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Yibo Liu's Tech Portfolio

Yibo Liu's Tech Portfolio. Kinect-based AR demo (R&D project at Blitz Games Studios, 2009-2010). Magazine feature article Augmented Reality Check :. Http:/ www.develop-online.net/features/1348/Augmented-Reality-Check. With a Xbox360 dev kit and a Kinect prototype (codename Natal), I developed probably world’s first Kinect-based augmented reality (AR) demo along with its supporting HCI (Human Computer Interface) module while working at Blitz Games Studios. World of Champloo (Dare to be Digital 2008).

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Yibo Liu's Tech Portfolio | yiboliu.wordpress.com Reviews

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Yibo Liu's Tech Portfolio. Kinect-based AR demo (R&D project at Blitz Games Studios, 2009-2010). Magazine feature article Augmented Reality Check :. Http:/ www.develop-online.net/features/1348/Augmented-Reality-Check. With a Xbox360 dev kit and a Kinect prototype (codename Natal), I developed probably world’s first Kinect-based augmented reality (AR) demo along with its supporting HCI (Human Computer Interface) module while working at Blitz Games Studios. World of Champloo (Dare to be Digital 2008).

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1

Kinect-based AR demo (R&D project at Blitz Games Studios, 2009-2010) « Yibo Liu's Tech Portfolio

https://yiboliu.wordpress.com/2012/12/17/kinect-based-augmented-reality-demo-rd-project-at-blitz-games-studios

Yibo Liu's Tech Portfolio. Kinect-based AR demo (R&D project at Blitz Games Studios, 2009-2010). Magazine feature article Augmented Reality Check :. Http:/ www.develop-online.net/features/1348/Augmented-Reality-Check. With a Xbox360 dev kit and a Kinect prototype (codename Natal), I developed probably world’s first Kinect-based augmented reality (AR) demo along with its supporting HCI (Human Computer Interface) module while working at Blitz Games Studios. World of Champloo (Dare to be Digital 2008).

2

Zero-G Racing (university project, 2007) « Yibo Liu's Tech Portfolio

https://yiboliu.wordpress.com/2008/03/09/zero-g-racing-university-2007

Yibo Liu's Tech Portfolio. Zero-G Racing (university project, 2007). Fast-paced futuristic space racing game, with advanced physics simulation. Yibo LIU (physics/general programming, environment modeling). Oliver Boyce (graphics/engine programming, environment modeling). Yogeshwar Lanka and Madan Katnapally (ship modeling). Omer Hamid (music composing). Platform: PC (Windows XP/2003/Vista). Development Tools: Microsoft Visual Studio 2005, Autodesk Maya, Adobe Photoshop, Fruity Loops.

3

yiboliu « Yibo Liu's Tech Portfolio

https://yiboliu.wordpress.com/author/yiboliu

Yibo Liu's Tech Portfolio. Kinect-based AR demo (R&D project at Blitz Games Studios, 2009-2010). Magazine feature article Augmented Reality Check :. Http:/ www.develop-online.net/features/1348/Augmented-Reality-Check. With a Xbox360 dev kit and a Kinect prototype (codename Natal), I developed probably world’s first Kinect-based augmented reality (AR) demo along with its supporting HCI (Human Computer Interface) module while working at Blitz Games Studios. World of Champloo (Dare to be Digital 2008).

4

About Me « Yibo Liu's Tech Portfolio

https://yiboliu.wordpress.com/about

Yibo Liu's Tech Portfolio. My creativity, imagination and skill level are evident in the technologies and artworks I worked on. If there’s one thing unique about me, it would be my extraordinary ability to think in pictures. Special thanks to Dr. Temple Grandin ( http:/ www.youtube.com/watch? Her outstanding research had convinced me that I am a real ‘Visual Thinker’ ( http:/ en.wikipedia.org/wiki/Visual thinking. Which I had never been able to understand well enough in decades of my life.

5

World of Champloo (Dare to be Digital 2008) « Yibo Liu's Tech Portfolio

https://yiboliu.wordpress.com/2008/08/01/world-of-champloo-dare-to-be-digital-2008

Yibo Liu's Tech Portfolio. World of Champloo (Dare to be Digital 2008). Outstanding action and puzzle based fantasy MMO RPG prototype for Dare to be Digital 2008. XuXiang Shao – Team Leader, Creative Lead, Art Director, Animator. YiBo Liu – Lead Programmer (Physics, Gameplay, Animation, Audio). YouChao Xue – Programmer (Framework, Graphics, GUI, Network). WeiYin Wang – Concept Artist (Concept Design, Texture). Shuang Zhao – Modeler (3D Modeling, Lighting). Platform: PC (Windows XP/Vista). Zero-G Racing (...

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Department of Electrical and Computer Engineering. University of Texas at Austin. I'm a Ph.D. student at the Department of Electrical and Computer Engineering, University of Texas at Austin, working with Prof. David Z. Pan. Previously, I received the B.S. in Microelectronics, Shanghai Jiaotong University in 2013. My research interests include physical design and design for manufacturing. My Citations (from Google Scholar). Page generated 2017-03-15 22:23:06 CDT, by jemdoc.

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Yibo Liu's Tech Portfolio

Yibo Liu's Tech Portfolio. Kinect-based AR demo (R&D project at Blitz Games Studios, 2009-2010). Magazine feature article Augmented Reality Check :. Http:/ www.develop-online.net/features/1348/Augmented-Reality-Check. With a Xbox360 dev kit and a Kinect prototype (codename Natal), I developed probably world’s first Kinect-based augmented reality (AR) demo along with its supporting HCI (Human Computer Interface) module while working at Blitz Games Studios. World of Champloo (Dare to be Digital 2008).

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