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VernacularDecadence (T.) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 7 Years. This deviant's full pageview. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. Why," you ask?
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Vernacular architecture in desert areas
Vernacular architecture in desert areas. Tuesday, May 8, 2007. 2 The wind factor in air movement. The architectural design can ensure natural air movement through two principles. In the first, differences in wind velocity produce a pressure differential which results in air flowing from the higher to the lower air pressure region. Both these principles have been used in architectural design and town planning in many ways using several innovations. Air movement by pressure differential. In vernacular arch...
.: Peter E. :. Interactive Web Designer
Welcome to PeterE.com - Interactive Studios and Creative Marketing professional of Peter Estes. Located just outside of Boston, Massachusetts, I utilize strategic, innovative approaches to solve marketing, technical and design challenges. I specialize in creative development / direction and online branding and have developed marketing strategies, usability methods and organic SEO for a number of years. If you're interested in my work, check out my portfolio.
Vernacular Design
Vernacular Design maintains a commitment to a timeless way of building. Vernacular Design •. Suite 1A 59 O'Neil Street •. Kingston New York •.
Vernacular Development Corporation | Development, Design | Vancouver
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Vernacular Films is a Michigan based film production company. Started in 2003, we developed our first feature film, An Apology to the Dead. Which trained and employed over 200 people between pre-production and when the film premiered in April, 2006. Since then many of those individuals we had the honor of working with have gone on to launch their own successful film production companies who currently work in Michigan.
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Vernacular Games | Building Games We'd Like to Play
Building Games We'd Like to Play. Post Mortem Series: Learning how to Assess Risk and Reward. April 11, 2015. DragonCoder here again to share some more lessons learned while developing Highway to the Moon. This time I’ll be talking about a skill I had to pick up while in charge of the level editor and it’s associated code. In a way, it is a skill that at least got tested on every member of the team: Assessing Risk versus Reward. Highway to the Moon Postmortem – What Went Right: Tool Centric Design. Every...