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James Hill VFX Artist | thirdj.com Reviews

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LINKS TO THIS WEBSITE

kirkgillard.com kirkgillard.com

Kirk Gillard » benches

http://www.kirkgillard.com/tag/benches

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map.

kirkgillard.com kirkgillard.com

Kirk Gillard » Resume

http://www.kirkgillard.com/resume

An experienced 3D game artist familiar with AAA asset creation pipeline who enjoys challenging and collaborative work environments. Enjoys working with other passionate game designers, artists and developers to create convincing and imaginative CG assets for use in current generation video games. Can work independently and within team structure drawing on excellent oral and written communication skills to achieve project success. 2008 2009: Airtight Games (Capcom’s Dark Void). Directed, filmed, and edite...

kirkgillard.com kirkgillard.com

Kirk Gillard » Crossbow

http://www.kirkgillard.com/tag/crossbow

Crossbow work in progress…. On February 10th, 2010 by Kirk Gillard. This is an advanced crossbow I’ve been working on, stand by for updates. 480x360 Windows 16.1 MB. 480x360 Quicktime 14.8MB. 320x240 Windows 7.9MB. 320x240 Quicktime 7.1MB. My Linked In Profile. Jeremy Hutton - Web Analytics. Jason Hurst Frye - 3D Artist. David Calabrese - 3D Artist. Jeremy Chinn - Character Artist. Chris Donovan - Environment Artist. James Hill - Environment Artist. Will Nichols - Concept Artist. Steven Kutny - Compositer.

kirkgillard.com kirkgillard.com

Kirk Gillard » High Poly

http://www.kirkgillard.com/tag/high-poly

Crossbow work in progress…. On February 10th, 2010 by Kirk Gillard. This is an advanced crossbow I’ve been working on, stand by for updates. 480x360 Windows 16.1 MB. 480x360 Quicktime 14.8MB. 320x240 Windows 7.9MB. 320x240 Quicktime 7.1MB. My Linked In Profile. Jeremy Hutton - Web Analytics. Jason Hurst Frye - 3D Artist. David Calabrese - 3D Artist. Jeremy Chinn - Character Artist. Chris Donovan - Environment Artist. James Hill - Environment Artist. Will Nichols - Concept Artist. Steven Kutny - Compositer.

kirkgillard.com kirkgillard.com

Kirk Gillard » Prop

http://www.kirkgillard.com/tag/prop

On January 7th, 2010 by Kirk Gillard. This is a prop I created as part of an art test, it is comprised of 3302 polygons (triangulated). The generator uses a 1024 Normal map, 768 diffuse specular, alpha and emissive maps. The Decals use a 384 diffuse/alpha map. On September 30th, 2009 by Kirk Gillard. This is part of a set of props for the deck of a 1910’s cargo ship. All work is shown in the Unreal 3 Editor. The vent uses 512×512 diffuse, normal, and specular texture attribute maps. Tags: cargo ship prop.

kirkgillard.com kirkgillard.com

Kirk Gillard » Gallery

http://www.kirkgillard.com/gallery

Click on thumbnail images to view asset breakdown. 480x360 Windows 16.1 MB. 480x360 Quicktime 14.8MB. 320x240 Windows 7.9MB. 320x240 Quicktime 7.1MB. My Linked In Profile. Jeremy Hutton - Web Analytics. Jason Hurst Frye - 3D Artist. David Calabrese - 3D Artist. Jeremy Chinn - Character Artist. Chris Donovan - Environment Artist. James Hill - Environment Artist. Will Nichols - Concept Artist. Andrew Raczkowski - Character Artist. Steven Kutny - Compositer. Kendall Stump - Artist. John Taylor - Web Design.

kirkgillard.com kirkgillard.com

Kirk Gillard » Gallery

http://www.kirkgillard.com/category/gallery

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On September 30t...

kirkgillard.com kirkgillard.com

Kirk Gillard » Propane Field Generator

http://www.kirkgillard.com/tag/propane-field-generator

On January 7th, 2010 by Kirk Gillard. This is a prop I created as part of an art test, it is comprised of 3302 polygons (triangulated). The generator uses a 1024 Normal map, 768 diffuse specular, alpha and emissive maps. The Decals use a 384 diffuse/alpha map. 480x360 Windows 16.1 MB. 480x360 Quicktime 14.8MB. 320x240 Windows 7.9MB. 320x240 Quicktime 7.1MB. My Linked In Profile. Jeremy Hutton - Web Analytics. Jason Hurst Frye - 3D Artist. David Calabrese - 3D Artist. Jeremy Chinn - Character Artist.

kirkgillard.com kirkgillard.com

Kirk Gillard » Sci-fi

http://www.kirkgillard.com/tag/sci-fi

On January 7th, 2010 by Kirk Gillard. This is a prop I created as part of an art test, it is comprised of 3302 polygons (triangulated). The generator uses a 1024 Normal map, 768 diffuse specular, alpha and emissive maps. The Decals use a 384 diffuse/alpha map. On October 17th, 2009 by Kirk Gillard. This is a set of assets used to construct the Watcher Ductwork in Dark Void. Environment Artist James Hill. Also worked on this asset. All work is displayed either in-game or in the Unreal 3 Editor. Michael R&...

kirkgillard.com kirkgillard.com

Kirk Gillard » baskets

http://www.kirkgillard.com/tag/baskets

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map.

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James Hill VFX Artist

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Design and Interfaces / Hobbyist. Deviant for 8 Months. This deviant's full pageview. Last Visit: 6 weeks ago. This is the place where you can personalize your profile! Why," you ask? This user is n...

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