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trystans.blogspot.com

Trystan's blog

Monday, January 12, 2015. A bit of progress on the island. I'm focusing on making a playable alpha version this month: usability, balance, polish, a bit more content, stuff like that. I usually hate blogposts that are just a list but here you go. Death from too little food. Death from too much food. Death from too little water. Death from too much water. Death from too little stamina. Death from too much stamina. Remaining to do items:. Death from being too cold for too long. Replant plants from inventory.

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Trystan's blog | trystans.blogspot.com Reviews
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Monday, January 12, 2015. A bit of progress on the island. I'm focusing on making a playable alpha version this month: usability, balance, polish, a bit more content, stuff like that. I usually hate blogposts that are just a list but here you go. Death from too little food. Death from too much food. Death from too little water. Death from too much water. Death from too little stamina. Death from too much stamina. Remaining to do items:. Death from being too cold for too long. Replant plants from inventory.
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1 trystan's blog
2 completed this week
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5 rip screen
6 worldgen screen
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9 day/night transitions
10 message log
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trystan's blog,completed this week,start screen,help screen,rip screen,worldgen screen,save,load,day/night transitions,message log,saltwater/freshwater,worldgen options,add caves,add ruins,labels roguelike,7 comments,email this,blogthis,share to twitter
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Trystan's blog | trystans.blogspot.com Reviews

https://trystans.blogspot.com

Monday, January 12, 2015. A bit of progress on the island. I'm focusing on making a playable alpha version this month: usability, balance, polish, a bit more content, stuff like that. I usually hate blogposts that are just a list but here you go. Death from too little food. Death from too much food. Death from too little water. Death from too much water. Death from too little stamina. Death from too much stamina. Remaining to do items:. Death from being too cold for too long. Replant plants from inventory.

INTERNAL PAGES

trystans.blogspot.com trystans.blogspot.com
1

Trystan's blog: Beginnings of worldgen (with pics) and spinoff projects

http://trystans.blogspot.com/2014/12/beginnings-of-worldgen-with-pics-and.html

Sunday, December 7, 2014. Beginnings of worldgen (with pics) and spinoff projects. I got some basic worldgen done this week. Just creating a bare island and walking around on it but that's not bad for one week starting from scratch with a language I'm still learning. Building the island's elevation uses a blend of a few different techniques:. Using the first heightmap again, create a third heightmap based on simplex noise. Water has zero height and everything else is a noise lookup. Finally, I want the h...

2

Trystan's blog: June 2013

http://trystans.blogspot.com/2013_06_01_archive.html

Tuesday, June 25, 2013. Pugnacious Wizards 2, version 0.4 (now worth playing! Get Adobe Flash player. Version 0.4 adds several new spells - 9 total. There's a bit of a slowdown sometimes, but I'm looking into that. This is mostly what I want. The next few updates will probably just add content (like new spells) with very few major changes. As always, any feedback is welcome. The latest version is at http:/ trystans.blogspot.com/2013/09/pugnacious-wizards-2-version-10.html. Tuesday, June 18, 2013. Version...

3

Trystan's blog: Time, weather, and geography on the island

http://trystans.blogspot.com/2014/12/time-weather-and-geography-on-island.html

Sunday, December 14, 2014. Time, weather, and geography on the island. I implemented time, some seasonal weather, and a small bit of geology this week. Time on the island is pretty straightforward. One turn equals one minute. 1440 minutes in a day, one day per season, and 12 seasons a year for a total of 17,280 turns per year. Sine waves added together. This is all simulated at the map level, which is now a 60x60 grid, and rain and snow are animated on the screen when walking around. I tried making the t...

4

Trystan's blog: January 2015

http://trystans.blogspot.com/2015_01_01_archive.html

Monday, January 12, 2015. A bit of progress on the island. I'm focusing on making a playable alpha version this month: usability, balance, polish, a bit more content, stuff like that. I usually hate blogposts that are just a list but here you go. Death from too little food. Death from too much food. Death from too little water. Death from too much water. Death from too little stamina. Death from too much stamina. Remaining to do items:. Death from being too cold for too long. Replant plants from inventory.

5

Trystan's blog: January 2013

http://trystans.blogspot.com/2013_01_01_archive.html

Tuesday, January 1, 2013. Quietly announcing SocialRoguelike 0.1. Here's a little something I've been working on the last 2 weeks. Get Adobe Flash player. What makes this different from other roguelikes (that I know of at least) is that you can talk to NPCs. Not through some dialog tree or talk menu or whatever. Instead, you talk to them by pressing [enter] then typing out a command. Not much is implemented yet, but your followers can carry an item, name areas, and change the terrain.

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randomtower.blogspot.com randomtower.blogspot.com

Random tower of games: I'm back, some sort of it

http://randomtower.blogspot.com/2013/08/hi-world-im-back-some-sort-of-back-with.html

Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, August 19, 2013. I'm back, some sort of it. I'm back, some sort of "back", with some news. Nothing awesome, much time right now is for work and for fun around, so this my 2 new projects:. Galaxy Artifacts is a 4x game. You control an entire race, trying to conquer an entire galaxy! You will be assimilated. 4x games are hard to do, but I like whole idea, so let's try! Nice name, uh?

randomtower.blogspot.com randomtower.blogspot.com

Random tower of games: Zombie Employee - v0.5

http://randomtower.blogspot.com/2010/04/zombie-employee-v05.html

Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Wednesday, April 28, 2010. Zombie Employee - v0.5. A zombie employee wants to escape from a bad boss and cumbersome and tedious tasks. Do you wanna to help him? For my little game:. Add sounds (tnx to myoclonic. Jump after landing removed. Fix jittering problem (tnx Desert Dog). Added randomtower logo (tnx Simona). Added fade in-effect between levels. Added music and sounds controls.

