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ureii.blogspot.com

Ureii's Blog

Monday, April 26, 2010. The best moment I experienced while creating my game was finally getting dynamically spawned enemies to despawn and splice from my enemy array. The worst moment was trying to figure out how to complete previous statement. Friday, April 2, 2010. When I actually think of how many times I've had to debug my code, it boggles my mind. Trace has to be one of the biggest helps so far, and I've also learned how to interpret compiler errors pretty well. Running, Jumping, etc. When we touch...

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Ureii's Blog | ureii.blogspot.com Reviews
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Monday, April 26, 2010. The best moment I experienced while creating my game was finally getting dynamically spawned enemies to despawn and splice from my enemy array. The worst moment was trying to figure out how to complete previous statement. Friday, April 2, 2010. When I actually think of how many times I've had to debug my code, it boggles my mind. Trace has to be one of the biggest helps so far, and I've also learned how to interpret compiler errors pretty well. Running, Jumping, etc. When we touch...
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2 skip to sidebar
3 ureii's blog
4 publishing your game
5 posted by
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8 debugging
9 coding enemies
10 platforms
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Ureii's Blog | ureii.blogspot.com Reviews

https://ureii.blogspot.com

Monday, April 26, 2010. The best moment I experienced while creating my game was finally getting dynamically spawned enemies to despawn and splice from my enemy array. The worst moment was trying to figure out how to complete previous statement. Friday, April 2, 2010. When I actually think of how many times I've had to debug my code, it boggles my mind. Trace has to be one of the biggest helps so far, and I've also learned how to interpret compiler errors pretty well. Running, Jumping, etc. When we touch...

INTERNAL PAGES

ureii.blogspot.com ureii.blogspot.com
1

Ureii's Blog: October 2009

http://www.ureii.blogspot.com/2009_10_01_archive.html

Monday, October 26, 2009. Subscribe to: Posts (Atom). View my complete profile.

2

Ureii's Blog: February 2010

http://www.ureii.blogspot.com/2010_02_01_archive.html

Friday, February 26, 2010. This topic will come in handy when I'm making my final game, and have to add timers to my cast bar code. Eventually the use will hit space, and only have a few seconds to perform an action because the opportunity is gone. A timer may also come in handy if I decide to add time restraint in which the player has to complete the level/map, of if I add some minigames. This topic has to be the one that I have enjoyed the most. I came in to class the day we covered this wondering ...

3

Ureii's Blog: Platforms

http://www.ureii.blogspot.com/2010/04/platforms.html

Friday, April 2, 2010. The Platforms topic was interesting for me, to say the least. Ever since the days of Mario, I have wondered how Mario has been able to stand on a platform, sometimes even jumping through it. Maybe my game will have a secret flute, too? Subscribe to: Post Comments (Atom). Running, Jumping, etc. View my complete profile.

4

Ureii's Blog: Coding "Enemies"

http://www.ureii.blogspot.com/2010/04/coding-enemies.html

Friday, April 2, 2010. Coding enemies is something I have waited to do since I joined the gaming program. It's the first time since my compsci classes that I've been able to make (although somewhat basic) AI, and it's something I can interact with via a game. Subscribe to: Post Comments (Atom). Running, Jumping, etc. View my complete profile.

5

Ureii's Blog: Publishing your Game

http://www.ureii.blogspot.com/2010/04/publishing-your-game.html

Monday, April 26, 2010. The best moment I experienced while creating my game was finally getting dynamically spawned enemies to despawn and splice from my enemy array. The worst moment was trying to figure out how to complete previous statement. Subscribe to: Post Comments (Atom). Running, Jumping, etc. View my complete profile.

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j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: September 2009

http://j-endicott.blogspot.com/2009_09_01_archive.html

Monday, September 21, 2009. And one of my classmate's Halo 3 videos SePPii and sLadem. Subscribe to: Posts (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. View my complete profile.

baghnakh.blogspot.com baghnakh.blogspot.com

I Got Dibs on Creature Designer: Running & Jumping & Skipping & Hopping & Mangling

http://baghnakh.blogspot.com/2010/05/running-jumping-skipping-hopping.html

I Got Dibs on Creature Designer. Thursday, May 6, 2010. Running and Jumping and Skipping and Hopping and Mangling. Herp benefited greatly from this topic. he could run, jump, duck, and cleave after this one! Subscribe to: Post Comments (Atom). Shoot 'em in the head! I like to make things that kill people. 'nuff said. View my complete profile. Running and Jumping and Skipping and Hopping and Mangling. Collision Detection. A.K.A. the Birth of Miken. Moving on a Path. The Hero of Timeline.

baghnakh.blogspot.com baghnakh.blogspot.com

I Got Dibs on Creature Designer: Moving on a Path

http://baghnakh.blogspot.com/2010/05/moving-on-path.html

I Got Dibs on Creature Designer. Thursday, May 6, 2010. Moving on a Path. Hmm Well, enemies and attack animations are the main thing. I think i had Miken moving BEFORE this topic. Subscribe to: Post Comments (Atom). Shoot 'em in the head! I like to make things that kill people. 'nuff said. View my complete profile. Running and Jumping and Skipping and Hopping and Mangling. Collision Detection. A.K.A. the Birth of Miken. Moving on a Path. The Hero of Timeline. Gaming 1 Blog List and Stuff.

