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2D Game Art for Programmers

Tutorials, tips and tricks about the game art creation with open source tools like Inkscape and Gimp.

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2D Game Art for Programmers | 2dgameartguru.com Reviews
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2D Game Art for Programmers | 2dgameartguru.com Reviews

https://2dgameartguru.com

Tutorials, tips and tricks about the game art creation with open source tools like Inkscape and Gimp.

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1

2D Game Art for Programmers: Animation of an insect's wing motion

http://www.2dgameartguru.com/2015/07/animation-of-insects-wing-motion.html

Life is too short to make bad art.". Sunday, July 5, 2015. Animation of an insect's wing motion. This is a quick video I put together after doing an animation of a butterfly and a ladybug for the kid's educational application. The reference image of the flying insect had an odd way to animated the wings. Here are the animations as gif images to get a better look at them:. I hope you enjoyed this quick video that is off topic but I will finish the complete game art series next and make the assets available.

2

2D Game Art for Programmers: May 2015

http://www.2dgameartguru.com/2015_05_01_archive.html

Life is too short to make bad art.". Friday, May 22, 2015. Complete game - in action (WIP). My good friend and gamesalad coder Darren Spencer of deep blue apps. Has taken the time and put the assets so far into place and made them come to life. Here's the video on the current state of things:. It's nice to see things actually work together nicely. Wednesday, May 20, 2015. One of the reasons I have been a tad busy lately was the Oculus VR Jam. Along with a team of talented 3D artists from. After a much lo...

3

2D Game Art for Programmers: ZEEF - bringing some order into the posts

http://www.2dgameartguru.com/2015/06/zeef-bringing-some-order-into-posts.html

Life is too short to make bad art.". Saturday, June 27, 2015. ZEEF - bringing some order into the posts. I have put off the changes to the blog for a little bit [again] as I would like to focus on the video tutorials for a while. To help with the 'chaos' of the blog I came across ZEEF. A great online list of resources. It was a piece of cake to create a list for my posts and block them into something that might resemble some order. June 27, 2015 at 9:36 PM. June 28, 2015 at 3:23 AM. Taking giant steps to...

4

2D Game Art for Programmers: Reusable 2d art objects for background buildings using Inkscape

http://www.2dgameartguru.com/2015/07/building-houses-making-most-of-reusable.html

Life is too short to make bad art.". Thursday, July 9, 2015. Reusable 2d art objects for background buildings using Inkscape. Another quick tutorial on the advantages of using vector art for your game assets. I played around with some simple shapes that would allow me to build a multitude of houses for the background of a game. Rather than create each house from scratch, I created a small library of elements. It resulted in a lot faster and easier creation - and this video tutorial. Http:/ www.2dgame...

5

2D Game Art for Programmers: Working with bitmap output in mind

http://www.2dgameartguru.com/2012/02/working-with-bitmap-output-in-mind.html

Life is too short to make bad art.". Thursday, February 23, 2012. Working with bitmap output in mind. Here's another request (or a a combination of requests) put into a tutorial. How to create vector art that looks good in a small e.g. 48x48 px size. To me it's a lot easier to create a few circles and boxes than to pixel a character from scratch. It can then be animated in inkscape and exported to bitmap and worked on with a bitmap tool (e.g. gimp) afterwards. I skipped the adding of more detail (e.g...

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kokusaifightingengine.blogspot.com kokusaifightingengine.blogspot.com

Kokusai Fighting Engine: Meninjer - The Last Stand is ready!

http://kokusaifightingengine.blogspot.com/2015/06/meninjer-last-stand-is-ready.html

Friday, June 12, 2015. Meninjer - The Last Stand is ready! After a long absence from these pages, finally I'm proud to show you Meninjer - The Last Stand. The first game published by KOGI Arts. The new game development company founded by me, Jacques A. Montemoiño. The game is free. Available on Android devices. And an IOS version is currently under development. Stay tuned, more games will be available in the next months. Meninjer - The Last Stand. Kokusai Collision Animation Editor. XBLA and XBLIG News.

