subtractivedesign.blogspot.com
Subtractive Design: July 2013
http://subtractivedesign.blogspot.com/2013_07_01_archive.html
To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, July 21, 2013. Random Game Ideas Volume 2. A game in which you program how a zombie brain functions. Release zombie into the wild and see if you successfully take over. Create a bicyc...
nategregory.blogspot.com
Art Blog for Nate Gregory: October 2013
http://nategregory.blogspot.com/2013_10_01_archive.html
Unearthly Challenge 2013 pt.3. Whipped this up over the weekend but forgot to post it. It's a little vignette to test out the street textures and blend maps. The 2 asphalt textures got a second pass to grunge them up a bit. Marmosets not a fan of alpha blending so hopefully the decals will look better in UDK. Unearthly Challenge 2013 pt.2. Real quick UEC13 update here. Some baked and textured rocks as well as some WIP asphalt textures. So I'e entered the Unearthly Challenge some friends, Tim Diaz.
subtractivedesign.blogspot.com
Subtractive Design: Making Platforming Games
http://subtractivedesign.blogspot.com/2013/02/making-platforming-games.html
To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Thursday, February 28, 2013. It’s never easy to make a polished game. Anything you plan to do is going to take 3-4 times longer and require more effort than you will anticipate at f...If you ...
subtractivedesign.blogspot.com
Subtractive Design: January 2013
http://subtractivedesign.blogspot.com/2013_01_01_archive.html
To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Saturday, January 26, 2013. From the end of a night spent sketching with friends. Good Times! Sunday, January 20, 2013. Wednesday, January 16, 2013. Core Interaction Loop Walkthrough. The sca...
subtractivedesign.blogspot.com
Subtractive Design: Random Game Ideas!
http://subtractivedesign.blogspot.com/2013/03/random-game-ideas.html
To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, March 10, 2013. Robots on a Date:. There are no movement options. All you can do is interact by talking! QWOP and CLOP Remix Edition) GULP:. Try to swallow without gag/choke/puke!
subtractivedesign.blogspot.com
Subtractive Design: Random Game Ideas Volume 2
http://subtractivedesign.blogspot.com/2013/07/random-game-ideas-volume-2.html
To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, July 21, 2013. Random Game Ideas Volume 2. A game in which you program how a zombie brain functions. Release zombie into the wild and see if you successfully take over. Create a bicyc...
nategregory.blogspot.com
Art Blog for Nate Gregory: Unearthly Challenge 2013
http://nategregory.blogspot.com/2013/10/unearthly-challenge-2013.html
So I'e entered the Unearthly Challenge some friends, Tim Diaz. The challenge is to pick a theme and build an environment around it. The theme we chose is "gravity". or "anti-gravity". or "floaty buildings". The thread where you can find our concept and additional art can be found here:. Http:/ forums.3dtotal.com/showthread.php? Pop in. Take a look. Kick off your shoes and stay awhile. Here's some work I've done so far. Unearthly Challenge 2013 pt.3. Unearthly Challenge 2013 pt.2.
subtractivedesign.blogspot.com
Subtractive Design: December 2012
http://subtractivedesign.blogspot.com/2012_12_01_archive.html
To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, December 30, 2012. I've been kinda interested in aquatic themes and characters recently. Saturday, December 22, 2012. I won’t be discussing Halo 4 stuff or anything relating to ...
subtractivedesign.blogspot.com
Subtractive Design: February 2013
http://subtractivedesign.blogspot.com/2013_02_01_archive.html
To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Thursday, February 28, 2013. It’s never easy to make a polished game. Anything you plan to do is going to take 3-4 times longer and require more effort than you will anticipate at f...If you ...