underhausdev.blogspot.com underhausdev.blogspot.com

underhausdev.blogspot.com

UnderHaus Production Blog

Wednesday, March 18, 2015. On Design: Puzzle Levels. Level Design for Puzzle Games. I don't think many people would argue if I claimed that level design in a puzzle game is the single most important thing. It is what separates the fun puzzle games from the boring, the intriguingly challenging from the ridiculously frustrating. A good puzzle game cannot have bad level design. But how to do this? Which segues nicely into the next section,. I am being very vague here because there are a lot more other thing...

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UnderHaus Production Blog | underhausdev.blogspot.com Reviews
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Wednesday, March 18, 2015. On Design: Puzzle Levels. Level Design for Puzzle Games. I don't think many people would argue if I claimed that level design in a puzzle game is the single most important thing. It is what separates the fun puzzle games from the boring, the intriguingly challenging from the ridiculously frustrating. A good puzzle game cannot have bad level design. But how to do this? Which segues nicely into the next section,. I am being very vague here because there are a lot more other thing...
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UnderHaus Production Blog | underhausdev.blogspot.com Reviews

https://underhausdev.blogspot.com

Wednesday, March 18, 2015. On Design: Puzzle Levels. Level Design for Puzzle Games. I don't think many people would argue if I claimed that level design in a puzzle game is the single most important thing. It is what separates the fun puzzle games from the boring, the intriguingly challenging from the ridiculously frustrating. A good puzzle game cannot have bad level design. But how to do this? Which segues nicely into the next section,. I am being very vague here because there are a lot more other thing...

INTERNAL PAGES

underhausdev.blogspot.com underhausdev.blogspot.com
1

UnderHaus Production Blog: Download

http://www.underhausdev.blogspot.com/p/download.html

This page will be dedicated to the game download link in the event that the one on the front page gets buried in posts. If you are a Mac user and still want to play the game, you can get it running via Wineskin. Http:/ www.howtogeek.com/forum/topic/using-wineskin-winery-on-mac. Or download the Mac version here:. Subscribe to: Posts (Atom). On Design: Puzzle Levels. On Development: Thoughts From the Week. Keeping the dream alive. Awesome Inc. template. Powered by Blogger.

2

UnderHaus Production Blog: Post E3 Update

http://www.underhausdev.blogspot.com/2014/06/post-e3-update.html

Friday, June 13, 2014. So we've gotten back from our time at E3, and a lot of people really like the game, so that's a win for us even if we didn't take first in the competition. Currently we are showing the game at the Denver Comic Con! The download links for the game are now located on the Downloads. Page of this website. You can also download the game from the official game website at www.data-helix.com. Where you can watch the trailer and learn more about the game. Subscribe to: Post Comments (Atom).

3

UnderHaus Production Blog: Data Helix is now on Twitter!

http://www.underhausdev.blogspot.com/2014/06/data-helix-is-now-on-twitter.html

Monday, June 16, 2014. Data Helix is now on Twitter! This is a touch late, but as of this past Thursday, Data Helix is on Twitter! In case you simply can't get enough about our game, or you want to show your support and be updated with the goings-on from the team, you can follow us at @DataHelix. We appreciate all the support we can get, and thanks to everyone who stopped by to check out the game at both Denver Comic Con and E3. Subscribe to: Post Comments (Atom). Data Helix is now on Twitter!

4

UnderHaus Production Blog: The Teaser

http://www.underhausdev.blogspot.com/2014/05/the-teaser.html

Friday, May 16, 2014. You can watch the teaser trailer I recently made here! We are also scrambling to get an official website for the game up and running before the E3 announcement goes out to the public. Subscribe to: Post Comments (Atom). We are the Champions! The wait for E3. Awesome Inc. template. Powered by Blogger.

5

UnderHaus Production Blog: November 2013

http://www.underhausdev.blogspot.com/2013_11_01_archive.html

Sunday, November 17, 2013. First outside playtest results. This past Friday, the 15th of November, we were able to demo the early stages of our game to a group of people. For this we came up with two levels. One of them was very basic and the other was rather difficult. The difficulty of the second level was a little too high for most of the players, indicating that we would need more levels to teach the players by giving them a more sloped learning curve. Tuesday, November 12, 2013. This first image is ...

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Data Helix

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Data Helix

http://www.data-helix.com/download.html

To download the latest build of Data Helix, select your OS and click the link below. The download should start immediately. The Mac build is unsigned, so you may have to right-click and open the program instead of double-clicking.

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UnderHaus Production Blog

Wednesday, March 18, 2015. On Design: Puzzle Levels. Level Design for Puzzle Games. I don't think many people would argue if I claimed that level design in a puzzle game is the single most important thing. It is what separates the fun puzzle games from the boring, the intriguingly challenging from the ridiculously frustrating. A good puzzle game cannot have bad level design. But how to do this? Which segues nicely into the next section,. I am being very vague here because there are a lot more other thing...

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