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3dcharacteranimationmikeytpot.blogspot.com
3D Character Animation
Wednesday, 20 April 2011. The main idea of the project is to really show off the ability to animate the character without the use of voice, voiceovers or speech bubbles. This means that the person watching the animation needs to be able to understand what feelings and emotions the character is trying to portray just from his facial expressions and actions. After conducting research into how humans react in different scenarios it was important I tried to re-create this with the Snowman. There are a ra...
3dcharacteranimationpl.blogspot.com
3D Character Animation
Thursday, 14 April 2011. I have thoroughly enjoyed this module from beginning to end and i think this is reflected in the number and content of my blog posts. I have stuck to my storyboards quite closely, and i think the story created is very interesting and engaging. This is my first ultra realistic render and gives a cool contrast to the cartoony character. The emotions portrayed in the video are:. I think they have been covered well and hope to extend and improve this animation in the future. The song...
3dcharacteranimationtom.blogspot.com
3D Character Animation
Tuesday, 12 April 2011. In conclusion, this project has taught me the importance of body language and how it can easily define a character. Before I started this project, I would never really think about my character's movements before animating. It was really all about the aesthetics. If it looked great, it was good enough. Thanks to this module, I now know that coming up with a personality for the character can be equally, if not, more important than coming up with a good design. Overall, despite a few...
Jonathan Sabella Home » Jonathan Sabella
Character and Creature Artist. Human and Comparative Anatomy Specialization. Proficient In: Zbrush 3ds Max Maya Mari Mudbox Adobe Creative Suite. The Last Witch Hunter. Interview with Digital Tutors. Digital Tutors Course: Sculpting like the Masters. Digital Tutors Course: Creating an Aged Portrait. Jordu Creature Study (WIP). Han Carbonite Speed Sculpt.
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3dCharacterDesign
Creature & Characters @ Selected work by Nicklas Molinder
3D Creative Factory | Minneapolis, Minnesota Animation and Visual Effects
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3D Character Animation
Monday, 4 May 2009. I have now finally finished my animation, with a slight change to some things:. The arm issue; I have decided to leave the arms down when Slurggy moves/glides across the floor, as it looks much better and realistic, rather than him with his arms up looking like he is about to take off like an aeroplane! If I were to do this again however, I wouldn't use the PathDeform modifier to create the slugs body as this causes many problems, and could be the reason why the bones for the arms did...