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Virtual Enviroment

Friday, 12 December 2008. Today was the final day of the animation module. I found that going through this module I have learnt a lot. There are a lot of new thing tools and options that I now know about max that I didn’t know before I did this module. On our last day we decide to put the animation together and add the final audios too. The entire animation was now rendered and put together in movie maker. Once that was done the audios were added from Audition. Hair and fur modifier. Today I had complete...

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Virtual Enviroment | thuinve.blogspot.com Reviews
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Friday, 12 December 2008. Today was the final day of the animation module. I found that going through this module I have learnt a lot. There are a lot of new thing tools and options that I now know about max that I didn’t know before I did this module. On our last day we decide to put the animation together and add the final audios too. The entire animation was now rendered and put together in movie maker. Once that was done the audios were added from Audition. Hair and fur modifier. Today I had complete...
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1 hand in day
2 skin modifier
3 animation
4 path constraint
5 adding bones
6 biped
7 volume light effect
8 multiple materials
9 cloth modifier
10 posted by
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hand in day,skin modifier,animation,path constraint,adding bones,biped,volume light effect,multiple materials,cloth modifier,posted by,thuin,1 comment,rock y dancing,no comments,fall over scene,first animation,problem of character,biped and bones,october
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Virtual Enviroment | thuinve.blogspot.com Reviews

https://thuinve.blogspot.com

Friday, 12 December 2008. Today was the final day of the animation module. I found that going through this module I have learnt a lot. There are a lot of new thing tools and options that I now know about max that I didn’t know before I did this module. On our last day we decide to put the animation together and add the final audios too. The entire animation was now rendered and put together in movie maker. Once that was done the audios were added from Audition. Hair and fur modifier. Today I had complete...

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1

Virtual Enviroment: Hand in day

http://thuinve.blogspot.com/2008/12/hand-in-day.html

Friday, 12 December 2008. Today was the final day of the animation module. I found that going through this module I have learnt a lot. There are a lot of new thing tools and options that I now know about max that I didn’t know before I did this module. On our last day we decide to put the animation together and add the final audios too. The entire animation was now rendered and put together in movie maker. Once that was done the audios were added from Audition. Hair and fur modifier. Not bad, man!

2

Virtual Enviroment: Rock Y dancing

http://thuinve.blogspot.com/2008/12/rock-y-dancing.html

Thursday, 11 December 2008. Today I had completed the dancing rock y and now had started to render both scenes and we found out that there was a better quality to render them in, which we did so I had to re-render my DJ scene again, which I didn’t mind as we needed a close up instead of the whole room which was empty. Subscribe to: Post Comments (Atom). Path constraints and cameras. View my complete profile.

3

Virtual Enviroment: September 2008

http://thuinve.blogspot.com/2008_09_01_archive.html

Tuesday, 30 September 2008. To turn the flat lines into a 3d face took along time. if found that as i stretching each line out that there was some gaps. so i had to go back and make sure the lines were welded. I spent a lot of time on this stage. I found it hard to get the right indents of the face so i kept undoing and stretching the lines again. I realised the problem i had was the fact that some of the points were not welded. Thursday, 25 September 2008. Reference and line to surface. I feel that this...

4

Virtual Enviroment: October 2008

http://thuinve.blogspot.com/2008_10_01_archive.html

Friday, 31 October 2008. I found that a lot of the lines were not welded together so i had to go through each line found that there was a lot of random lines which were overlapping other lines. As i was going through i felt that i had to delete some polygons on the way. i replaced them by created new ones by the create button or pressing shift. I found that once everything was welded together that the back of the head was a lot smoother than before. This module has improved my knowledge. Especially the n...

5

Virtual Enviroment: Biped and bones

http://thuinve.blogspot.com/2008/11/biped-and-bones.html

Friday, 21 November 2008. Today I was trying to animate the character, but first had to make sure everything was linked meaning bones and arms to the body. Some reason the head would not link to the body and some of the other bones were not working too. Subscribe to: Post Comments (Atom). Lego, disco ball and microphone. First design in max. View my complete profile.

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paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: The last legs...

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-last-legs.html

Thursday, 11 December 2008. Wk 12: The last legs. Captains log, Star date 569716: Me, Matt and Amy presented our work so far on Tuesday, it was just a shame that we did not have all of our rooms rendered. We explained our storyboard and the concept of our advert which is simple and hopefully understand-abubble! Below is a shot of my beloved characters! Some are grooving some are jumping around whilst others are head banging or waving their arms. I went for the cheesy operator effect which is why I'm not ...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: To conclude.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-to-conclude.html