kokusaifightingengine.blogspot.com kokusaifightingengine.blogspot.com

Kokusai Fighting Engine: May 2011

http://kokusaifightingengine.blogspot.com/2011_05_01_archive.html

Monday, May 2, 2011. Jungle Level Colored Version. This is the colored version of the jungle level, created by Ernesto Vicente. The jungle level (colored version). Subscribe to: Posts (Atom). Kokusai Collision Animation Editor. Meninjer - The Last Stand. Texture array with mipmaps. COSEDIMARCO© 3D Area. Windows 10 Mobile installato sul 14 percento degli smartphone Windows. Xbox Live's Major Nelson. This Week On Xbox: August 26, 2016. App Dev on Xbox online event coming next week. XNA Game Studio Team Blog.

kokusaifightingengine.blogspot.com kokusaifightingengine.blogspot.com

Kokusai Fighting Engine: September 2012

http://kokusaifightingengine.blogspot.com/2012_09_01_archive.html

Wednesday, September 19, 2012. Still Alive and Working. For all those who were wondering if the project Kokusai Fighting Engine. Was closed, I assure you it is not. The engine is under strong development now more than ever. I am currently working with my new partner, Jacques A. Montemoiño. And his staff, on the creation of a great fighting game: U.D.C. (Universal Dominion Competition). At this link you will find all the informations about this project, which I present here a preview of the video:. JMonke...

kokusaifightingengine.blogspot.com kokusaifightingengine.blogspot.com

Kokusai Fighting Engine: New Editors

http://kokusaifightingengine.blogspot.com/2011/11/new-editors.html

Thursday, November 3, 2011. Finally my three new editors are ready. They come from the need to have flexible tools which can be used in a wide range of games. They are the Kokusai Collision Animation Editor. The Kokusai Script Editor. And the Kokusai FSM Editor. The Kokusai Collision Animation Editor. Comes from the old and now obsolete Kokusai Fighter Editor. Kokusai Collision Animation Editor. The Kokusai Script Editor. The Kokusai FSM Editor. These editors are all based of my new Kokusai Framework.

kokusaifightingengine.blogspot.com kokusaifightingengine.blogspot.com

Kokusai Fighting Engine: April 2011

http://kokusaifightingengine.blogspot.com/2011_04_01_archive.html

Friday, April 22, 2011. These are the first sketches, created by Ernesto Vicente. Of the jungle level for our game. Really impressive! Is working on the Nature. S character model. The model's rigging is currently in progress, and the walking cycle is ready. Here you can see the character progress. Great job! Thursday, April 14, 2011. New Platform Fighting Game. A new game is on development! This time is a platform fighting game, similar to the Dishwasher: Dead Samurai. With by new friend Radi Lewis.

kokusaifightingengine.blogspot.com kokusaifightingengine.blogspot.com

Kokusai Fighting Engine: Videos

http://kokusaifightingengine.blogspot.com/p/videos_24.html

Kokusai Fighting Engine Version 2.0: Artificial Intelligence. Subscribe to: Posts (Atom). Kokusai Collision Animation Editor. Meninjer - The Last Stand. Texture array with mipmaps. COSEDIMARCO© 3D Area. Windows 10 Mobile installato sul 14 percento degli smartphone Windows. Xbox Live's Major Nelson. This Week On Xbox: August 26, 2016. App Dev on Xbox online event coming next week. Salt and Sanctuary on PlayStation4 in Japan. 2D Game Art for Programmers. The difference art makes - reskinning Pupey. Idealso...

gimp-science-labs.blogspot.com gimp-science-labs.blogspot.com

Gimp Science Labs: March 2015

http://gimp-science-labs.blogspot.com/2015_03_01_archive.html

Welcome To The Next Level. Saturday, 14 March 2015. Great new filter in G'MIC! Apart from Engraved, i also used Couleurs metalliques for the background, Sepia for the colour toning and Ellipsionism for the texture on the face. Open in new tab for a larger version! Links to this post. Saturday, 7 March 2015. Posterized - the Stencil inspired Tutorial. This tutorial came a long way, because i didnt know how to present it. I had this interest in stencils since the mid-nineties, long before OBEY. Quantize), ...