randomtower.blogspot.com randomtower.blogspot.com

Random tower of games: Ludum Dare 19 - RandomLD19

http://randomtower.blogspot.com/2010/12/ludum-dare-19-randomld19.html

Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, December 27, 2010. Ludum Dare 19 - RandomLD19. Before play, remember this game was made in 6 hours and is experimental: bad gameplay, bad sounds, are all intentional. This criptic game describe is my entry for Ludum Dare 19. My last post about it). Theme for this contest was discovery. Patamau already discovered two ends, my congratulations! Hint: sounds are linked with actions in game!

randomtower.blogspot.com randomtower.blogspot.com

Random tower of games: Escape in 60 seconds

http://randomtower.blogspot.com/2011/08/escape-in-60.html

Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Sunday, August 21, 2011. Escape in 60 seconds. Ludum Dare 21 (theme "Escape! Is in progress right now and I've just finished my little new game: Escape In 60 seconds! Games tell a story about a little hero that need to escape from a dungeon full of monsters before a bomb explode in 60 seconds. Play it now on Kongregate! For developers, I'll write a postmortem soon, source code is on github.

randomtower.blogspot.com randomtower.blogspot.com

Random tower of games: Ludum Dare 25: my results - aka a Postmortem

http://randomtower.blogspot.com/2013/01/ludum-dare-25-my-results-aka-postmortem.html

Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Sunday, January 13, 2013. Ludum Dare 25: my results - aka a Postmortem. See my entry page here. Seems people like big Cthulhu smashing cities, after all! The "good thing" is CataCthulhu. Is above 2 (on 5 max) on all categories, with a good 3.34 on Theme! Idea in few minutes,. Not too much time on it,. 100% coolness, played and rated a lot of other games! See you on next LD! My Games - play now!

randomtower.blogspot.com randomtower.blogspot.com

Random tower of games: Gravity duck tribute - first build

http://randomtower.blogspot.com/2013/02/gravity-duck-tribute-first-build.html

Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Monday, February 11, 2013. Gravity duck tribute - first build. You can find my last game here. It's a duck, that inverse gravity, you know. Disclaimer: I'm not original creator of Gravity Duck concept, you can find original here. Purpose of this test is make a tribute to a great puzzle platform game! So let's begin: use arrows to move duck and X to inverse gravity. Why develop this game?

randomtower.blogspot.com randomtower.blogspot.com

Random tower of games: Escape from colors

http://randomtower.blogspot.com/2010/10/escape-from-colors.html

Random tower of games. A littte blog, where IMHO I'll write everything about videogaming programming :D. Saturday, October 16, 2010. In a world of squares only one uncolored square could survive against colorful squares: be unique, be different and survive! Use arrows or WASD keys to move and try to avoid colorful squares as soon it's possible! Press R to restart. Keep one eye on strage messages on screen, there is a story behind. I've post some screenshot of Escape from colors before ( here.

nolithius.com nolithius.com

Nolithius.com - World Generation Breakdown

http://www.nolithius.com/game-development/world-generation-breakdown

September 30th, 2010. A large part of Dance of Death. You can click on any of the images to view an interactive demo, and click again on the demo to generate a new map. The images were all generated randomly, so they do not correspond to a progression of the same maps (while Flash’s Perlin noise generator can be seeded, its random function cannot). Source code is available from Google Code. Where you can grab it directly from SVN. Step 1: Generate Perlin Noise. For the terrain application method):. Basic...

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Colorado Springs Photographers - Portraits & Weddings | Trystan Photography

Meet Trig & Char. Char’s boudoir studio. Boudoir gallery (new site). Maternity gallery (new site). Meet Trig & Char. 45; portrait pricing. 45; wedding pricing. Char’s boudoir studio. 45; boudoir gallery (new site). 45; maternity gallery (new site). That's Colorado wedding photography. Are yours to treasure forever. The Finest in Colorado Springs Portraits and Colorado Wedding Photography. Please view our portrait photography. Our Weddings Get Published…. Have Fun Taking Photos. Each print, each wedding a...

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Home | trystan site firnishings

Monday - Friday 8-4:30. 1302 Swan Street, Ayr, Ontario, Canada, N0B 1E0.

trystans.blogspot.com trystans.blogspot.com

Trystan's blog

Monday, January 12, 2015. A bit of progress on the island. I'm focusing on making a playable alpha version this month: usability, balance, polish, a bit more content, stuff like that. I usually hate blogposts that are just a list but here you go. Death from too little food. Death from too much food. Death from too little water. Death from too much water. Death from too little stamina. Death from too much stamina. Remaining to do items:. Death from being too cold for too long. Replant plants from inventory.

trystans.com trystans.com

Marc Smith -

Based in London, Marc has over 20 years experience in the IT industry with a background in video/film production. A former member of the Apple Consultants Network, Marc has spent the last 16 years as a freelance Apple specialist offering training and support to a varied range of clients. More recently, Marc has taken on a full time roll with ACS Hillingdon International School as High School Technology Integrationist. 8220;Mr Marc”. ACS Hillingdon International School. Projects and other things.

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Trystan and Sarah

Welcome to Trystan and Sarah's Wedding. Map & Directions. Welcome to Trystan and Sarah's Wedding. Welcome to Trystan and Sarah’s Wedding. Welcome to our little website. Now that we have returned off Honeymoon, you can now view the wedding photos! Thank you, everybody for sharing in the celebration of our wedding on Saturday the 17th September 2005. It was lovely to see each and every one of you. How to pronounce it? In case you’re wondering, ‘Beaumaris’ is pronounced “ Biw. The Anglesey Arms is right nex...

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