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VOLUMEVIEWER.KENAI.COM

Volume Viewer

The Volume Viewer makes it easy to see and manipulate volumetric data in Java. Click to run Volume Viewer. I wrote this because I thought it would be a fun project and to demonstrate the use of some of the more advanced OpenGL features. The user can influence the rendering by changing the color or position of the light, and also by painting on a 'transfer function' that gives color to different densities in the model. This project is based on the algorithm described in GPU Gems, Chapter 39.

http://volumeviewer.kenai.com/

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Volume Viewer | volumeviewer.kenai.com Reviews
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The Volume Viewer makes it easy to see and manipulate volumetric data in Java. Click to run Volume Viewer. I wrote this because I thought it would be a fun project and to demonstrate the use of some of the more advanced OpenGL features. The user can influence the rendering by changing the color or position of the light, and also by painting on a 'transfer function' that gives color to different densities in the model. This project is based on the algorithm described in GPU Gems, Chapter 39.
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1 volume viewer
2 documentation
3 screenshots
4 project
5 source
6 forums
7 how it works
8 opengl features
9 shaders
10 frame buffer objects
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volume viewer,documentation,screenshots,project,source,forums,how it works,opengl features,shaders,frame buffer objects,vertex buffer objects,multisampling,special thanks
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Volume Viewer | volumeviewer.kenai.com Reviews

https://volumeviewer.kenai.com

The Volume Viewer makes it easy to see and manipulate volumetric data in Java. Click to run Volume Viewer. I wrote this because I thought it would be a fun project and to demonstrate the use of some of the more advanced OpenGL features. The user can influence the rendering by changing the color or position of the light, and also by painting on a 'transfer function' that gives color to different densities in the model. This project is based on the algorithm described in GPU Gems, Chapter 39.

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volumeviewer.kenai.com volumeviewer.kenai.com
1

Volume Viewer Screenshots

https://volumeviewer.kenai.com/volumeViewerScreenshots.html

Here are some screenshots showing images captured form the Volume Viewer:. This is the simplest view available. The model is rendered simply by comparing its density at any particular point to a color map provided by the user. Sections removed, Diffuse Light. Here the head is shown with sections cut away. Shadows are added to provide visual cues. Some sections of uniform density are not drawn, giving the model a hollowed out look. Side view, shadows, hollowed out. Side view, shadows. Opaque face, sharp.

2

Volume Viewer

https://volumeviewer.kenai.com/index.html

The Volume Viewer makes it easy to see and manipulate volumetric data in Java. Click to run Volume Viewer. I wrote this because I thought it would be a fun project and to demonstrate the use of some of the more advanced OpenGL features. The user can influence the rendering by changing the color or position of the light, and also by painting on a 'transfer function' that gives color to different densities in the model. This project is based on the algorithm described in GPU Gems, Chapter 39.

3

Volume Viewer

https://volumeviewer.kenai.com/volumeViewerDocs.html

Click and drag in the window to tumble the model. Use the mouse wheel to zoom in and out. Load a saved .vvc file. Save current layout as a .vvc file. Save current view as a PNG file. Select any of these to load demo configurations that demonstrate interesting aspects of the viewer. A path to a .zip file containing image volume data. The viewer reads images in the order they are encountered in the zip file. Images can be in TIF, PNG, GIF, JPG or PNM format. Relative width of displayed volume. Number of sl...

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jogamp.org jogamp.org

JOGL - Java Binding for the OpenGL API

http://jogamp.org/jogl/www

ES 31 Ref Pages. GLSL ES 3.10 Spec. ES 30 Ref Card. GL 4 Ref Pages. GL 45 Core Spec. GL 45 Compat. Spec. GLSL 4.50 spec. GL 45 Ref Card. JavaOne 2007 BOF Slides. JavaOne 2006 BOF Slides. The JOGL project hosts the development version of the Java™ Binding for the OpenGL API, and is designed to provide hardware-supported 3D graphics to applications written in Java. OpenGL Evolution and JOGL. And the JOGL Specification. May give you a brief overview. JOGL also provides its own native windowing toolkit, NEWT.

kitfox.com kitfox.com

CGFX Plugin with shadows and screen space ambient occlusion

http://www.kitfox.com/projects/index.html

Here is a sampling of many of the projects I've done. Displays and lets the user manipulate 3D data (includes MRI scan data). Shadows in the Maya Viewport. I was contracted by Goldtooth Creative. To write a Maya plugin for them. It allows users to see shadows cast by lights/ It also performs screen space ambient occlusion. Using CgFX in Maya. This is a small collection of CgFX shaders that can be used as-is in Maya with the default CgFX shader plugin. Maya hand modeling tutorial.

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volumeviewer.kenai.com volumeviewer.kenai.com

Volume Viewer

The Volume Viewer makes it easy to see and manipulate volumetric data in Java. Click to run Volume Viewer. I wrote this because I thought it would be a fun project and to demonstrate the use of some of the more advanced OpenGL features. The user can influence the rendering by changing the color or position of the light, and also by painting on a 'transfer function' that gives color to different densities in the model. This project is based on the algorithm described in GPU Gems, Chapter 39.

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