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tiltfactor.org

Tiltfactor |

Tiltfactor is an interdisciplinary design studio at Dartmouth College dedicated to crafting and studying games and playful solutions for social impact. Tiltfactor is led by Dr. Mary Flanagan. Social impact, design, game design, indie game, game study, gamelab, game lab, game innovation, game center, game design, mary flanagan, game art, games for health, games for impact, learning games, educational games, psychology and games. WE DESIGN GAMES FOR SOCIAL CHANGE. 038; MEANINGFUL PLAY. 038; MEANINGFUL PLAY.

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le●●on , NH, 03766

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in●●@maryflanagan.com

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Tiltfactor | | tiltfactor.org Reviews
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Tiltfactor is an interdisciplinary design studio at Dartmouth College dedicated to crafting and studying games and playful solutions for social impact. Tiltfactor is led by Dr. Mary Flanagan. Social impact, design, game design, indie game, game study, gamelab, game lab, game innovation, game center, game design, mary flanagan, game art, games for health, games for impact, learning games, educational games, psychology and games. WE DESIGN GAMES FOR SOCIAL CHANGE. 038; MEANINGFUL PLAY. 038; MEANINGFUL PLAY.
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Tiltfactor | | tiltfactor.org Reviews

https://tiltfactor.org

Tiltfactor is an interdisciplinary design studio at Dartmouth College dedicated to crafting and studying games and playful solutions for social impact. Tiltfactor is led by Dr. Mary Flanagan. Social impact, design, game design, indie game, game study, gamelab, game lab, game innovation, game center, game design, mary flanagan, game art, games for health, games for impact, learning games, educational games, psychology and games. WE DESIGN GAMES FOR SOCIAL CHANGE. 038; MEANINGFUL PLAY. 038; MEANINGFUL PLAY.

INTERNAL PAGES

tiltfactor.org tiltfactor.org
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Tiltfactor | Games

http://www.tiltfactor.org/games

Page,page-id-1384,page-template,page-template-full width,page-template-full width-php,ajax fade,page not loaded, qode-title-hidden,qode-child-theme-ver-1.0.0,qode-theme-ver-10.0,wpb-js-composer js-comp-ver-4.12,vc responsive. Coach the Eugene Melonballers to victory! Transcribe libraries' collections while growing your beanstalk. Buffalo: the name dropping game. A party trivia card game of quick wits and zany combinations. Social Issues, Tabletop. Awkward Moment at Work. Social Issues, Tabletop. Big" gam...

2

Tiltfactor | PLAYCUBE

http://www.tiltfactor.org/game/playcube

Single,single-portfolio page,postid-16591,ajax fade,page not loaded, qode-child-theme-ver-1.0.0,qode-theme-ver-10.0,wpb-js-composer js-comp-ver-4.12,vc responsive. 8230;a flexible, impromptu, waterproof, mobile public venue to show off local ideas and innovations. Dartmouth’s PLAYCUBE is home for experimental new media work, unique performances, design charrettes, and demos by students, faculty, and visitors. PLAYCUBE is home to:. Impromptu workshops with guest speakers, designers, and artists. We make g...

3

Tiltfactor | buffalo: the name dropping game

http://www.tiltfactor.org/game/buffalo

Tiltfactor buffalo: the name dropping game. Single,single-portfolio page,postid-16272,ajax fade,page not loaded, qode-child-theme-ver-1.0.0,qode-theme-ver-9.4.2,wpb-js-composer js-comp-ver-4.12,vc responsive. Buffalo: the name dropping game. First played it with my Girl Scouts when we came to visit in October, purchased it on my phone while still in your office, and it has a permanent spot on my coffee table! Jeff Watson (Game designer and media artist). A great party game! Love how versatile it is!

4

Tiltfactor | Role Playing Game to Change Ideas on Public Health

http://www.tiltfactor.org/role-playing-game-to-change-ideas-on-public-health

Tiltfactor Role Playing Game to Change Ideas on Public Health. Single,single-post,postid-17142,single-format-standard,ajax fade,page not loaded, qode-child-theme-ver-1.0.0,qode-theme-ver-9.4.2,wpb-js-composer js-comp-ver-4.12,vc responsive. Role Playing Game to Change Ideas on Public Health. Role Playing Game to Change Ideas on Public Health. In Games and Health. New research at the Tiltfactor. Game Research Laboratory at Dartmouth College. An initiative from The Rippel Foundation. But many of these syst...

