krylarskreations.blogspot.com
Krylar's Kreations: HTML5 revisited
http://krylarskreations.blogspot.com/2011/07/html5-revisited.html
Wednesday, July 27, 2011. I was recently tasked at work to dig deeper into HTML5 and I'm starting to see some pretty cool stuff coming out of it. There are a buttload of games out there now using this technology. There are still a few things that, in my opinion, still make it not-quite-ready-for-prime-time. And they are:. It works great in Chrome and Safari, and it's decent in Firefox too. But what about IE? You say, and then you add, "Get a real browser! Google is constantly keeping the Chrome browser u...
krylarskreations.blogspot.com
Krylar's Kreations: About Objects class part 1 - Complete
http://krylarskreations.blogspot.com/2011/06/about-objects-class-part-1-complete.html
Tuesday, June 21, 2011. About Objects class part 1 - Complete. I finished up part 1 of the About Objects ( http:/ www.aboutobjects.com ) class on Friday and am hoping to take part 2 in July. For the most part is was terrific. I learned a ton of stuff about C that I didn't know (or thought I knew, but I was wrong) and the teacher was really good at conveying everything in a clear manner. Plus, he was a pretty cool dude. Also, the syntax of Obj-C is weird. To me anyway. The Objective-C Programming Language.
krylarskreations.blogspot.com
Krylar's Kreations: July 2011
http://krylarskreations.blogspot.com/2011_07_01_archive.html
Wednesday, July 27, 2011. I was recently tasked at work to dig deeper into HTML5 and I'm starting to see some pretty cool stuff coming out of it. There are a buttload of games out there now using this technology. There are still a few things that, in my opinion, still make it not-quite-ready-for-prime-time. And they are:. It works great in Chrome and Safari, and it's decent in Firefox too. But what about IE? You say, and then you add, "Get a real browser! Google is constantly keeping the Chrome browser u...
krylarskreations.blogspot.com
Krylar's Kreations: Mochi ZIP integration issue resolved
http://krylarskreations.blogspot.com/2010/11/mochi-zip-integration-issue-resolved.html
Thursday, November 11, 2010. Mochi ZIP integration issue resolved. It took a couple of weeks working back and forth with the tech folks at Mochi, but we finally uncovered an interesting ooopsie. There are three ways (that I'm aware of) to build a game for Mochi distribution:. 1 - Use a single SWF file that contains all your components, images, sounds, etc. This one works pretty well for the most part. Very few moving parts so not a lot to worry about. Loader = new Loader();. Loader.contentLoaderInfo&...
krylarskreations.blogspot.com
Krylar's Kreations: July 2010
http://krylarskreations.blogspot.com/2010_07_01_archive.html
Wednesday, July 28, 2010. I can't believe it, but yesterday was the one year anniversary of when I stopped drinking sodas. After downing 4-6 sodas a day (on a slow day) I decide that it was time to stop. So, I did. And.it sucked, but I ended up dropping lots of weight and my mood evened out. It took thirty days or so before I could stand being in a room with soda and not wanting to imbibe. Even now I long for an ice-cold can of Mt. Dew. Friday, July 23, 2010. Ice Breakers: Penguin Pirates. Yeah, I know t...
krylarskreations.blogspot.com
Krylar's Kreations: Learning iOS Development at About Objects
http://krylarskreations.blogspot.com/2011/06/learning-ios-development-at-about.html
Wednesday, June 15, 2011. Learning iOS Development at About Objects. Since Monday I've been at a training seminar to start getting iOS development under my belt. I've played around with Flash CS5 to make pointless little apps that go through the Adobe porting process and spit out iOS code. I've also tried a few different 3rd-party tools to get a handle on how things work. But it just wasn't enough to really get a grip on things. Subscribe to: Post Comments (Atom). Ramblings of a Coder.
krylarskreations.blogspot.com
Krylar's Kreations: June 2010
http://krylarskreations.blogspot.com/2010_06_01_archive.html
Sunday, June 27, 2010. My grandmother passed away this morning. She and my grandfather (Pap-pap, as we called him) were awesome people, and I just wanted to take a few moments to thank them for all the memories. Grandma was a strong woman who told it like it was; she never pulled any punches. She was funny, kind, caring, somewhat irreverent, and a bit sarcastic. She was awesome. They called them that too, which my grandparents seemed to quite enjoy. Subscribe to: Posts (Atom). Ramblings of a Coder. I've ...
krylarskreations.blogspot.com
Krylar's Kreations: Which language to learn for web game dev?
http://krylarskreations.blogspot.com/2010/12/which-language-to-learn-for-web-game.html
Wednesday, December 1, 2010. Which language to learn for web game dev? There are a number of different options these days when making casual games. Here is my take on the order of usefulness today:. Depending on your goals, any one of the above could be put to use. So why did I put in in that order? The majority of casual games right now are being developed in Flash. If you look at sites like Games.com. Nope It just means that it's the most common use-case for developing casual games right now. Bull; Sca...
krylarskreations.blogspot.com
Krylar's Kreations: HTML5 Part Tres
http://krylarskreations.blogspot.com/2011/09/html5-part-tres.html
Monday, September 12, 2011. It's been a few weeks since my last HTML5 post and I've learned even more. I know I seem wishy-washy on the language, but that's not really the case. HTML5 is destined to be a big player in the games space at some point. The problem is that the some-point in question is not today.and that sucks. Remember, I'm talking about the CANVAS here, not just the standard HTML5 elements. But there are some pretty kick-ass games out there using it! How can it be said that it's slow? That'...
krylarskreations.blogspot.com
Krylar's Kreations: April 2010
http://krylarskreations.blogspot.com/2010_04_01_archive.html
Monday, April 26, 2010. Shoulder separation - Not recommended. I was playing ice hockey the other night and all was well. There were two minutes remaining in the game. We were winning 6 - 2. Then it happened. I was heading into the boards to poke a puck around. It was just me and one of the fellows from the other team. Neither of us was going all that fast considering a deficit of 6 - 2 is not easily changed in 2 minutes. Sadly, our feet got tangled and I went shoulder-first in to the wall. I sat on the ...