20-things-before-20.blogspot.com
20 Things To Do Before I Turn 20: August 2014
http://20-things-before-20.blogspot.com/2014_08_01_archive.html
20 Things To Do Before I Turn 20. Sunday, August 31, 2014. Last day of August. First day of September. While this site hasn't been up for a month, I want to get in the habit of doing a monthly review of myself and make sure I'm on track to meet or exceed each one of my goals. Two weeks ago I was wasting time with porn, videogames, and endless Netflix binges. I had allowed myself to stagnate, and as I result I was sinking into depression. While I have stumbled a bit. Thursday, August 28, 2014. Processed f...
20-things-before-20.blogspot.com
20 Things To Do Before I Turn 20: The Reasons for Each Goal
http://20-things-before-20.blogspot.com/2014/08/the-reasons-for-goals.html
20 Things To Do Before I Turn 20. Friday, August 15, 2014. The Reasons for Each Goal. Before I Turn 20, I Want to. 1) Get paid to write an article. Why shouldn't I get paid to write? Am interested in, and most of all it means no shitty W2 wage-slave job. 2) Write a short story. 3) Make and upload a unique flash game. There is no reason I should not have made a game yet, especcially when someone else. Has already proved that it's very possible. 4) Build a website. 6) Document game ideas/other ideas. Taxes...
chjolo.wordpress.com
June | 2013 | Chris Logsdon (Game Dev and Music)
https://chjolo.wordpress.com/2013/06
Chris Logsdon (Game Dev and Music). Music, audio and programming, be it for game development or otherwise. Monthly Archives: June 2013. June 8, 2013. With the launch of Flashpunk’s new website. Some of us in the community. Thought it would be fun to have a game jam with a “Welcome Home” theme. Jake. And I teamed up for this, and made Bit Cave in about 72 hours. This is also my May entry for One Game a Month. You can download and play it here: Bit Cave Download. Everything in the outside world.
amidos-games.com
AmidosEngine: a FlashPunk inspired game engine based on Starling
http://amidos-games.com/amidos-engine
Where ideas come to life. AmidosEngine: a FlashPunk inspired game engine based on Starling. October 10, 2014. That’s a short quick post :) I have decided to release my game engine I have been using for all my mobile games lately and desktop games to the internet. I designed that engine to be fast and quick way to make games based on concepts of FlashPunk. But at same time used Starling. So it can render very fast on mobile devices making use of the new Stage3D rendering. For making it possible. Powered b...
pes-cado.blogspot.com
@Pescadon: octubre 2013
http://pes-cado.blogspot.com/2013_10_01_archive.html
While(isAlive){ createSomething(); }. Lunes, 7 de octubre de 2013. Desarrollo MultiResolucion Parte II - Primer intento. En mi primer intento de llevar a cabo esto, me basé en la técnica de Joshua Granick que pueden verla AQUÍ. De hecho, en base a ese POST saqué mis conclusiones finales expuestas en la primera parte. De esta serie de tutoriales. Imagen representativa, a la izquierda el original y a la derecha el original re-escalado al doble de su tamaño. Así que creé un contenedor TOP. Etc y finalmente ...
mattsponholz.com
MattSponholz
http://www.mattsponholz.com/games.html
Audible Bits is timed based puzzle adventure featuring dynamic color/Sound Manipulation. Send me an email at mattsponholz@gmail.com to get added to the EARLY ACCESS list! Platforms: Android (and eventually IOS) */. Super Turbo Awesome: Hell Prison Escape (2015). Super Turbo Awesome: Hell Prison Escape is a top-down multiplayer game made for the GLOBAL GAME JAM. This game was the collaborative efforts of:. Troy Sanders, Adam Shultz, Laramie Radcliffe, Matt Mulhern and Myself (Matt Sponholz).*/. This was a...
howimakegames.wordpress.com
How Roll Engine was made? – How I Make Games
https://howimakegames.wordpress.com/2016/03/25/how-roll-engine-was-made
How I Make Games. How Roll Engine was made? Hey everyone, today I am going to talk about how our game engine aka Roll Engine, (RE for short) is made. and I am going to share about some of the technical problems I have faced when programming a game engine from scratch. Although this is not a commercial engine, I wanted to share some errors that I made and give you tips and how to make a better engine (hopefully) in the future. The first time I learned about engines is from flash, mainly FlashPunk. So far,...