davenadler.blogspot.com
Dave's Cave: EDW - Curvature of the Head
http://davenadler.blogspot.com/2011/04/edw-curvature-of-head.html
Welcome to my first ever blog! Tuesday, April 19, 2011. EDW - Curvature of the Head. So after critique on Thursday, I found that I really needed to make some concept work of head's contour edges before I should actually started modeling it. So to start, I brought the reference photos into Photoshop and began putting an overlay of what the contour lines of the face should be. April 23, 2011 at 7:04 AM. April 25, 2011 at 12:58 PM. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu.
davenadler.blogspot.com
Dave's Cave: Rendering - Update
http://davenadler.blogspot.com/2011/04/rendering-update.html
Welcome to my first ever blog! Tuesday, April 26, 2011. So for our 5th rendering assignment, it was required that we used 2 of the 3 following attributes:. Physical Sun and Sky. Unfortunately, I came down with the cold last Tuesday when my professor lectured on caustics, so luckily I already knew how to accomplish the other two. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.
davenadler.blogspot.com
Dave's Cave: IPP - WIP of Helm
http://davenadler.blogspot.com/2011/04/ipp-wip-of-helm.html
Welcome to my first ever blog! Monday, April 25, 2011. IPP - WIP of Helm. So to begin my modeling for the medieval helm, I first had to accumulate several concept pictures that I could use as reference. So I made a very primitive model and UV mapped it, making it ready for Mudbox sculpting. And after some work in Mudbox, I was able to get a general idea of what I'm leaning towards. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.
davenadler.blogspot.com
Dave's Cave: IPP - WIP of Helm
http://davenadler.blogspot.com/2011/05/ipp-wip-of-helm.html
Welcome to my first ever blog! Monday, May 2, 2011. IPP - WIP of Helm. So once again I did my process for the helm of my collection, only now I decided to add a transparency map to it so that I didn't have to make unnecessarily high geometry. I used it mainly for the air holes on the lower portion of the helm. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.
davenadler.blogspot.com
Dave's Cave: EDW - Head cont.
http://davenadler.blogspot.com/2011/04/edw-head-cont.html
Welcome to my first ever blog! Thursday, April 14, 2011. EDW - Head cont. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.
davenadler.blogspot.com
Dave's Cave: IPP - Round Shield
http://davenadler.blogspot.com/2011/05/ipp-round-shield.html
Welcome to my first ever blog! Sunday, May 1, 2011. IPP - Round Shield. With clean UVs and good edgeflow, I decided to smooth to a relatively high level before bringing it into Mudbox. The reason for this is because I want to UVs to be smoothed as well so that the normal and color maps that I will extract will be far more accurate when I bring them back into Maya. So I gave it its color and sculpt. Then I plugged the color map and normal map into the shader that I have in Maya! Links to Other Students.
davenadler.blogspot.com
Dave's Cave: EDW - Modeling a Humanoid Cont.
http://davenadler.blogspot.com/2011/04/edw-modeling-humanoid-cont.html
Welcome to my first ever blog! Wednesday, April 27, 2011. EDW - Modeling a Humanoid Cont. My two biggest problems included a strong non-planar face where the shoulder meets the body, and the fact that I was unable to increase the transparency of my images planes in the scene. I wanted my frontal image translucent because the shin of my leg goes behind the images plane. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.