5

Tiltfactor | Dartmouth at Play!

http://www.tiltfactor.org/dartmouth-at-play

Tiltfactor Dartmouth at Play! Single,single-post,postid-5481,single-format-standard,ajax fade,page not loaded, qode-child-theme-ver-1.0.0,qode-theme-ver-9.4.2,wpb-js-composer js-comp-ver-4.12,vc responsive. Filene Auditorium 4 – 6 pm. Ormerly SONY, EA and DC COMIC UNIVERSE. This Friday, Dartmouth is proud to welcome alumni in the gaming industry back to Hanover! Dartmouth has a special relationship to game design. Familiar with the games Twister or Cranium? Hasbro, Sony, Popcap, Zynga. UPCOMING 5/18: Dar...

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experfemlearn.blogspot.com experfemlearn.blogspot.com

Experiments in Feminist Learning: Assessing the data

http://experfemlearn.blogspot.com/2014/05/assessing-data.html

SIGN UP here for Meta-MOOC. Tuesday, May 13, 2014. How do we assess the assessments in evidence-based education? Last month, the. Urged states and school districts against using VAM systems to make personnel decisions, noting that recent studies have found that teachers account for a maximum of about 14 percent of a student’s test score, with other factors responsible for the rest.". FROM THE WASHINGTON POST:. Good teaching, poor test scores: Doubt cast on grading teachers by student performance. Lyndsey...

experfemlearn.blogspot.com experfemlearn.blogspot.com

Experiments in Feminist Learning: Tuesday Group's Final Project: Narrative & Pics documenting Event

http://experfemlearn.blogspot.com/2014/05/tuesday-groups-final-project-narrative.html

SIGN UP here for Meta-MOOC. Thursday, May 15, 2014. Tuesday Group's Final Project: Narrative and Pics documenting Event. The Future of Higher Education. By: Nora, Taylor, and Mona. Rain was forecasted, so we started apprehensively. And we had no idea if people would stop to talk to us, or if they did, whether they would be interested in what we were doing at all. But we had a plan, and we were going to see it through. 1 For you, what is the biggest issue with higher education? It was going really well!

mostdangerousgamedesign.com mostdangerousgamedesign.com

Bonuses for Innovation in Dota 2 ~ Most Dangerous

http://www.mostdangerousgamedesign.com/2013/01/bonuses-for-innovation-in-dota-2.html

Wednesday, January 2, 2013. Bonuses for Innovation in Dota 2. Posted by Max Seidman on 3:04 PM with 4 comments. Max revisits his solution to one type of stagnation in competitive games by applying it to the popular multiplayer online battle arena game Dota 2. A few weeks back I wrote about using a market-driven constraint to force Magic: the Gathering. Or about whether which characters are the best in Super Smash Brothers. It almost always entails groupthink at some level: players believe that these are ...

mostdangerousgamedesign.com mostdangerousgamedesign.com

Defying Conventions ~ Most Dangerous

http://www.mostdangerousgamedesign.com/2014/01/defying-conventions.html

Wednesday, January 1, 2014. Posted by Max Seidman on 2:07 PM with 1 comment. Conventions and tropes affect the creation of all forms of media, from literature to games. Following norms can be helpful for guiding users' experiences, but norms can also get in the way. Max asks a new year's resolution from designers: whenever your design conforms to a trope, make sure you are doing it intentionally, and not by default. Of a treasure card versus its value, as seen below:. Long to learn the distinction, but b...

mostdangerousgamedesign.com mostdangerousgamedesign.com

October 2013 ~ Most Dangerous

http://www.mostdangerousgamedesign.com/2013_10_01_archive.html

Tuesday, October 22, 2013. Designing for Tactics and Strategy. Posted by Max Seidman on 10:00 AM with 2 comments. Max writes about the differences between tactical, short term choices and strategic, long term decisions.  Many games appeal rely on intersection between of these elements, so Max discusses the design of good tactical mechanics, the design of good strategic mechanics, and what to do if your game is lacking one or the other. Tuesday, October 15, 2013. Monday, October 7, 2013. Heroines in Dota 2.

