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Vernacular Games | Building Games We'd Like to Play

Building Games We'd Like to Play

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Vernacular Games | Building Games We'd Like to Play | vernaculargames.wordpress.com Reviews
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Building Games We'd Like to Play
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Vernacular Games | Building Games We'd Like to Play | vernaculargames.wordpress.com Reviews

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Building Games We'd Like to Play

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1

March | 2015 | Vernacular Games

https://vernaculargames.wordpress.com/2015/03

Building Games We'd Like to Play. Monthly Archives: March 2015. Highway to the Moon Postmortem What I Learned: Interpersonal Communication Skills. March 27, 2015. We all reach a point in our lives where we must learn how to communicate effectively with others. This is realized when communication fails, and we must choose to either overcome this failure, or flee from it. It happens early … Continue reading →. Postmortem Series: The Cutting Room Floor. March 11, 2015. Part Deux of the Build Examination.

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Postmortem Series: The Cutting Room Floor | Vernacular Games

https://vernaculargames.wordpress.com/2015/03/11/postmortem-series-the-cutting-room-floor

Building Games We'd Like to Play. Post Mortem Series: Level Editor Development in Hindsight. Highway to the Moon Postmortem What I Learned: Interpersonal Communication Skills →. Postmortem Series: The Cutting Room Floor. March 11, 2015. Hello Vernacular Faithful. Redcoat here with another retrospective on one of Highway to the Moon’s design aspects: The cutting room floor. Just a Mascot on a Mission. View all posts by Red Coat →. This entry was posted in Uncategorized. Leave a Reply Cancel reply. Create ...

3

Sientir | Vernacular Games

https://vernaculargames.wordpress.com/author/sientir

Building Games We'd Like to Play. Highway to the Moon Postmortem – What Went Right: Tool Centric Design. April 3, 2015. Highway to the Moon is actually made up of data generated by tools that is then run by an engine. This means that without this data, the engine does nothing. This set up allowed non-programmers to work on many parts … Continue reading →. Highway to the Moon Postmortem What I Learned: Interpersonal Communication Skills. March 27, 2015. February 18, 2015. Part Deux of the Build Examination.

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April | 2015 | Vernacular Games

https://vernaculargames.wordpress.com/2015/04

Building Games We'd Like to Play. Monthly Archives: April 2015. Post Mortem Series: Learning how to Assess Risk and Reward. April 11, 2015. DragonCoder here again to share some more lessons learned while developing Highway to the Moon. This time I’ll be talking about a skill I had to pick up while in charge of the level editor and it’s associated code. In … Continue reading →. Highway to the Moon Postmortem – What Went Right: Tool Centric Design. April 3, 2015. Part Deux of the Build Examination.

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July | 2014 | Vernacular Games

https://vernaculargames.wordpress.com/2014/07

Building Games We'd Like to Play. Monthly Archives: July 2014. The Kick has been started, I repeat…. July 21, 2014. Houston we have lift-off! The Kickstarter for Highway to the Moon is now live! Check it out when you can, and spread the word! Https:/ www.kickstarter.com/projects/vernaculargames/highway-to-the-moon. July 19, 2014. Part Deux of the Build Examination. Cliff Note Version of cast 34 posted. Vernacular Games Podcast 34. A Talk on Game Economies.

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Vernacular Games | Building Games We'd Like to Play

Building Games We'd Like to Play. Post Mortem Series: Learning how to Assess Risk and Reward. April 11, 2015. DragonCoder here again to share some more lessons learned while developing Highway to the Moon. This time I’ll be talking about a skill I had to pick up while in charge of the level editor and it’s associated code. In a way, it is a skill that at least got tested on every member of the team: Assessing Risk versus Reward. Highway to the Moon Postmortem – What Went Right: Tool Centric Design. Every...

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