
2dgamearttutorials.blogspot.com
2D Game Art TutorialsTeaching how to draw graphics and learning basic fundamentals of visually appealing 2D games.
http://2dgamearttutorials.blogspot.com/
Teaching how to draw graphics and learning basic fundamentals of visually appealing 2D games.
http://2dgamearttutorials.blogspot.com/
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2D Game Art Tutorials | 2dgamearttutorials.blogspot.com Reviews
https://2dgamearttutorials.blogspot.com
Teaching how to draw graphics and learning basic fundamentals of visually appealing 2D games.
2D Game Art Tutorials: December 2014
http://www.2dgamearttutorials.blogspot.com/2014_12_01_archive.html
Color Theory in Games. Got a few requests from people to write about how to effectively use colors in games, so here we go. Ill go through some basic concepts of color theory and tell you how to apply them to your games. This is not a full tutorial. I will teach a few things here and other stuff I will leave out for future tutorials). Fun fact - the mantis shrimp can see a ton of colors that humans cant. Color Theory in Games. 2D Character Design - Side View. How to Draw - Garbage.
2D Game Art Tutorials: April 2015
http://www.2dgamearttutorials.blogspot.com/2015_04_01_archive.html
Flash Problems - Small Grid When Zoomed In. Very annoying/eye straining grid that shows up when you're zoomed in and causes objects to snap to it, making fine adjustments impossible. View Snapping Snap to Pixels. Flash Problems - Stage is Restricted. Stage is locked at the top left and you can't pan. View Pasteboard or Ctrl Shift W. Flash Problems - Dragging Objects Only Shows Border. Flash Problems - Small Grid When Zoomed In. Flash Problems - Stage is Restricted. 2D Character Design - Side View.
2D Game Art Tutorials: March 2014
http://www.2dgamearttutorials.blogspot.com/2014_03_01_archive.html
How to Make Game Icons. Never judge a book by its cover. We can throw that right out the window. We all do it, and no longer in books. In games, people often see a pretty icon and download it instantly. First impressions can be crucial, and you dont want your icon lacking quality, or your title unpronounceable. What Makes a Good Icon? How to Make Game Icons. 2D Character Design - Side View. How to Draw - Garbage. How to Draw - 2D Scrolling Backgrounds. Simple template. Powered by Blogger.
2D Game Art Tutorials: August 2014
http://www.2dgamearttutorials.blogspot.com/2014_08_01_archive.html
Flash Tips and Tricks 1. I wanted to make one giant post about things you can do in Flash, but thought it would be too overwhelming for me to write and people to read through, so here is part 1. Ill try to focus on certain parts like all animation or all drawing. Might recognize a few of these from other tutorials. Rectangle w/ Rounded Edges. Flash Tips and Tricks 1. 2D Character Design - Side View. How to Draw - Garbage. How to Draw - 2D Scrolling Backgrounds. Simple template. Powered by Blogger.
2D Game Art Tutorials: February 2014
http://www.2dgamearttutorials.blogspot.com/2014_02_01_archive.html
2D Character Design - Side View. Going to make a quick tutorial on how to make a character for your 2D game. Wont include animating yet, but Ill run through the things you need to make in order to be ready for animating. This is going to be a very basic character, so it might not be perfect for your game. Well call him Paul. 2D Character Design - Side View. 2D Character Design - Side View. How to Draw - Garbage. How to Draw - 2D Scrolling Backgrounds. Simple template. Powered by Blogger.
TOTAL PAGES IN THIS WEBSITE
19
Games by Izzy: Games
http://gamesbyizzy.blogspot.com/p/my-games.html
Backalley Frisbee Bombit TD. Incomplete - CO2 AWC Cupcake Tycoon Office Ops. 2D Game Art Tutorials. Simple template. Powered by Blogger.
Games by Izzy: Portfolio
http://gamesbyizzy.blogspot.com/p/my-work.html
2D Game Art Tutorials. Simple template. Powered by Blogger.