Friday, 12 December 2008. Wk 12: To conclude. Captains log, Star date 569720: Before I round things up I am just going to show a bit about the mix down which went surprisingly well! In premier pro I imported all of the rendered scenes from max (I rendered to uncompressed in max in order to let premier do all of the compressing as I was advised by Chris as premier is better for that apparently! Uni computers ran out of memory! I tried more than one machine and my laptop rendered at around 15frames per 45m...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: Another short tutorial.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-another-short-tutorial.html

Thursday, 11 December 2008. Wk 12: Another short tutorial. Captains log, Star date 569719: Just incase no-one knows what I did to create my walking 'geezer' I'll give another demo on how I did it. First I created a biped (I didn't bother altering the parameters for this demo):. Then I activated footsteps and clicke 'multiple footsteps'. After a little faffing I found that 25 steps was best for mine. Well wasn't that simple-with-no-actual-need-for-this-demo! Subscribe to: Post Comments (Atom). Wk 11: anim...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 11: An army of ordinary people!

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-army-of-ordinary-people.html

Monday, 1 December 2008. Wk 11: An army of ordinary people! Captains log, Star date 569711: After a day of hard-slave labour me and Matt finished hair-cutting and dressing the characters. Would you like to meet them? Let me introduce Barry, Dave, Emmanuel, Gary, Moses, Fiona, Gabby, Jessica and Kate! Below are shots of them and How I boned them. More importantly I made a short video to break up the monotonous hours of modelling! Good old Microstar, Powerpod thingies! Or was it Subbuteo? Wk 12: To conclude.

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12:The actual conclusion

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12the-actual-conclusion.html

Friday, 12 December 2008. Wk 12:The actual conclusion. Captains log, Star date 569721: Well it has been an emotional journey, and as usual there were more than our fair share of problems but we won through in the end. Of characters.well nearly billions. Although the workload was huge I am pleased with both mine and the rest of our groups progress and level of competence and even though we were riddled with illnesses and colds we got there in the end. Subscribe to: Post Comments (Atom). Http:/ ljrvirtual-...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 9: Nay.. not more problems!

http://paulsvirtualenvironments.blogspot.com/2008/11/wk-9-nay-not-more-problems.html

Sunday, 23 November 2008. Wk 9: Nay. not more problems! Captains log, Star date 569708: Oh yes more problems! Problem 6.= For some reason the beams of light seem to have all moved up a bit so they are pointing through the objects instead of the holes and yet I never ungrouped them meaning that I couldn't move them without moving the whole light! Unfortunately ungrouping the lights means no animation! Solution.= Ungroup move the lights and start all over again with the animation process! Problem 8.= I...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 11: B-to-the-i-ped.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-b-to-i-ped.html

Tuesday, 2 December 2008. Captains log, Star date 569712: I am now going to explain what I did to bone the characters. It was a relatively simple exercise because all of the characters that we made so far are the same shape so I only needed to get the bones right on one then I could copy it for the rest. I did eventually find out how to do it which I will now explain. First I drew a dummy and named it appropriately, for i.e. Jessicahanddummy (found under create helpers dummy). Secondly I selected the han...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: a short tutorial

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-short-tutorial.html

Thursday, 11 December 2008. Wk 12: a short tutorial. Captains log, Star date 569717: Its about time I actually showed what I did to get the cartoon effect rather than just allude to it. So to business. First fully model a head to perfection in 2 hours. Okay done that? Good, it should look something like this:. Step 2. Press 'm' to open the materials window, then click and drag the up arrow next to 'colo. Then click add material to selection. Soooo cool he looks like ice man/silver surfer. Http:/ cc-virtu...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: So near and yet so far..

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-so-near-and-yet-so-far.html

Thursday, 11 December 2008. Wk 12: So near and yet so far. Captains log, Star date 569718: Now all of the rooms are modelled thanks to some clever merging from yours truly and all that was left was the chillout rooms. There were three of these in total and Matt animated the room with the guitarists playing with each other, whilst I did the drum session room (using Amy's drummer) and a general chatter room. Below is one of my characters (called Matt) acting stupid in the first chillout room. Wk 11: Let th...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 11: The day the assassin attacked

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-day-assassin-attacked.html

Friday, 5 December 2008. Wk 11: The day the assassin attacked. Captains log, Star date 569714: It has a nice ring to it doesn't it? It is based on a true story, I might make an epic film out of it, Staring me as the only person who survives! Because it would seem that my group is being picked off one by one! I am the only one left standing the other three members of my group are ill presumed dead. Thus I must battle on, facing this mammoth journey alone! I honestly wouldn't mind sitting there and separat...

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Virtual Enviroment

Friday, 12 December 2008. Today was the final day of the animation module. I found that going through this module I have learnt a lot. There are a lot of new thing tools and options that I now know about max that I didn’t know before I did this module. On our last day we decide to put the animation together and add the final audios too. The entire animation was now rendered and put together in movie maker. Once that was done the audios were added from Audition. Hair and fur modifier. Today I had complete...

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