gimp-science-labs.blogspot.com gimp-science-labs.blogspot.com

Gimp Science Labs: December 2014

http://gimp-science-labs.blogspot.com/2014_12_01_archive.html

Welcome To The Next Level. Sunday, 28 December 2014. 25x25px Grid - snap rectangles and half of a circle to grid - boolean op with two circles on another rectangle for the top/bottom - union everything - add stroke or duplicate with dynamic offset - tile. Links to this post. Saturday, 27 December 2014. After processing the image with the Quantize script, i selected each colour and filled it with a colour from a palette. Get saulgoode's Quantize script here. Links to this post. For a hatching look.

gimp-science-labs.blogspot.com gimp-science-labs.blogspot.com

Gimp Science Labs: Madness

http://gimp-science-labs.blogspot.com/2015/06/madness.html

Welcome To The Next Level. Monday, 22 June 2015. An exercise in trying to get as many relatively simple patterns on a circle and keep it interesting. I used Pattern along Path, but also Tiled Clones a lot. Subscribe to: Post Comments (Atom). Hi, my name is Christian. I live in germany and i love Gimp (and Inkscape too). If you like what you see, please leave a comment. View my complete profile. 2D Game Art for Programmers. Typeset In The Future. Learn to Draw 2D Art. Kenn Twofour • Instagram.

gimp-science-labs.blogspot.com gimp-science-labs.blogspot.com

Gimp Science Labs: July 2015

http://gimp-science-labs.blogspot.com/2015_07_01_archive.html

Welcome To The Next Level. Monday, 6 July 2015. Chalk effect done with a layermask. Swirly ornament came out of a sweaty Inkscape orgy. More information and research here. The texteffect is a cross between Ombré. And the Rounded Steps Contour (with Double Ring Curve). Links to this post. Subscribe to: Posts (Atom). Hi, my name is Christian. I live in germany and i love Gimp (and Inkscape too). If you like what you see, please leave a comment. View my complete profile. 2D Game Art for Programmers.

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2D Game Art for Programmers

Life is too short to make bad art.". Wednesday, March 18, 2015. Complete game - background [part 1]. On to the next task - the background. There is a lot of space to cover and with the level of detail in the character, platforms and the enemies it will need some work and detail to match. Now that I am done with the step-by-step tutorial and ready to post it here, I realize that I did explain some of this briefly in the tank tutorial. Monday, March 16, 2015. Complete game - platforms. I hope you enjoyed t...

2dgameartguru.com 2dgameartguru.com

2D Game Art for Programmers

Life is too short to make bad art.". Saturday, July 18, 2015. Create tileable patterns for seamless backgrounds in Inkscape. I got sidetracked again by a readers request. It's a nice and easy to follow trick to create seamless patterns in Inkscape. I had to split the video up and will cover the basic idea in this tutorial and the more game art related creation in the next one(s). Tuesday, July 14, 2015. Seamless 2d ground tiles created using inkscape and gimp. Keep in mind that it might result in splitti...

2dgamearttutorials.blogspot.com 2dgamearttutorials.blogspot.com

2D Game Art Tutorials

How We Got Greenlit in 2 Weeks. A lot of people have questions about how it all works, so I'll write how things went for us. I also had no idea what I was doing when I started coming up with videos/screenshots, but there are a lot of other posts about this subject that helped me get on the right path. Hope this one helps others too. How Does Greenlight Work? The game, write a description, add videos/screenshots and submit. We got to 100% within the first day (plus a couple hours maybe). After you hit...

2dgamecreators.com 2dgamecreators.com

Welcome to 2D Game Creators Tutorials and More

Blitzmax Help Files in CHM format. January 27th, 2006. One of the downside of Blitzmax is its documentation and help system. In some ways the module info system with its self generating html documentation is good and the IDE provides some assistance to help programmers. But most of us, I suspect, missed having the good old searchable and indexed help system that we have used before. I finally obtained permission from BRL to distribute this to the community. So Enjoy. January 10th, 2006. January 11th, 2006.

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