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Tobias Alexander Franke

Nam Kan National Park, Golden Triangle, Laos. Welcome to the home of. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies. This webpage features a portfolio of projects. I'm working on (mostly open-source), publications. I have been involved in and a casually maintained blog. Alternatively, you can reach me on Twitter:. EU Delegation to UN.

http://www.tobias-franke.eu/

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Tobias Alexander Franke | tobias-franke.eu Reviews
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Nam Kan National Park, Golden Triangle, Laos. Welcome to the home of. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies. This webpage features a portfolio of projects. I'm working on (mostly open-source), publications. I have been involved in and a casually maintained blog. Alternatively, you can reach me on Twitter:. EU Delegation to UN.
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Tobias Alexander Franke | tobias-franke.eu Reviews

https://tobias-franke.eu

Nam Kan National Park, Golden Triangle, Laos. Welcome to the home of. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies. This webpage features a portfolio of projects. I'm working on (mostly open-source), publications. I have been involved in and a casually maintained blog. Alternatively, you can reach me on Twitter:. EU Delegation to UN.

SUBDOMAINS

blog.tobias-franke.eu blog.tobias-franke.eu

Augmented Pixels

Shedding real light on some not so real things. I was at SIGGRAPH 2014. To present, among other things. A poster of a new relighting method using Voxel Cone Tracing. My schedule was as per usual completely overloaded. Nevertheless, here are some impressions. My favorite part about the conference are the courses, specificaly these three:. Advances in Real-Time Rendering in Games. Physically Based Shading in Theory and Practice. Recent Advances in Light Transport Simulation. Advances in Real-Time Rendering.

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blog.tobias-franke.eu blog.tobias-franke.eu

A magic lantern

http://blog.tobias-franke.eu/2014/01/07/a-magic-lantern.html

Shedding real light on some not so real things. Introduction to the macabre. The earliest form of an augmented reality can be found shortly after the introduction of the Lanterna Magica. In the mid 16th century. From F. Marion, The Wonders Of Optics, 1869. What remained however was a new kind of artist: a cross-breed between magician and scientist. The French illusionist and filmmaker Georges Méliès accidentally discovered what became known as the. Filmed in 1906. A regular poster on a street takes o...

blog.tobias-franke.eu blog.tobias-franke.eu

SIGGRAPH 2014

http://blog.tobias-franke.eu/2014/09/08/siggraph-2014.html

Shedding real light on some not so real things. I was at SIGGRAPH 2014. To present, among other things. A poster of a new relighting method using Voxel Cone Tracing. My schedule was as per usual completely overloaded. Nevertheless, here are some impressions. My favorite part about the conference are the courses, specificaly these three:. Advances in Real-Time Rendering in Games. Physically Based Shading in Theory and Practice. Recent Advances in Light Transport Simulation. Advances in Real-Time Rendering.

blog.tobias-franke.eu blog.tobias-franke.eu

Physically based AR

http://blog.tobias-franke.eu/2014/02/02/physically-based-ar.html

Shedding real light on some not so real things. Image based lit Stanford dragon: diffuse SH specular environment map sampling. Many real-time engine writers have concentrated on getting their equations right. The most recent result is the. Siggraph Physically Based Shading Course. I will roughly lay out the basic principles of PBS and refer to other very good online blogs which have covered most of the details that do not need to be repeated ad absurdum. The value of the BRDF is always positive. The BRDF...

blog.tobias-franke.eu blog.tobias-franke.eu

Notes on importance sampling

http://blog.tobias-franke.eu/2014/03/30/notes_on_importance_sampling.html

Shedding real light on some not so real things. Notes on importance sampling. Some tutorials on importance sampling specular terms that are out in the wild have what I found to be an information gap: the step from the PDF to the actual sampling function is missing. Hopefully this step-by-step guide can help out one or two other confused readers. I checked all integrals with Maxima. Simplify - Simplifiy Expression. Or put it into Wolfram Alpha and check the. Pi) * cos(t) n * sin(t), p, 0, 2. Now that we h...

blog.tobias-franke.eu blog.tobias-franke.eu

On publication videos

http://blog.tobias-franke.eu/2014/07/06/on-publication-videos.html

Shedding real light on some not so real things. I have reviewed my fair share of papers over the years and seen some heinous crimes in video editing for the customary media attachement: blurry, too large, strange codecs only recognized by VLC, mouse cursor and other GUI elements visible on screen, double letterboxing or outright. Choices of aspect ratio. Several factors play into this, such as the usual last minute pressure when compiling a paper, the. Just wanted a video. The first commandment, from whi...

blog.tobias-franke.eu blog.tobias-franke.eu

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Shedding real light on some not so real things. On the current state of AR. Notes on importance sampling. Notes on importance sampling. Notes on importance sampling. Augmented vs. Spatial Augmented. On the current state of AR. Augmented vs. Spatial Augmented.

blog.tobias-franke.eu blog.tobias-franke.eu

Archive

http://blog.tobias-franke.eu/archive.html

Shedding real light on some not so real things. Notes on importance sampling. Augmented vs. Spatial Augmented. On the current state of AR.

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Upgrade to paid account! 10 January 2007 @ 01:22 am. I really do need to update this more. 02 November 2006 @ 10:20 pm. I'm trying to start up a local get together in Charleston, the only problem is that theres not that many furs in the area, but the ones that are here want to have one. I just hope that will work out well. Thats all for now. 30 September 2006 @ 03:36 am. How come I keep forgeting to update this? 26 August 2006 @ 12:06 am. 12 August 2006 @ 01:16 pm. Heres links to all of the pics. The sec...

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Information exchange and web connections. Welcome to my website. Please proceed to one of the sections. Last update: 23 Feb 2009.

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Tobias Alexander Franke

Nam Kan National Park, Golden Triangle, Laos. Welcome to the home of. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies. This webpage features a portfolio of projects. I'm working on (mostly open-source), publications. I have been involved in and a casually maintained blog. Alternatively, you can reach me on Twitter:. EU Delegation to UN.

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Tobias Frei - CS Duo - Im Sprinter Reisemobil durch Europa

Tobias and Anita Frei. Herzlich Willkommen auf unserer privaten Webseite. Verreisen sie gerne mit dem Wohnmobil? Interessieren sie sich für Reisemobile im Kastenwagen Format? Dann sind sie hier goldrichtig. Wir werden diese Webseite nach und nach mit Leben füllen - vor allem mit Bildern und Berichten unserer zahlreichen Reisen - meist mit dem Ziel: Frankreich. Interesse an einem neuen Hobby? Meine Frau stellt unter "Anitas Brandmalerei" ihr Hobby vor und bietet Ihre Exponate zum Verkauf an.

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