Games by Izzy: Nervous Bot
http://gamesbyizzy.blogspot.com/2015/06/nervous-bot.html
Tuesday, June 30, 2015. This game is all about rules and how you can't break any. You play as a robot who has to complete each level flawlessly, otherwise you explode. Tasks are always pretty simple, but with more rules that you have to learn, it starts getting tougher to complete them. Subscribe to: Post Comments (Atom). 2D Game Art Tutorials. Simple template. Powered by Blogger.
Blog - Altitude Games
http://www.altitude-games.com/blog
5 tips for aspiring 2D game artists. August 12, 2016. August 12, 2016. Greetings, fellow alpacas! Art is the first thing you notice when you see a game. Whether it’s a nightmare-filled shooter or a cute and bubbly puzzle game, art draws the player in and creates a complete, engaging experience. Do you want to be a 2D game artist? Our Art Director Chester Ocampo shares with us his five top tips on what makes a good mobile game artist. Check them out! 1 Know how to use the right tools. August 5, 2016.
Games by Izzy: June 2015
http://gamesbyizzy.blogspot.com/2015_06_01_archive.html
Tuesday, June 30, 2015. This game is all about rules and how you can't break any. You play as a robot who has to complete each level flawlessly, otherwise you explode. Tasks are always pretty simple, but with more rules that you have to learn, it starts getting tougher to complete them. 2D Game Art Tutorials. Simple template. Powered by Blogger.
Games by Izzy: Posters
http://gamesbyizzy.blogspot.com/p/hire-me.html
2D Game Art Tutorials. Simple template. Powered by Blogger.
Games by Izzy: About/Hire
http://gamesbyizzy.blogspot.com/p/about-me.html
Originally from Russia, but lived in the US since I was 8. I’ve traveled everywhere when I was younger, but now I’m settled in Illinois. A few notable places I’ve gone to are Japan, Scotland and Mexico. I’m a graphic artist and a game developer. Generally, anything involving art as a digital medium interests me. I have been using 2D art programs since I was 17, and now I’m enjoying developing games for websites and mobile devices. Particular Set of Skills. Art and Animation -. Icon Creation ( $50) -.
TOTAL LINKS TO THIS WEBSITE
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2dgameartforprogrammers.blogspot.com
2D Game Art for Programmers
Life is too short to make bad art.". Wednesday, March 18, 2015. Complete game - background [part 1]. On to the next task - the background. There is a lot of space to cover and with the level of detail in the character, platforms and the enemies it will need some work and detail to match. Now that I am done with the step-by-step tutorial and ready to post it here, I realize that I did explain some of this briefly in the tank tutorial. Monday, March 16, 2015. Complete game - platforms. I hope you enjoyed t...
2D Game Art for Programmers
Life is too short to make bad art.". Saturday, July 18, 2015. Create tileable patterns for seamless backgrounds in Inkscape. I got sidetracked again by a readers request. It's a nice and easy to follow trick to create seamless patterns in Inkscape. I had to split the video up and will cover the basic idea in this tutorial and the more game art related creation in the next one(s). Tuesday, July 14, 2015. Seamless 2d ground tiles created using inkscape and gimp. Keep in mind that it might result in splitti...
2dgamearttutorials.blogspot.com
2D Game Art Tutorials
How We Got Greenlit in 2 Weeks. A lot of people have questions about how it all works, so I'll write how things went for us. I also had no idea what I was doing when I started coming up with videos/screenshots, but there are a lot of other posts about this subject that helped me get on the right path. Hope this one helps others too. How Does Greenlight Work? The game, write a description, add videos/screenshots and submit. We got to 100% within the first day (plus a couple hours maybe). After you hit...
Welcome to 2D Game Creators Tutorials and More
Blitzmax Help Files in CHM format. January 27th, 2006. One of the downside of Blitzmax is its documentation and help system. In some ways the module info system with its self generating html documentation is good and the IDE provides some assistance to help programmers. But most of us, I suspect, missed having the good old searchable and indexed help system that we have used before. I finally obtained permission from BRL to distribute this to the community. So Enjoy. January 10th, 2006. January 11th, 2006.
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