randomtower.blogspot.com
Random tower of games: I'm back, some sort of it
http://randomtower.blogspot.com/2013/08/hi-world-im-back-some-sort-of-back-with.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, August 19, 2013. I'm back, some sort of it. I'm back, some sort of "back", with some news. Nothing awesome, much time right now is for work and for fun around, so this my 2 new projects:. Galaxy Artifacts is a 4x game. You control an entire race, trying to conquer an entire galaxy! You will be assimilated. 4x games are hard to do, but I like whole idea, so let's try! Nice name, uh?
randomtower.blogspot.com
Random tower of games: Zombie Employee - v0.5
http://randomtower.blogspot.com/2010/04/zombie-employee-v05.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Wednesday, April 28, 2010. Zombie Employee - v0.5. A zombie employee wants to escape from a bad boss and cumbersome and tedious tasks. Do you wanna to help him? For my little game:. Add sounds (tnx to myoclonic. Jump after landing removed. Fix jittering problem (tnx Desert Dog). Added randomtower logo (tnx Simona). Added fade in-effect between levels. Added music and sounds controls.
randomtower.blogspot.com
Random tower of games: Ludum Dare 19 - RandomLD19
http://randomtower.blogspot.com/2010/12/ludum-dare-19-randomld19.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, December 27, 2010. Ludum Dare 19 - RandomLD19. Before play, remember this game was made in 6 hours and is experimental: bad gameplay, bad sounds, are all intentional. This criptic game describe is my entry for Ludum Dare 19. My last post about it). Theme for this contest was discovery. Patamau already discovered two ends, my congratulations! Hint: sounds are linked with actions in game!
randomtower.blogspot.com
Random tower of games: Escape in 60 seconds
http://randomtower.blogspot.com/2011/08/escape-in-60.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Sunday, August 21, 2011. Escape in 60 seconds. Ludum Dare 21 (theme "Escape! Is in progress right now and I've just finished my little new game: Escape In 60 seconds! Games tell a story about a little hero that need to escape from a dungeon full of monsters before a bomb explode in 60 seconds. Play it now on Kongregate! For developers, I'll write a postmortem soon, source code is on github.
randomtower.blogspot.com
Random tower of games: Ludum Dare 25: my results - aka a Postmortem
http://randomtower.blogspot.com/2013/01/ludum-dare-25-my-results-aka-postmortem.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Sunday, January 13, 2013. Ludum Dare 25: my results - aka a Postmortem. See my entry page here. Seems people like big Cthulhu smashing cities, after all! The "good thing" is CataCthulhu. Is above 2 (on 5 max) on all categories, with a good 3.34 on Theme! Idea in few minutes,. Not too much time on it,. 100% coolness, played and rated a lot of other games! See you on next LD! My Games - play now!
randomtower.blogspot.com
Random tower of games: Gravity duck tribute - first build
http://randomtower.blogspot.com/2013/02/gravity-duck-tribute-first-build.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, February 11, 2013. Gravity duck tribute - first build. You can find my last game here. It's a duck, that inverse gravity, you know. Disclaimer: I'm not original creator of Gravity Duck concept, you can find original here. Purpose of this test is make a tribute to a great puzzle platform game! So let's begin: use arrows to move duck and X to inverse gravity. Why develop this game?
randomtower.blogspot.com
Random tower of games: Escape from colors
http://randomtower.blogspot.com/2010/10/escape-from-colors.html
Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Saturday, October 16, 2010. In a world of squares only one uncolored square could survive against colorful squares: be unique, be different and survive! Use arrows or WASD keys to move and try to avoid colorful squares as soon it's possible! Press R to restart. Keep one eye on strage messages on screen, there is a story behind. I've post some screenshot of Escape from colors before ( here.
nolithius.com
Nolithius.com - World Generation Breakdown
http://www.nolithius.com/game-development/world-generation-breakdown
September 30th, 2010. A large part of Dance of Death. You can click on any of the images to view an interactive demo, and click again on the demo to generate a new map. The images were all generated randomly, so they do not correspond to a progression of the same maps (while Flash’s Perlin noise generator can be seeded, its random function cannot). Source code is available from Google Code. Where you can grab it directly from SVN. Step 1: Generate Perlin Noise. For the terrain application method):. Basic...