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App cruncher — Nubarron, Chrome Experiments and The Sailor’s Dream | Artistic games and tech reviews
https://appcruncher.wordpress.com/2014/10/27/app-cruncher-nubarron-chrome-experiments-and-the-sailors-dream
Artistic games and tech reviews. App cruncher Nubarron, Chrome Experiments and The Sailor’s Dream. October 27, 2014. October 27, 2014. One of the pros of this project, you can tell they are more than half way done with development plus NastyCloud has plenty of app building experience. Without counting earlier versions of Nubarron. So, clearly they will be able to accomplish their bold rewards. The creative coding community. Has a new venue, check out this revolutionary projects. If you write in HTML5.
nastycloud.com
Nubarron: The Adventure of a Procedural Lightning – Nastycloud
http://nastycloud.com/2014/11/15/nubarron-the-adventure-of-a-procedural-thunder
Nubarron: The Adventure of a Procedural Lightning. Nubarron: The Adventure of a Procedural Lightning. 15 Nov, 2014. Tagged cloud lightning implementation. Unity line renderer thunder. Hello, i’m Juan Figueroa, also known as Pravus. I’m one of Nastycloud’s programmers and i’m here to show you the process we went through to make the procedural lightning we have right now in Nubarron: The Adventure Of An Unlucky Gnome. So, at least initially, we needed to be able to render a vertical line. Luckily a guy cal...
nastycloud.com
Nastycloud on IND13 – Nastycloud
http://nastycloud.com/2014/09/05/nastycloud-on-ind13
Nastycloud on IND13 4. 5 Sep, 2014. We got covered on the IND13. Thanks for the interview guys! You can read the interview and the whole magazine here. We talk about our studio and our projects. Leave a comment Cancel reply. Your email address will not be published. Required fields are marked *. 4 thoughts on “ Nastycloud on IND13. October 25, 2014 at 9:01 pm. Guido Villaverde Post author. October 26, 2014 at 2:30 pm. Si en algún momento querés feedback sobre tu juego no dudes en contactarnos! La fecha d...
nastycloud.com
Nastycloud – Page 2
http://nastycloud.com/page/2
FMOD & Unity Integration. Two of our Game prototypes have a gameplay based on Music, Glitchhikers and Tribal Age. So far we had been working using Unity on Tribal and Moai on Glitch (Unreal4 in the near future) One of the main limitations of using Unity3D , was the technological gap between what we […]. Newer posts →. Middot; Designed by. Middot; Powered by.
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October | 2014 | Artistic games and tech reviews
https://appcruncher.wordpress.com/2014/10
Artistic games and tech reviews. App cruncher Nubarron, Chrome Experiments and The Sailor’s Dream. October 27, 2014. October 27, 2014. One of the pros of this project, you can tell they are more than half way done with development plus NastyCloud has plenty of app building experience. Without counting earlier versions of Nubarron. So, clearly they will be able to accomplish their bold rewards. The creative coding community. Has a new venue, check out this revolutionary projects. If you write in HTML5.
nastycloud.com
Fixing Unity’s tendency to object coupling: The MessageBus – Nastycloud
http://nastycloud.com/2015/04/18/fixing-unitys-tendency-to-object-coupling-the-messagebus
Fixing Unity’s tendency to object coupling: The MessageBus. Fixing Unity’s tendency to object coupling: The MessageBus 5. 18 Apr, 2015. Originally posted in Francisco’s blog. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. Unity forces coupling straight from their first tutorial. The player controller hides pickups when colliding with them an...
nastycloud.com
Technical – Nastycloud
http://nastycloud.com/category/technical
Fixing Unity’s tendency to object coupling: The MessageBus. 18 Apr, 2015. Originally posted in Francisco’s blog All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud we’ve been able to solve most of them successfully and reached a point where we’re super productive using it. I only have one major thing […]. Nubarron: The Adventure of a Procedural Lightning. 15 Nov, 2014. Tagged cloud lightning implementation. Unity line renderer thunder. 12 Jun, 2014.
nastycloud.com
1st Nubarron Teaser! – Nastycloud
http://nastycloud.com/2014/09/27/1st-nubarron-teaser
27 Sep, 2014. Check out the 1st teaser of the game that will make you be on the move constantly! Leave a comment Cancel reply. Your email address will not be published. Required fields are marked *. 4 thoughts on “ 1st Nubarron Teaser! October 22, 2014 at 7:32 am. Me interesa la idea me gustaría que me expliquen un poco mejor la idea y como debería hacer si me interesa invertir en el proyecto. October 22, 2014 at 1:24 pm. Hoy a las 20 horas de Argentina. Gracias por el interés! January 9, 2015 at 5:53 pm.
nastycloud.com
Nubarron Diaries – Nastycloud
http://nastycloud.com/2014/09/13/nubarron-diaries
13 Sep, 2014. Besides our game “Nubarron: the adventure of an unlucky gnome”, we are creating a whole universe with a history of its own, creatures, inhabitants, etc. We are aiming for an immersive experience with several kinds of animals and beasts that we are sharing here with you. With you: Nubarron Diaries. Leave a comment Cancel reply. Your email address will not be published. Required fields are marked *. Middot; Designed by. Middot; Powered by.
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