
data-helix.com
Data HelixData Helix: A 3D Puzzle Game by Underhaus Studios
http://www.data-helix.com/
Data Helix: A 3D Puzzle Game by Underhaus Studios
http://www.data-helix.com/
TODAY'S RATING
>1,000,000
Date Range
HIGHEST TRAFFIC ON
Friday
LOAD TIME
0.2 seconds
16x16
Underhaus Studios
Andrew Harold Bustrack
3385 C●●●●●●n Cir.
Highl●●●●●Ranch , Colorado, 80126
US
View this contact
Underhaus Studios
Andrew Harold Bustrack
3385 C●●●●●●n Cir.
Highl●●●●●Ranch , Colorado, 80126
US
View this contact
Underhaus Studios
Andrew Harold Bustrack
3385 C●●●●●●n Cir.
Highl●●●●●Ranch , Colorado, 80126
US
View this contact
11
YEARS
0
MONTHS
4
DAYS
PAIR NETWORKS INC.D/B/A PAIRNIC
WHOIS : whois.pairnic.com
REFERRED : http://www.pairnic.com
PAGES IN
THIS WEBSITE
2
SSL
EXTERNAL LINKS
11
SITE IP
216.146.204.119
LOAD TIME
0.181 sec
SCORE
6.2
Data Helix | data-helix.com Reviews
https://data-helix.com
Data Helix: A 3D Puzzle Game by Underhaus Studios
Data Helix
http://www.data-helix.com/trailer.html
Data Helix
http://www.data-helix.com/download.html
To download the latest build of Data Helix, select your OS and click the link below. The download should start immediately. The Mac build is unsigned, so you may have to right-click and open the program instead of double-clicking.
TOTAL PAGES IN THIS WEBSITE
2
College | Ian Connor
http://www.ianconnorprogramming.com/tag/college
Data Helix was the Senior Capstone (3831 and 3832) project built under the supervision of Nathan Sturtevant. The team consisted of Thomas Divelbiss. As programmer and designer, Daniel Hanna. As programmer, modeler, and texture artist, Andrew Bustrack. As 2D artist and designer, and myself as programmer and music designer. Available for download here. The code below was one contributions to the game, allowing the game to be paused in such a way that the entire game stopped. August 11, 2014.
Complete | Ian Connor
http://www.ianconnorprogramming.com/tag/complete
Data Helix was the Senior Capstone (3831 and 3832) project built under the supervision of Nathan Sturtevant. The team consisted of Thomas Divelbiss. As programmer and designer, Daniel Hanna. As programmer, modeler, and texture artist, Andrew Bustrack. As 2D artist and designer, and myself as programmer and music designer. Available for download here. The code below was one contributions to the game, allowing the game to be paused in such a way that the entire game stopped. August 11, 2014. The code below...
Data | Ian Connor
http://www.ianconnorprogramming.com/tag/data
Data Helix was the Senior Capstone (3831 and 3832) project built under the supervision of Nathan Sturtevant. The team consisted of Thomas Divelbiss. As programmer and designer, Daniel Hanna. As programmer, modeler, and texture artist, Andrew Bustrack. As 2D artist and designer, and myself as programmer and music designer. Available for download here. The code below was one contributions to the game, allowing the game to be paused in such a way that the entire game stopped. August 11, 2014.
UnderHaus Production Blog: Post E3 Update
http://underhausdev.blogspot.com/2014/06/post-e3-update.html
Friday, June 13, 2014. So we've gotten back from our time at E3, and a lot of people really like the game, so that's a win for us even if we didn't take first in the competition. Currently we are showing the game at the Denver Comic Con! The download links for the game are now located on the Downloads. Page of this website. You can also download the game from the official game website at www.data-helix.com. Where you can watch the trailer and learn more about the game. Subscribe to: Post Comments (Atom).
Data Helix | Ian Connor
http://www.ianconnorprogramming.com/data-helix
Data Helix was the Senior Capstone (3831 and 3832) project built under the supervision of Nathan Sturtevant. The team consisted of Thomas Divelbiss. As programmer and designer, Daniel Hanna. As programmer, modeler, and texture artist, Andrew Bustrack. As 2D artist and designer, and myself as programmer and music designer. Available for download here. The code below was one contributions to the game, allowing the game to be paused in such a way that the entire game stopped. August 11, 2014.
inconnor804@hotmail.com | Ian Connor
http://www.ianconnorprogramming.com/author/inconnor804hotmail-com
Author Archives: inconnor804@hotmail.com. AI Showcase – Update 2. Click Here to Download. This entry was posted in Current Projects. March 3, 2015. AI Showcase – Update 1. Click Here to Download. This entry was posted in Current Projects. February 18, 2015. AI Showcase – Design. The two basic systems that the AI demo will use are steering and pathfinding. Figure 1: Steering Example. Figure 2: Pathfinding Example. This entry was posted in Current Projects. February 11, 2015. The framework for this project...
Completed Projects | Ian Connor
http://www.ianconnorprogramming.com/category/completed-projects
Category Archives: Completed Projects. All of the projects that I have finished, or are at least finished to the extent that they will ever be. Data Helix was the Senior Capstone (3831 and 3832) project built under the supervision of Nathan Sturtevant. The team consisted of Thomas Divelbiss. As programmer and designer, Daniel Hanna. As programmer, modeler, and texture artist, Andrew Bustrack. As 2D artist and designer, and myself as programmer and music designer. Available for download here. In Kimon, yo...
Competition | Ian Connor
http://www.ianconnorprogramming.com/tag/competition
Data Helix was the Senior Capstone (3831 and 3832) project built under the supervision of Nathan Sturtevant. The team consisted of Thomas Divelbiss. As programmer and designer, Daniel Hanna. As programmer, modeler, and texture artist, Andrew Bustrack. As 2D artist and designer, and myself as programmer and music designer. Available for download here. The code below was one contributions to the game, allowing the game to be paused in such a way that the entire game stopped. August 11, 2014.
TOTAL LINKS TO THIS WEBSITE
11
データ・ハードディスク(HDD)復旧クチコミガイダンス
Nom de domaine, prestataire r�f�rencement, h�bergement de site web
Data Helix
Data Helix is a 3D puzzle game where players take control of the AI C.H.I 88 and utilize a unique room rotation mechanic to solve encryptions. Team Underhaus consists of Thomas Divelbiss (programming/design), Daniel Hanna (programming/3D modeling and textures), Andrew Bustrack (2D art/design), and Ian Connor (music). The game was produced as a part of the University of Denver's senior game capstone, under the supervision of Nathan Sturtevant. And will be shown at E3 2014 on June 10th-12th.
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