtest-1.html

Andrew Jensen's personal musing on Role Playing Games. Thursday, March 14, 2013. It's been nearly a month since I last penned anything here. Between work, Illness, and a new video game, I haven't had much time to write. And what time I have spent writing has been putting together Apocalithic's skill list, which has turned out to be a harder proposition than I first thought. But in this last week, I had my first playtest of the game. So that's progress. And Aquatic Adaption,. Players report they found the...

huntergatherergames.blogspot.com huntergatherergames.blogspot.com

Hunter Gatherer Games: February 2013

http://huntergatherergames.blogspot.com/2013_02_01_archive.html

Andrew Jensen's personal musing on Role Playing Games. Tuesday, February 19, 2013. More on Passive Skill Use. So my last post ended with briefly mentioning the idea that characters could be considered to be using their skills at their base rating at all times. I knew there was some potential there, but that it wasn't a finished idea. The problem is that while for skills like notice it makes perfect sense, for other skills it's weird. How do you passively use craft? Ex: Notice, Empathy). Characters with t...

huntergatherergames.blogspot.com huntergatherergames.blogspot.com

Hunter Gatherer Games: The Contest Fractal: A framing device.

http://huntergatherergames.blogspot.com/2013/01/the-contest-fractal-framing-device.html

Andrew Jensen's personal musing on Role Playing Games. Wednesday, January 30, 2013. The Contest Fractal: A framing device. This is the Contest Fractal: each exchange in the contest can be resolved with either a challenge, a contest, or a conflict, depending on it's nature. It's a way of using a contest to frame not just a scene, but a whole story. However, if they succeed, they'll tally a victory, and hopefully succeed in the next two scenes as well. Subscribe to: Post Comments (Atom).

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Myrkwell: The Resurrected Gamer: March 2011

http://resurrectedgamer.blogspot.com/2011_03_01_archive.html

Myrkwell: The Resurrected Gamer. You are viewing my sporadic attempts to document my personal journey back into the world of RPG, Miniatures and board gaming! Sunday, March 6, 2011. A Blog Post Sneaks in Between Game Sessions! Since my last post I’ve had the pleasure of attending TempleCon 2011. In Rhode Island. I also accomplished one of my new years resolutions and ran two events at TempleCon. I ran a Deathwatch. Session and a Gamma World. The system is very crunchy and even after 5 or 6 game sessions ...

huntergatherergames.blogspot.com huntergatherergames.blogspot.com

Hunter Gatherer Games: January 2013

http://huntergatherergames.blogspot.com/2013_01_01_archive.html

Andrew Jensen's personal musing on Role Playing Games. Wednesday, January 30, 2013. The Contest Fractal: A framing device. This is the Contest Fractal: each exchange in the contest can be resolved with either a challenge, a contest, or a conflict, depending on it's nature. It's a way of using a contest to frame not just a scene, but a whole story. However, if they succeed, they'll tally a victory, and hopefully succeed in the next two scenes as well. Sunday, January 27, 2013. Unfortunately, you have to t...

huntergatherergames.blogspot.com huntergatherergames.blogspot.com

Hunter Gatherer Games: March 2013

http://huntergatherergames.blogspot.com/2013_03_01_archive.html

Andrew Jensen's personal musing on Role Playing Games. Thursday, March 14, 2013. It's been nearly a month since I last penned anything here. Between work, Illness, and a new video game, I haven't had much time to write. And what time I have spent writing has been putting together Apocalithic's skill list, which has turned out to be a harder proposition than I first thought. But in this last week, I had my first playtest of the game. So that's progress. And Aquatic Adaption,. Players report they found the...

radaghast.wordpress.com radaghast.wordpress.com

Cheaper by the couple | Unroll My Dice

https://radaghast.wordpress.com/2009/01/12/cheaper-by-the-couple

Storehouse for RPG-related ideas. Cheaper by the couple. One of the games I’m actively designing now has a lot to do with duality, so I might use this idea there. But then again, maybe not, so I’m gonna write it out here anyway. This entry was posted on Monday, January 12th, 2009 at 10:48:12 and is filed under character creation. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Next Post ». Leave a Reply Cancel reply.

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Abilities as exceptions | Unroll My Dice

https://radaghast.wordpress.com/2008/12/22/abilities-as-exceptions

Storehouse for RPG-related ideas. In D&D3.x there was an unbreakable rule that ‘specific beats generic’ (the only discussions were about what is more specific than the other, but I’m gonna leave it at that). If you generalise that rule, you end up with a mighty fine game rule. Character abilities are exceptions from the rules. I’m planning to use this meta-rule for both designing and explaining one of the games I’m working on right now (yes, that fantasy heartbreaker. Seems cool so far. From your own site.

radaghast.wordpress.com radaghast.wordpress.com

Shopkeeper Rule | Unroll My Dice

https://radaghast.wordpress.com/2010/04/05/shopkeeper-rule

Storehouse for RPG-related ideas. This entry was posted on Monday, April 5th, 2010 at 12:11:31 and is filed under character creation. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. April 8, 2016 at 15:28:29. Hmm is anyone else having problems with the pictures on this blog loading? NI’m trying Click https:/ twitter.com/moooker1. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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How do I get an invitation? The world has changed. Step into a feral future. In the Fifth World tabletop roleplaying game. Glimpses of a more-than-human world. Presents an unusual vision of the future, where we find hope in our connections to other persons, human or otherwise. Without an established genre to invoke, though, picturing a future like that can present some challenges. When you back our Patreon campaign. In their mission to help indigenous people today. Join our Patreon Campaign. Where we pos...

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The Fifth World Design Diary

The Fifth World Design Diary. Talks about the latest goings-on with regard to The Fifth World. Set in humanity's feral future. Friday, February 26, 2010. The Progression of Animist Sin. Dogs in the Vineyard. While at Dreamation, my mind started spinning around this idea. In. The GM does this before the game to set up the town, but what if we did this at the table, as a collaborative exercise? This could work as a means of generating starting situation. The first player has to come up with a problem t...

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