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vghpe

Sunday, 29 April 2012. Been struggling with the export more than the code. That's a 500kb image, a bit to heavy for web especially if I want to have lot's of these displayed on here. Anyways I finally achieved the look I was going for. ArrayLists: Think I got it covered but I need to start properly commenting my code. After being away for 3 days I felt like a deer caught in the headlight for a good hour before I again understood what was going on. I was quite happy with how things are set up in the end.

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vghpe | vghpe.blogspot.com Reviews
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Sunday, 29 April 2012. Been struggling with the export more than the code. That's a 500kb image, a bit to heavy for web especially if I want to have lot's of these displayed on here. Anyways I finally achieved the look I was going for. ArrayLists: Think I got it covered but I need to start properly commenting my code. After being away for 3 days I felt like a deer caught in the headlight for a good hour before I again understood what was going on. I was quite happy with how things are set up in the end.
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6 growing ellipses update
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vghpe | vghpe.blogspot.com Reviews

https://vghpe.blogspot.com

Sunday, 29 April 2012. Been struggling with the export more than the code. That's a 500kb image, a bit to heavy for web especially if I want to have lot's of these displayed on here. Anyways I finally achieved the look I was going for. ArrayLists: Think I got it covered but I need to start properly commenting my code. After being away for 3 days I felt like a deer caught in the headlight for a good hour before I again understood what was going on. I was quite happy with how things are set up in the end.

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paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #1

http://paulstapelberg.blogspot.com/2010/08/assets.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. Run n Gun #1.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: August 2010

http://paulstapelberg.blogspot.com/2010_08_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. I think the ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #2

http://paulstapelberg.blogspot.com/2010/09/run-n-gun-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. Run 'n Gun #2. To edit and texture the way he wanted. Luckily his texturing skills are a lot better than mine which makes things easier on me. Fig 11) Rig and Controller Setup. Fig 12) Character with Controllers. The character is skinned, but I have not yet weighted it correctly. First I will create a short animation to test the rig in-game and make sure it works. If this...That'...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: September 2010

http://paulstapelberg.blogspot.com/2010_09_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #2

http://paulstapelberg.blogspot.com/2010/09/mech-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, September 13, 2010. I have been given a second mech to work on. Dan Deppe. Had already modeled it from another one of Kai's. Fig 1) Rig and controller setup. Animation 1) Walk cycle. Subscribe to: Post Comments (Atom). View my complete profile. Run n Gun #2. 3114gfs 2010 Blog Pipe. Awesome Inc. template. Template images by centauria.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #4

http://paulstapelberg.blogspot.com/2010/09/mech-4.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack).

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: April 2010

http://paulstapelberg.blogspot.com/2010_04_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, April 19, 2010. I did up a couple more buildings a few weeks ago and just didn't get around to putting them up on the blog. I decided I would put screenshots up for them today. So here they are. Wednesday, April 14, 2010. Various Assets for Zombies RTS. Here are a couple screen grabs of what I have done so far. And lastly here is a first attempt at Mo-cap. Its just a walk cycle.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #3

http://paulstapelberg.blogspot.com/2010/09/mech-3.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. This week I carried on with modelling, rigging and animating another mech. Kai. Had already done up a few concepts and we all chose which one we wanted to try complete. I chose a rather strangely structure mech, the legs remind me of a pair of bird legs. Once again I modelled, rigged and animated this mech. Fig 11) Front and Side View. Fig 21) Front View. Fig 22) Side View. View ...

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vghpe

Sunday, 29 April 2012. Been struggling with the export more than the code. That's a 500kb image, a bit to heavy for web especially if I want to have lot's of these displayed on here. Anyways I finally achieved the look I was going for. ArrayLists: Think I got it covered but I need to start properly commenting my code. After being away for 3 days I felt like a deer caught in the headlight for a good hour before I again understood what was going on. I was quite happy with how things are set up in the end.

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Henrik Pettersson's Portfolio

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