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XNAGIZMO.CODEPLEX.COM

3D XNA Gizmo - Home

A 3D XNA Gizmo usable for your Level Editor. 

Gizmo & EditorComponent are light-weight alternatives of the 3D Gizmo used in Core Engine ( http://coreenginedev.blogspot.com )

http://xnagizmo.codeplex.com/

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A 3D XNA Gizmo usable for your Level Editor. &amp;#10;&amp;#10;Gizmo &amp;#38; EditorComponent are light-weight alternatives of the 3D Gizmo used in Core Engine &amp;#40; http&amp;#58;&amp;#47;&amp;#47;coreenginedev.blogspot.com &amp;#41;
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3D XNA Gizmo - Home | xnagizmo.codeplex.com Reviews

https://xnagizmo.codeplex.com

A 3D XNA Gizmo usable for your Level Editor. &amp;#10;&amp;#10;Gizmo &amp;#38; EditorComponent are light-weight alternatives of the 3D Gizmo used in Core Engine &amp;#40; http&amp;#58;&amp;#47;&amp;#47;coreenginedev.blogspot.com &amp;#41;

INTERNAL PAGES

xnagizmo.codeplex.com xnagizmo.codeplex.com
1

3D XNA Gizmo - Documentation

http://xnagizmo.codeplex.com/documentation

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). This project does not have documentation yet. Visit the Discussions tab. Version 8.21.2015.21031.

2

3D XNA Gizmo - Issues

http://xnagizmo.codeplex.com/workitem/list/basic

Project Hosting for Open Source Software. There are no work items. Are available for this page. Keep up with what's going on in this project's Issue Tracker. Email me (change e-mail address). Each new issue, comment, or status change as they come in. A daily digest (summary) of new issues, comments, or statuses. Also stop notifications for individual. Issue(s) I subscribed to. Besides your subscription to the entire Issue Tracker, you have also chosen to be notified for 0. Individual issues, including:.

3

3D XNA Gizmo - Downloads

http://xnagizmo.codeplex.com/releases

Project Hosting for Open Source Software. XNA 3D Gizmo v2.0.0. Gizmo v2.0.0 Source + Example. Source code, 53K, uploaded Nov 23, 2012. XNA 3D Gizmo V1.0.0. Based on 1 rating. XNA 3D Gizmo v1.0.0. Source code, 318K, uploaded Feb 24, 2011. Opera does not support ClickOnce X. To install this application, save it and then open it. Opening it directly from Opera will not work correctly. XNA 3D Gizmo v2.0.0. Nov 23, 2012. XNA 3D Gizmo V1.0.0. Feb 23, 2011. Gizmo Beta v0.9.7. Feb 22, 2011. Feb 13, 2011.

4

3D XNA Gizmo

http://xnagizmo.codeplex.com/stats

Project Hosting for Open Source Software. 000 downloads / visit. 027 downloads / day. 000 downloads / visit. 033 downloads / day. Download counts are for all publicly available releases, source code changesets, and wiki attachments. Mouse over a data point to see download traffic for that specific date. Version 8.21.2015.21031.

5

3D XNA Gizmo - Download: XNA 3D Gizmo v2.0.0

http://xnagizmo.codeplex.com/releases/view/98182

Project Hosting for Open Source Software. XNA 3D Gizmo v2.0.0. Nov 23, 2012. Nov 23, 2012. Gizmo v2.0.0 Source + Example. Source code, 53K, uploaded Nov 23, 2012. Release v2.0.0 of the XNA 3D Gizmo. This is a major overhaul compared to v1.0.0! Please see the provided example project to get a clear idea on how to implement the new gizmo. Has tons of improvement including:. Built-in vertex lists replacing fbx models (easier implementation for new users),. Improved internal code for readability. You can now...

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CodePlex - kobush

http://www.codeplex.com/site/users/view/kobush

Project Hosting for Open Source Software. Member Since June 28, 2006. Last Visit March 8, 2014. Drawing Custom Borders in Windows Forms. Generic Serial Driver for Windows 7 Sensor and Location Platform. ΜA6281.NET .NET Micro Library for LED Controller Chip. No personal statement has been written. No activity in the last 60 days. 3D Editor Application Framework. Arduino for Visual Studio and Atmel Studio. Extended WPF Toolkit™ Community Edition. F# 3.0 Sample Pack. MRDS Services for Phidgets.

