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Samuel's Video Game Design Blog

Samuel's Video Game Design Blog. Thursday, December 3, 2015. These are my blueprints for sprinting and crouching. Tuesday, November 17, 2015. Just in case we needed to post the link as well. Https:/ docs.google.com/document/d/1JsK4IS0ruuZTQKc5Pf8PxD3Kiy2VQRSHEbibRw2JyPk/edit? Friday, November 6, 2015. Military grade diving gear. Health packs (food and water). Scrap metal and blowtorch. Digital displays on walls of submarine. We plan on the art of our game to be reality-based. We plan on researching a...

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Samuel's Video Game Design Blog | unclesampwns.blogspot.com Reviews
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Samuel's Video Game Design Blog. Thursday, December 3, 2015. These are my blueprints for sprinting and crouching. Tuesday, November 17, 2015. Just in case we needed to post the link as well. Https:/ docs.google.com/document/d/1JsK4IS0ruuZTQKc5Pf8PxD3Kiy2VQRSHEbibRw2JyPk/edit? Friday, November 6, 2015. Military grade diving gear. Health packs (food and water). Scrap metal and blowtorch. Digital displays on walls of submarine. We plan on the art of our game to be reality-based. We plan on researching a...
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Samuel's Video Game Design Blog | unclesampwns.blogspot.com Reviews

https://unclesampwns.blogspot.com

Samuel's Video Game Design Blog. Thursday, December 3, 2015. These are my blueprints for sprinting and crouching. Tuesday, November 17, 2015. Just in case we needed to post the link as well. Https:/ docs.google.com/document/d/1JsK4IS0ruuZTQKc5Pf8PxD3Kiy2VQRSHEbibRw2JyPk/edit? Friday, November 6, 2015. Military grade diving gear. Health packs (food and water). Scrap metal and blowtorch. Digital displays on walls of submarine. We plan on the art of our game to be reality-based. We plan on researching a...

INTERNAL PAGES

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1

Samuel's Video Game Design Blog: October 2015

http://unclesampwns.blogspot.com/2015_10_01_archive.html

Samuel's Video Game Design Blog. Friday, October 23, 2015. Mechanics - As always, Halo is based on a type of rock, paper, scissors mechanic based on gunfire, grenades, and melee, but 343 also successfully melds armor powers into the mix without them being overpowered, so the game plays very smoothly online and offline. 2 Balance: Like stated in the mechanics above, the combat is based around the what-trumps-what combat system where everything has it's benefit and downfall. 007 Quantum of Solace. Art - Mo...

2

Samuel's Video Game Design Blog

http://unclesampwns.blogspot.com/2015/11/homework-7-httpsgithub.html

Samuel's Video Game Design Blog. Monday, November 2, 2015. Https:/ github.com/pennellcr/sample level.git. Subscribe to: Post Comments (Atom). View my complete profile. Homework 8 Team 7 Game The TetradStory: Submarin. Homework 7https:/ github.com/pennellcr/sample leve. Picture Window theme. Powered by Blogger.

3

Samuel's Video Game Design Blog

http://unclesampwns.blogspot.com/2015/10/homework-6-halo-4-1.html

Samuel's Video Game Design Blog. Friday, October 23, 2015. Mechanics - As always, Halo is based on a type of rock, paper, scissors mechanic based on gunfire, grenades, and melee, but 343 also successfully melds armor powers into the mix without them being overpowered, so the game plays very smoothly online and offline. 2 Balance: Like stated in the mechanics above, the combat is based around the what-trumps-what combat system where everything has it's benefit and downfall. 007 Quantum of Solace. Art - Mo...

4

Samuel's Video Game Design Blog: November 2015

http://unclesampwns.blogspot.com/2015_11_01_archive.html

Samuel's Video Game Design Blog. Tuesday, November 17, 2015. Just in case we needed to post the link as well. Https:/ docs.google.com/document/d/1JsK4IS0ruuZTQKc5Pf8PxD3Kiy2VQRSHEbibRw2JyPk/edit? Friday, November 6, 2015. Military grade diving gear. Health packs (food and water). Scrap metal and blowtorch. Digital displays on walls of submarine. We plan on the art of our game to be reality-based. We plan on researching and studying various submarine types to have a clear vision of our setting. We...Survi...

5

Samuel's Video Game Design Blog: August 2015

http://unclesampwns.blogspot.com/2015_08_01_archive.html

Samuel's Video Game Design Blog. Sunday, August 30, 2015. This is an example of my own personal art. Bask in it's glory and beauty. Saturday, August 29, 2015. Video Game Design Video. Thursday, August 27, 2015. THIS IS A TEST BLOG, IF YOU SEE THIS, FAVORITE THIS BLOG. THAT WAY WHEN IT'S FAMOUS YOU CAN SAY YOU WERE A HIPSTER AND SAW IT AT IT'S INCEPTION. Anyway, this blog is set up for video game design class. Subscribe to: Posts (Atom). View my complete profile. Video Game Design Video.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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Samuel's Video Game Design Blog

Samuel's Video Game Design Blog. Thursday, December 3, 2015. These are my blueprints for sprinting and crouching. Tuesday, November 17, 2015. Just in case we needed to post the link as well. Https:/ docs.google.com/document/d/1JsK4IS0ruuZTQKc5Pf8PxD3Kiy2VQRSHEbibRw2JyPk/edit? Friday, November 6, 2015. Military grade diving gear. Health packs (food and water). Scrap metal and blowtorch. Digital displays on walls of submarine. We plan on the art of our game to be reality-based. We plan on researching a...

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