domclubb.blogspot.com
DomClubb: FPS: Big Gun
http://domclubb.blogspot.com/2011/08/fps-big-gun.html
This gun belongs to the mercenary character from the last post and will form the primary weapon in the game. After the game mesh is made, I'll be making the fps prototype. So I guess it will be the last piece of personal art I post before I crack on with the code side of things. I recorded the work in progress on Polycount HERE. This is the final mesh. The original concept sketch. The sponsor logos were place holder. Fake corporate sponsor logos! The hi res sculpt. Three very wise monkeys.
theboonhouse.blogspot.com
The Boon House: International Self-Portrait Day
http://theboonhouse.blogspot.com/2011/11/international-self-portrait-day.html
Tuesday, 1 November 2011. Set a challenge at work to knock out some self portraits for the occasion. I've never done this before so i thought i'd try two styles: straight up pencil and mirror (with digital fiddling) and high contrast comic style. Not quite there but were good fun to do. Apologies for the intensely threatening face. It was a gift from my parents. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
theboonhouse.blogspot.com
The Boon House: Random Sketch Madness
http://theboonhouse.blogspot.com/2011/08/random-sketch-madness.html
Wednesday, 17 August 2011. Not posted anything in ages due to some work commitments so i thought i'd throw in some real messy sketches i did recently. Less practice penmanship, more the brainwrongs of one off man mental. 23 October 2011 at 04:23. Awesome with a capital A! Keep em coming please. Subscribe to: Post Comments (Atom). An artist and animator from the dizzying drizzle of Glasgow. Worked as Art Director of the 'Fable' games and now co-founder of 'Another Place Productions'.
theboonhouse.blogspot.com
The Boon House: Banshee Sculpt
http://theboonhouse.blogspot.com/2011/04/banshee-sculpt.html
Wednesday, 27 April 2011. This is another early attempt at some Super Sculpey work (with my first armature). Its a Banshee creature from our game 'Fable II'. 27 April 2011 at 15:19. Incredibly cool sculpting buddy! Patience of a jedi! 28 April 2011 at 00:36. John, the lines in this are beautiful. How did you work out how to support it? 29 June 2011 at 07:38. OMG thats sooo good! Where did you get your reference pictures? Im playing on doing a Banshee cosplay and its hard to find good enough ones. :/.
theboonhouse.blogspot.com
The Boon House: Japan Project Update
http://theboonhouse.blogspot.com/2011/08/japan-project-update.html
Wednesday, 17 August 2011. So the Japan Project animatic i did is now up on YouTube if anyone fancies a look (and a listen). Its pretty low quality and is only a test piece but it gets the idea across so dig in and, if yer feeling particularly generous, why not donate to the Red Cross in the link provided. Http:/ www.redcross.org.uk/Donate-Now/Make-a-single-donation/Japan-Tsunami-Appeal. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
lsimpson3d.blogspot.com
----Leroy Simpson - 3D Character Artist----: Published Work_FarCry 2 Ubisoft Montreal.
http://lsimpson3d.blogspot.com/2011/11/published-workfarcry-2-ubisoft-montreal.html
Leroy Simpson - 3D Character Artist- -. Sunday, November 13, 2011. Published Work FarCry 2 Ubisoft Montreal. Labels: Far Cry 2 character work. Subscribe to: Post Comments (Atom). Personal Character Art (New). Personal Character Art (New). Digital Figure Sculpting 2013. Old Personal Character Art. Rainbow 6: Vegas 2 Ps3/Xbox 360/PC. Far Cry 2 Ps3/Xbox 360/PC. Splinter Cell: Conviction Xbox 360/PC. Oakville, ON, Canada. View my complete profile.
lsimpson3d.blogspot.com
----Leroy Simpson - 3D Character Artist----: Published Work_R6V2 Ubisoft Montreal.
http://lsimpson3d.blogspot.com/2011/11/published-workr6v2-ubisoft-montreal.html
Leroy Simpson - 3D Character Artist- -. Sunday, November 13, 2011. Published Work R6V2 Ubisoft Montreal. Labels: Rainbow Six Vegas 2 character work. Subscribe to: Post Comments (Atom). Personal Character Art (New). Personal Character Art (New). Digital Figure Sculpting 2013. Old Personal Character Art. Rainbow 6: Vegas 2 Ps3/Xbox 360/PC. Far Cry 2 Ps3/Xbox 360/PC. Splinter Cell: Conviction Xbox 360/PC. Oakville, ON, Canada. View my complete profile.
buzugbe.com
Damian Buzugbe
http://www.buzugbe.com/about.html
I am a concept and character artist living and working in Brighton, UK. Experienced in both 2D and 3D visualization. Disney, Black Rock Studios, NCSoft, Microsoft, Lionhead, Big Blue Box, MTV Europe).
barkleysdevblog.blogspot.com
Barkley's Dev Diary: October 2013
http://barkleysdevblog.blogspot.com/2013_10_01_archive.html
Games dev blog of indie developer who likes to talk and rant about games. Sunday, October 27, 2013. Ryse: Son of Rome. Subscribe to: Posts (Atom). View my complete profile. Three very wise monkeys. It's not all colouring in. Awesome Inc. template. Powered by Blogger.
barkleysdevblog.blogspot.com
Barkley's Dev Diary: February 2013
http://barkleysdevblog.blogspot.com/2013_02_01_archive.html
Games dev blog of indie developer who likes to talk and rant about games. Monday, February 25, 2013. Racing games are dying? In this second post we will go on analyzing the current situation of the racing genre and what possibilities there are. In the first part we did an overview of the genre and talked mostly on simulators. You can find it here. As Wikipedia describes it here. I wasted so much money on this game. Sunday, February 17, 2013. Racing games are dying? The last game from Black Rock Studios.