gamingtramps.wordpress.com
November Gaming « Gaming Tramps
https://gamingtramps.wordpress.com/2007/12/03/november-gaming
Gaming and Games Discussion. I am Ninja, You are Ninja. The Weekend of MMO Death (Explicit). Eve Online on PS3? What we are playing. The Common Sense Gamer – Putting some sense in the insane world of gaming. The Server Is Down. The Common Sense Gamer – Putting some sense in the insane world of gaming. VirginWorlds.com – Exploring Massively Multiplayer Games. The Common Sense Gamer – Putting some sense in the insane world of gaming. The Server Is Down. Laquo; The Weekend of MMO Death (Explicit). Yes as th...
hallower1980.blogspot.com
Anyway Games: Film-based games and timing
http://hallower1980.blogspot.com/2007/11/film-based-games-and-timing.html
Thursday, November 01, 2007. Film-based games and timing. Alexandre Remy, of the. Game development team, said "if you don't come out at the same time as the film it's just a waste of the license.". That seems to be a common sentiment. But is it true? I don't think so. First, a game released even. After the film it is based on can sell very well, but it must be more than merely a scene-by-scene mimickery of the film. Knights of the Old Republic. Star Wars: Episode 1. Timing matters. I'm not denying th...
keirapeney.wordpress.com
writethegame.com | Write the Game
https://keirapeney.wordpress.com/2007/09/17/writethegamecom
Everything you need to know about Game Development! Sep 17, 2007. Posted by Keira Peney under Uncategorized. This site has MOVED. We are now at http:/ writethegame.com. 8211; please make sure you update your bookmarks! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Sep 17, 2007 at 1:04 pm.
hallower1980.blogspot.com
Anyway Games: February 2012
http://hallower1980.blogspot.com/2012_02_01_archive.html
Monday, February 06, 2012. I played the Syndicate demo again. My character is level 7 now. I have probably played that same mission seven or eight times now. What strikes me is how important the AI is to the replayability. I see players using the same weapons and skills, yet the battle is a little different every time. In the movie The Ghost and the Darkness. One character tells another, "They've got a saying in prize fighting: Everyone's got a plan until they've been hit.". Posted by Aaron Miller.
hallower1980.blogspot.com
Anyway Games: March 2011
http://hallower1980.blogspot.com/2011_03_01_archive.html
Tuesday, March 22, 2011. Rather than repeat what dozens of reviews have already said by trying to be comprehensive, here are some things about Homefront. That many reviews have missed. The maps aren't just big. They're square. By that I mean merely that they're not alleys like Bad Company 2. S maps, with each team coming from a definite direction. In Homefront. Are snipers bothering you? I generally enjoy Homefront. You have probably heard of the Battle Commander system which makes it more difficult for ...
hallower1980.blogspot.com
Anyway Games: July 2011
http://hallower1980.blogspot.com/2011_07_01_archive.html
Wednesday, July 27, 2011. Powerful doesn't mean solo. Have proven that it is not necessary to make classes difficult to solo to encourage grouping. Posted by Aaron Miller. Saturday, July 16, 2011. It has become almost mandatory to include a tutorial process at the beginning of any game. That's great. But how often are you only partially through a game when something distracts from it for weeks or even months? Most big games ramp both the complexity of controls and the difficulty of encounters as the stor...
hallower1980.blogspot.com
Anyway Games: October 2010
http://hallower1980.blogspot.com/2010_10_01_archive.html
Tuesday, October 05, 2010. I won't name names, but I've recently played a few shooters with some friends and in every game outperformed them by leaps and bounds. In fact, in Modern Warfare 2. My friends simply couldn't perform well enough to enjoy the game. While I was sniping this player and stabbing that one, my friends were dying and dying some more. At the end of a five-minute match, they had racked up only a few kills each, whereas I had twenty or thirty. Posted by Aaron Miller. The games most often...
hallower1980.blogspot.com
Anyway Games: Dynamic vs static customization
http://hallower1980.blogspot.com/2012/03/dynamic-vs-static-customization.html
Tuesday, March 20, 2012. Dynamic vs static customization. Multiplayer demonstrates how important quality is to customization. Multiplayer, I am constantly rediscovering classes and weapons. Returning to a previous choice after playing with other choices makes that option feel fresh and even surprising. Posted by Aaron Miller. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). View my complete profile. Gears of War 3. Saints Row: The Third. The Elder Scrolls: Oblivion.