paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: The last legs...
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-last-legs.html
Thursday, 11 December 2008. Wk 12: The last legs. Captains log, Star date 569716: Me, Matt and Amy presented our work so far on Tuesday, it was just a shame that we did not have all of our rooms rendered. We explained our storyboard and the concept of our advert which is simple and hopefully understand-abubble! Below is a shot of my beloved characters! Some are grooving some are jumping around whilst others are head banging or waving their arms. I went for the cheesy operator effect which is why I'm not ...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: To conclude.
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-to-conclude.html
Friday, 12 December 2008. Wk 12: To conclude. Captains log, Star date 569720: Before I round things up I am just going to show a bit about the mix down which went surprisingly well! In premier pro I imported all of the rendered scenes from max (I rendered to uncompressed in max in order to let premier do all of the compressing as I was advised by Chris as premier is better for that apparently! Uni computers ran out of memory! I tried more than one machine and my laptop rendered at around 15frames per 45m...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: Another short tutorial.
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-another-short-tutorial.html
Thursday, 11 December 2008. Wk 12: Another short tutorial. Captains log, Star date 569719: Just incase no-one knows what I did to create my walking 'geezer' I'll give another demo on how I did it. First I created a biped (I didn't bother altering the parameters for this demo):. Then I activated footsteps and clicke 'multiple footsteps'. After a little faffing I found that 25 steps was best for mine. Well wasn't that simple-with-no-actual-need-for-this-demo! Subscribe to: Post Comments (Atom). Wk 11: anim...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 11: An army of ordinary people!
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-army-of-ordinary-people.html
Monday, 1 December 2008. Wk 11: An army of ordinary people! Captains log, Star date 569711: After a day of hard-slave labour me and Matt finished hair-cutting and dressing the characters. Would you like to meet them? Let me introduce Barry, Dave, Emmanuel, Gary, Moses, Fiona, Gabby, Jessica and Kate! Below are shots of them and How I boned them. More importantly I made a short video to break up the monotonous hours of modelling! Good old Microstar, Powerpod thingies! Or was it Subbuteo? Wk 12: To conclude.
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12:The actual conclusion
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12the-actual-conclusion.html
Friday, 12 December 2008. Wk 12:The actual conclusion. Captains log, Star date 569721: Well it has been an emotional journey, and as usual there were more than our fair share of problems but we won through in the end. Of characters.well nearly billions. Although the workload was huge I am pleased with both mine and the rest of our groups progress and level of competence and even though we were riddled with illnesses and colds we got there in the end. Subscribe to: Post Comments (Atom). Http:/ ljrvirtual-...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 9: Nay.. not more problems!
http://paulsvirtualenvironments.blogspot.com/2008/11/wk-9-nay-not-more-problems.html
Sunday, 23 November 2008. Wk 9: Nay. not more problems! Captains log, Star date 569708: Oh yes more problems! Problem 6.= For some reason the beams of light seem to have all moved up a bit so they are pointing through the objects instead of the holes and yet I never ungrouped them meaning that I couldn't move them without moving the whole light! Unfortunately ungrouping the lights means no animation! Solution.= Ungroup move the lights and start all over again with the animation process! Problem 8.= I...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 11: B-to-the-i-ped.
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-b-to-i-ped.html
Tuesday, 2 December 2008. Captains log, Star date 569712: I am now going to explain what I did to bone the characters. It was a relatively simple exercise because all of the characters that we made so far are the same shape so I only needed to get the bones right on one then I could copy it for the rest. I did eventually find out how to do it which I will now explain. First I drew a dummy and named it appropriately, for i.e. Jessicahanddummy (found under create helpers dummy). Secondly I selected the han...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: a short tutorial
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-short-tutorial.html
Thursday, 11 December 2008. Wk 12: a short tutorial. Captains log, Star date 569717: Its about time I actually showed what I did to get the cartoon effect rather than just allude to it. So to business. First fully model a head to perfection in 2 hours. Okay done that? Good, it should look something like this:. Step 2. Press 'm' to open the materials window, then click and drag the up arrow next to 'colo. Then click add material to selection. Soooo cool he looks like ice man/silver surfer. Http:/ cc-virtu...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: So near and yet so far..
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-so-near-and-yet-so-far.html
Thursday, 11 December 2008. Wk 12: So near and yet so far. Captains log, Star date 569718: Now all of the rooms are modelled thanks to some clever merging from yours truly and all that was left was the chillout rooms. There were three of these in total and Matt animated the room with the guitarists playing with each other, whilst I did the drum session room (using Amy's drummer) and a general chatter room. Below is one of my characters (called Matt) acting stupid in the first chillout room. Wk 11: Let th...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 11: The day the assassin attacked
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-day-assassin-attacked.html
Friday, 5 December 2008. Wk 11: The day the assassin attacked. Captains log, Star date 569714: It has a nice ring to it doesn't it? It is based on a true story, I might make an epic film out of it, Staring me as the only person who survives! Because it would seem that my group is being picked off one by one! I am the only one left standing the other three members of my group are ill presumed dead. Thus I must battle on, facing this mammoth journey alone! I honestly wouldn't mind sitting there and separat...