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coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: June 2011

http://coreenginedev.blogspot.com/2011_06_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Sunday, 26 June 2011. Because the source model remains untouched, whenever the model is re-exported from any DCC-tool like 3D Studio Max or Maya the model will still build with all transformations and alterations applied. An example: A material named ' #46 Material. Is renamed at run-time to ' corridor floor. If the artist then changes the name of ' #46 Material. To ' corridor floor. Wednesday, 15 June 2011. Enemy drone firing at the player in one ...

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: June 2012

http://coreenginedev.blogspot.com/2012_06_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Saturday, 9 June 2012. Gameplay Metrics for Grim (Screenshots). As shown a while ago, we have our proprietary metrics tool to review our playtests and look for unintended behavior and opportunities to improve the game. One example of where the metrics directly help us is to look for Leap events to see if players are having difficulty making certain jumps as a result of platforms being too distant from one another. Subscribe to: Posts (Atom).

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: April 2012

http://coreenginedev.blogspot.com/2012_04_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Saturday, 14 April 2012. Titan Metrics: Gameplay Analysis Tool. More Polygons "Grim" Homepage. It even includes my voice this time! P Let me know what you guys think, maybe you have a cool feature request? Friday, 6 April 2012. Project site is online! The project site is up! Currently you will find several screenshots and videos of our game, 3D assets, information about our game design and of course the two proprietary tools I've been working on!

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: Junior Tools Programmer at Guerrilla Games

http://coreenginedev.blogspot.com/2012/08/junior-tools-programmer-at-guerrilla.html

Development blog about Core Engine - 3D XNA Game Engine. Tuesday, 28 August 2012. Junior Tools Programmer at Guerrilla Games. I've recently started work as Junior Tools Programmer at Guerrilla Games in Amsterdam! Grim caught their attention when it appeared on control-online.nl. I should have some spare time once I'm fully settled in to work on hobby projects that include. I will make an announcement when my new portfolio is online. 31 August 2012 at 19:40. Congrats man. hope you have lots of fun :).

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: Development of Grim: Weapon Particle FX

http://coreenginedev.blogspot.com/2012/05/development-of-grim-weapon-particle-fx.html

Development blog about Core Engine - 3D XNA Game Engine. Friday, 11 May 2012. Development of Grim: Weapon Particle FX. Subscribe to: Post Comments (Atom). Game Design and Development Student. HKU Netherlands. View my complete profile. Second trailer of Grim. Development of Grim: Weapon Particle FX. Gameplay Trailer of Grim. Picture Window template. Powered by Blogger.

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: July 2011

http://coreenginedev.blogspot.com/2011_07_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Monday, 4 July 2011. Vertex Manipulation [Compound objects]. I will go into much more detail on this topic at a later time, for now I'd just like to share a few images and give notes on what you see. Ray vs. triangle collision. white lines visualize an array of lines from the camera eye colliding with the geometry. The box-mesh on the left was used to cut 4 holes into the plane-shape. App Hub - Triangle Picking Sample. Triangulation By Ear Clipping.

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: Second trailer of "Grim"

http://coreenginedev.blogspot.com/2012/05/second-trailer-of-grim.html

Development blog about Core Engine - 3D XNA Game Engine. Thursday, 17 May 2012. Second trailer of "Grim". We've just finished the second trailer of our game. It features our second level "Climb" which was created for our Breach gametype. The "Mateba" our multi-purpose weapon (with both short and long range capabilities) and Leap our primary ability are all included in this new video. As always, the most recent updates on our development are available at our website: http:/ grim.morepolygons.com.

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: August 2012

http://coreenginedev.blogspot.com/2012_08_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Tuesday, 28 August 2012. Junior Tools Programmer at Guerrilla Games. I've recently started work as Junior Tools Programmer at Guerrilla Games in Amsterdam! Grim caught their attention when it appeared on control-online.nl. I should have some spare time once I'm fully settled in to work on hobby projects that include. I will make an announcement when my new portfolio is online. Subscribe to: Posts (Atom). View my complete profile.

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3D XNA Gizmo - Home

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