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: Running, Jumping, Etc.

http://j-endicott.blogspot.com/2010/04/running-jumping-etc.html

Friday, April 2, 2010. Running, Jumping, Etc. Running and jumping are also some elements I will be using in future projects. However, the only part of this assignment I can apply to my game is the running part. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: Drag and Drop

http://j-endicott.blogspot.com/2010/04/drag-and-drop.html

Friday, April 2, 2010. Drag and drop is an interesting thing to program into a flash game, however I do not see any way to use it in Infected. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

baghnakh.blogspot.com baghnakh.blogspot.com

I Got Dibs on Creature Designer: Skill Link

http://baghnakh.blogspot.com/2010/05/skill-link.html

I Got Dibs on Creature Designer. Thursday, May 6, 2010. I joined my own flash files together. I require no team, for I am the father of Miken the Troll King! Subscribe to: Post Comments (Atom). Shoot 'em in the head! I like to make things that kill people. 'nuff said. View my complete profile. Running and Jumping and Skipping and Hopping and Mangling. Collision Detection. A.K.A. the Birth of Miken. Moving on a Path. The Hero of Timeline. Gaming 1 Blog List and Stuff. IOS 4, iPad and Jailbreak.

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: February 2010

http://j-endicott.blogspot.com/2010_02_01_archive.html

Wednesday, February 24, 2010. A timer is not something I will absolutely need, but there is a possibility it will be used in order to make sure that people don't get all the time in the world. The timer could be used to display how much longer the player has to finish playing. Sound effects will play a major part in Infected because it will help keep the attention of the player. This will be something used several times with several different sounds in this game. Wednesday, February 17, 2010. There may b...

j-endicott.blogspot.com j-endicott.blogspot.com

James Endicott's Blog: Finding Solutions

http://j-endicott.blogspot.com/2010/04/finding-solutions.html

Friday, April 2, 2010. Much like in learning from others, finding solutions can be achieved in the same way, by getting help from fellow students and online sources. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

baghnakh.blogspot.com baghnakh.blogspot.com

I Got Dibs on Creature Designer: Collision Detection... A.K.A. the Birth of Miken

http://baghnakh.blogspot.com/2010/05/collision-detection-aka-birth-of-miken.html

I Got Dibs on Creature Designer. Thursday, May 6, 2010. Collision Detection. A.K.A. the Birth of Miken. Yeah This was the topic that gave rise to the King of Trolls. Subscribe to: Post Comments (Atom). Shoot 'em in the head! I like to make things that kill people. 'nuff said. View my complete profile. Running and Jumping and Skipping and Hopping and Mangling. Collision Detection. A.K.A. the Birth of Miken. Moving on a Path. The Hero of Timeline. Gaming 1 Blog List and Stuff. IOS 4, iPad and Jailbreak.

baghnakh.blogspot.com baghnakh.blogspot.com

I Got Dibs on Creature Designer: Ballistic

http://baghnakh.blogspot.com/2010/05/ballistic.html

I Got Dibs on Creature Designer. Thursday, May 6, 2010. I missed this day. After me and John requested it. Oh well, I managed to get them to work on my own. Subscribe to: Post Comments (Atom). Shoot 'em in the head! I like to make things that kill people. 'nuff said. View my complete profile. Running and Jumping and Skipping and Hopping and Mangling. Collision Detection. A.K.A. the Birth of Miken. Moving on a Path. The Hero of Timeline. Gaming 1 Blog List and Stuff. IOS 4, iPad and Jailbreak.

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ureigetsunohana's blog - Blog de ureigetsunohana - Skyrock.com

30/06/2011 at 11:32 AM. 14/07/2011 at 11:04 PM. Subscribe to my blog! The gazette / anata no tame no kono inochi. Add this video to my blog. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.4) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Tuesday, 12 July 2011 at 11:00 PM. Réponse de ureigetsunohana. Le 3/07/2011 à 7:28. Ask me a question. Don't forg...

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Computer scientist in practice and in theory. About Dr. Roy. He was raised in a God Fearing home by his lovely. Parents in a peaceful quarter in Ozoro Kingdom, Nigeria. For his love for western education which started from. Childhood, his parents strived to give him the best and. Coupled with relentless self-motivation, undistracted. Focus, and insistent efforts, today, he has become an. Academic icon to many. Dr Roy started his academic journey in 1972 at St. Peters. National Diploma in Quantity Survey.

ureii.blogspot.com ureii.blogspot.com

Ureii's Blog

Monday, April 26, 2010. The best moment I experienced while creating my game was finally getting dynamically spawned enemies to despawn and splice from my enemy array. The worst moment was trying to figure out how to complete previous statement. Friday, April 2, 2010. When I actually think of how many times I've had to debug my code, it boggles my mind. Trace has to be one of the biggest helps so far, and I've also learned how to interpret compiler errors pretty well. Running, Jumping, etc. When we touch...

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