throwoutthedice.blogspot.com
Throw Out The Dice: Does It Have to Be Epic?
http://throwoutthedice.blogspot.com/2012/05/does-it-have-to-be-epic.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Tuesday, May 15, 2012. Does It Have to Be Epic? In Dungeons and Dragons, we regularly battle impossible odds, collect unbelievably powerful items and build—or topple—kingdoms through the deeds of our characters. We nonchalantly brush off the near-death experiences and crack jokes while the situation literally or metaphorically blows up around us. Is that what we've come to expect out of our games? But we had fun! We ran from a riot...
throwoutthedice.blogspot.com
Throw Out The Dice: Strong Vs. Weak Character Concept
http://throwoutthedice.blogspot.com/2012/03/strong-vs-weak-character-concept.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Friday, March 9, 2012. Strong Vs. Weak Character Concept. March 10, 2012 at 1:31 PM. I guess TLDR: GMs listen to and know your players. Players, communicate your intentions with your GM. Subscribe to: Post Comments (Atom). Role Play the Setting. Strong Vs. Weak Character Concept. A Few Simple Questions. Just A Few. er. Many Ideas At Once. Throw Out The Dice Blog. By Fletcher Kiehn and Tim Wiley.
throwoutthedice.blogspot.com
Throw Out The Dice: Role Play the Setting
http://throwoutthedice.blogspot.com/2012/03/role-play-setting.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Tuesday, March 27, 2012. Role Play the Setting. I recently had a conversation with a friend of mine who got this topic rolling about in my mind. When players make a character, I have always pushed them to make something that they would like to play. Don't conform to the needs of the group. Missing a class? So what. Too many wizards? Considering the world to be its own character played by a collective is probably a more advanced rol...
throwoutthedice.blogspot.com
Throw Out The Dice: Lets All Go This Way
http://throwoutthedice.blogspot.com/2012/06/lets-all-go-this-way.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Thursday, June 28, 2012. Lets All Go This Way. Sometimes you can't get the group back due to environmental situations. Unfortunately, because of the groups size you simply need to cut your losses and focus the game on a single point. What do I mean? But most of all with a large group you need to be patient. Take each situation and be quick on your toes to bring the group back together. It takes plenty of practice so as not ...Split...
throwoutthedice.blogspot.com
Throw Out The Dice: Just A Few More
http://throwoutthedice.blogspot.com/2012/06/just-few-more.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Monday, June 11, 2012. Just A Few More. Next Time: Keeping your large group from breaking into small groups is tough. Some tips and tricks for keeping a large group (and even small groups) on task without making it feel forced. June 12, 2012 at 12:48 AM. However, some people like it and I think its good giving advice for dealing with it if they want a group that size. June 12, 2012 at 10:00 AM. I dont recall you looking at your pho...
throwoutthedice.blogspot.com
Throw Out The Dice: May 2012
http://throwoutthedice.blogspot.com/2012_05_01_archive.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Tuesday, May 15, 2012. Does It Have to Be Epic? In Dungeons and Dragons, we regularly battle impossible odds, collect unbelievably powerful items and build—or topple—kingdoms through the deeds of our characters. We nonchalantly brush off the near-death experiences and crack jokes while the situation literally or metaphorically blows up around us. Is that what we've come to expect out of our games? But we had fun! We ran from a riot...
throwoutthedice.blogspot.com
Throw Out The Dice: April 2012
http://throwoutthedice.blogspot.com/2012_04_01_archive.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Thursday, April 5, 2012. Tainted Destinies - Teaser / Opening. 8220;Vhy don't you show your-self.” the demon says aloud, his voice carrying a thick Transylvanian accent; slow and deliberate. The whisper becomes a laugh. A strong alto infused with power. It makes the demon shrink away. 8220;I have done as you have asked. Zhey have departed to zheir home bearing zheir burden vith zhem.”. Listen well children,. A Blue Lantern will gui...
throwoutthedice.blogspot.com
Throw Out The Dice: June 2012
http://throwoutthedice.blogspot.com/2012_06_01_archive.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Thursday, June 28, 2012. Lets All Go This Way. Sometimes you can't get the group back due to environmental situations. Unfortunately, because of the groups size you simply need to cut your losses and focus the game on a single point. What do I mean? But most of all with a large group you need to be patient. Take each situation and be quick on your toes to bring the group back together. It takes plenty of practice so as not ...Next ...
throwoutthedice.blogspot.com
Throw Out The Dice: Favoritism?
http://throwoutthedice.blogspot.com/2012/03/favoritism.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Tuesday, March 20, 2012. It didn't take too long for the players RPing the ranger and cleric to notice that their companion wasn't being affected by the intense heat. It was a simple oversight on my part; while I had diligently tallied heat damage for the cleric and ranger each turn, I had neglected to do the same for the monk. I corrected the mistake, but not before one of my players jokingly accused me of favoritism. Still, it ta...
throwoutthedice.blogspot.com
Throw Out The Dice: October 2012
http://throwoutthedice.blogspot.com/2012_10_01_archive.html
Throw Out The Dice. A bit about gaming, World Crafting, and other things. Monday, October 22, 2012. Do you know what the definition of a hero is? Someone who gets other people killed. In the many games that I've run, that "charge before thinking! Subscribe to: Posts (Atom). Throw Out The Dice Blog. By Fletcher Kiehn and Tim Wiley. Is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
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