mostdangerousgamedesign.com mostdangerousgamedesign.com

March 2014 ~ Most Dangerous

http://www.mostdangerousgamedesign.com/2014_03_01_archive.html

Monday, March 24, 2014. Crafting Games With Immersive Narratives. Posted by Max Seidman on 8:41 AM with 7 comments. Max writes on the types of narratives in board games, the value of story-rich games, and ways to design games with stronger fictions.  How can our games go beyond the traditionally themed game, and onto having immersive narratives? Subscribe to: Posts (Atom). The Psychology of Rewards in Games. Know Your Audience: Scotland Yard vs. Letters from Whitechapel. Heroines in Dota 2.

mostdangerousgamedesign.com mostdangerousgamedesign.com

Game Over - Game End Conditions ~ Most Dangerous

http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html

Monday, June 16, 2014. Game Over - Game End Conditions. Posted by Max Seidman on 8:24 AM with No comments. Choosing your game's end condition properly has the potential to turn a good game great. This week, Max investigates the types of end conditions games can have and each kind's benefits and drawbacks. What is an End Condition? An end condition is simply the rule that causes a game to end. Chess. Ends when one player's king is checkmated. Uno. Ends when a player builds 8 district cards. As you might i...

gamefemvw.blogspot.com gamefemvw.blogspot.com

Feminist Learning: Games & Virtual Worlds! (Fall 13): Schedule

http://gamefemvw.blogspot.com/p/0-0-1-743-4240-university-of-maryland.html

Feminist Learning: Games and Virtual Worlds! COMPLETE SYLLABUS IN PDF. LEARNING ANALYSIS INSTRUCTIONS IN PDF. Daily/Weekly outline of class assignments and activities. YOU ARE ENCOURAGED TO BRING LAPTOPS TO CLASS! Of course, all uses of electronic media during class should be class related. Handouts are downloadable at the class website either from Google Docs or Scribd. See About. Reading is very tricky in this class! You must read ahead constantly. Similarly, everyone should spend time in McKeldin libr...

mostdangerousgamedesign.com mostdangerousgamedesign.com

Randomness vs. Variation ~ Most Dangerous

http://www.mostdangerousgamedesign.com/2015/01/randomness-vs-variation.html

Tuesday, January 20, 2015. Randomness vs. Variation. Posted by Max Seidman on 8:07 AM with No comments. Max discusses the differences between randomness and variation, why variation is good, and presents some ways designers can create games to maximize variation while minimizing unfairness. You know what my game needs? Said no designer ever. Recently Ben Brode, Senior Game Designer at Blizzard for the digital trading card game Hearthstone, wrote a piece. Are Randomness and Player Control Independent?

mostdangerousgamedesign.com mostdangerousgamedesign.com

Know Your Audience: Scotland Yard vs. Letters from Whitechapel ~ Most Dangerous

http://www.mostdangerousgamedesign.com/2013/09/why-focusing-your-audience-is-good.html

Monday, September 30, 2013. Know Your Audience: Scotland Yard vs. Letters from Whitechapel. Posted by Max Seidman on 12:05 AM with 3 comments. This week Max compares classic board game Scotland Yard to its contemporary Fantasy Flight counterpart Letters from Whitechapel in order to analyze why focusing your game's target audience can be helpful. (Hint: it's because when a designer knows who she is designing for, the design can be much more tailored to that audience's desires and use cases.). The very fir...

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Tiltfactor |

Tiltfactor is an interdisciplinary design studio at Dartmouth College dedicated to crafting and studying games and playful solutions for social impact. Tiltfactor is led by Dr. Mary Flanagan. Social impact, design, game design, indie game, game study, gamelab, game lab, game innovation, game center, game design, mary flanagan, game art, games for health, games for impact, learning games, educational games, psychology and games. WE DESIGN GAMES FOR SOCIAL CHANGE. 038; MEANINGFUL PLAY. 038; MEANINGFUL PLAY.

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