browsergamedev.blogspot.com
Browsergame Dev: "Hello World" of Nebula Conflicts goes live
http://browsergamedev.blogspot.com/2008/12/hello-world-of-nebula-conflicts-goes.html
How to write a browser game? Wednesday, December 10, 2008. Hello World" of Nebula Conflicts goes live. We proudly present our first version. Of " Nebula Conflicts. You cannot imagine how difficult it is to find a name for a SSBG (Space Strategy Browser Game), which is not already in use. ;). The code is available in our subversion repository. With anonymous read access. This version uses Django. We will use Django because it is the default and many tutorials. Subscribe to: Post Comments (Atom).
opencopter.blogspot.com
OpenCopter: What is OpenCopter?
http://opencopter.blogspot.com/2008/12/what-is-opencopter.html
Wednesday, December 10, 2008. Do you remember the game SimCopter. In this game you are a helicopter pilot and have to accomplish different missions, e.g. Transport, Evacuation. If you finished a mission you earned money and career points. The money could be used to buy better helicopters or upgrades. The SimCopter Demo. Can be downloaded here. OpenCopter should be a reimplementation of SimCopter. More technical details will follow ;). Subscribe to: Post Comments (Atom). War Of The Polygons.
opencopter.blogspot.com
OpenCopter: December 2008
http://opencopter.blogspot.com/2008_12_01_archive.html
Wednesday, December 10, 2008. Do you remember the game SimCopter. In this game you are a helicopter pilot and have to accomplish different missions, e.g. Transport, Evacuation. If you finished a mission you earned money and career points. The money could be used to buy better helicopters or upgrades. The SimCopter Demo. Can be downloaded here. OpenCopter should be a reimplementation of SimCopter. More technical details will follow ;). Subscribe to: Posts (Atom). War Of The Polygons. Get Off My Lawn.
browsergamedev.blogspot.com
Browsergame Dev: First prototype powered by Google App Engine
http://browsergamedev.blogspot.com/2008/11/first-prototype-powered-by-google-app.html
How to write a browser game? Sunday, November 30, 2008. First prototype powered by Google App Engine. Our first game prototype will be built on the Google App Engine (GAE). This means, we have to handle events during a user request and within three seconds. Until now we found some (strange) work-arounds for these problems like automatically refreshing tabs. The most powerful solution at the moment seems to be Cron. Unfortunately Cron works lazily. This does not to fit into the simple tick based browser g...
browsergamedev.blogspot.com
Browsergame Dev: Possibilities of browser game development
http://browsergamedev.blogspot.com/2008/11/possibilities-of-browsergame.html
How to write a browser game? Sunday, November 30, 2008. Possibilities of browser game development. Today we started our blog on the topic: "How to write a browser game? The main idea is to implement a space strategy game using different technologies, e.g. Google App Engine. Our prototypes and experiences will be made available from this blog. While searching the web to find some things for our little project I stumbled over this site. The ability to leave the server and add client sided components.
opencopter.blogspot.com
OpenCopter: OpenCopter's License
http://opencopter.blogspot.com/2009/01/opencopters-license.html
Thursday, January 22, 2009. Today I decided to publish OpenCopter under the X11 License. Permission is hereby granted, free of charge, to any person. Obtaining a copy of this software and associated documentation. Files (the "Software"), to deal in the Software without. Restriction, including without limitation the rights to use,. Copy, modify, merge, publish, distribute, sublicense, and/or sell. Copies of the Software, and to permit persons to whom the. OTHER DEALINGS IN THE SOFTWARE. War Of The Polygons.
browsergamedev.blogspot.com
Browsergame Dev: Users and cron jobs
http://browsergamedev.blogspot.com/2008/12/users-and-cron-jobs.html
How to write a browser game? Sunday, December 14, 2008. Users and cron jobs. Today, we implemented some basics: User creation and ticks. The results can be found here. After login (using Google's user authentication. We require that a nick name is chosen. From Google we only get the email-adress of the current user as an authentication token - obviously not perfect to address the user. As noted in a previous post. Using this implementation, we now have available a primitive resource distributer. For ...
opencopter.blogspot.com
OpenCopter: OpenCopter Versioning
http://opencopter.blogspot.com/2009/01/open-copter-versioning.html
Friday, January 2, 2009. To keep track of the different versions, OpenCopter will have versions like 0.34.543. The first two numbers will represent the progress. Each item in the forthcoming feature list will give points depending on its complexity. The last number will represent the revision of the used Subversion. Subscribe to: Post Comments (Atom). Some directories in SVN. OpenCopter Features (to be continued.). War Of The Polygons. Get Off My Lawn. Der Albtraum vor Weihnachten. Users and cron jobs.