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3D Character Animation

Tuesday, 12 April 2011. In conclusion, this project has taught me the importance of body language and how it can easily define a character. Before I started this project, I would never really think about my character's movements before animating. It was really all about the aesthetics. If it looked great, it was good enough. Thanks to this module, I now know that coming up with a personality for the character can be equally, if not, more important than coming up with a good design. Overall, despite a few...

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3D Character Animation | 3dcharacteranimationtom.blogspot.com Reviews
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Tuesday, 12 April 2011. In conclusion, this project has taught me the importance of body language and how it can easily define a character. Before I started this project, I would never really think about my character's movements before animating. It was really all about the aesthetics. If it looked great, it was good enough. Thanks to this module, I now know that coming up with a personality for the character can be equally, if not, more important than coming up with a good design. Overall, despite a few...
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3D Character Animation | 3dcharacteranimationtom.blogspot.com Reviews

https://3dcharacteranimationtom.blogspot.com

Tuesday, 12 April 2011. In conclusion, this project has taught me the importance of body language and how it can easily define a character. Before I started this project, I would never really think about my character's movements before animating. It was really all about the aesthetics. If it looked great, it was good enough. Thanks to this module, I now know that coming up with a personality for the character can be equally, if not, more important than coming up with a good design. Overall, despite a few...

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3dcharacteranimationtom.blogspot.com 3dcharacteranimationtom.blogspot.com
1

3D Character Animation: January 2011

http://www.3dcharacteranimationtom.blogspot.com/2011_01_01_archive.html

Sunday, 30 January 2011. Pigham Model Step By Step Creation. Here is a quick step by step process of how I created my model:. First I started off with a capsule shape. To make life simple for myself, I cut the capsule in half and applied a symmetry modifier to it. I then used the Extruder tool to create the ears. To create the inside of the ears, I used the Inset tool, and then extruded the newly formed polygon inwards. Next I did the same thing for the nose. I am very happy with the way that this model ...

2

3D Character Animation: April 2011

http://www.3dcharacteranimationtom.blogspot.com/2011_04_01_archive.html

Tuesday, 12 April 2011. In conclusion, this project has taught me the importance of body language and how it can easily define a character. Before I started this project, I would never really think about my character's movements before animating. It was really all about the aesthetics. If it looked great, it was good enough. Thanks to this module, I now know that coming up with a personality for the character can be equally, if not, more important than coming up with a good design. Overall, despite a few...

3

3D Character Animation: February 2011

http://www.3dcharacteranimationtom.blogspot.com/2011_02_01_archive.html

Friday, 18 February 2011. I have never used a skydome before, but I am well aware of how effective they can be. Essentially, a sky done is just a sphere with a background image attached to the inside. The sphere is then placed around the scene, creating a more believable environment. This way the camera can freely move around without effecting the angle of the background. Here is the tutorial that I used:. Tutorial Work - Lip Syncing. While this tutorial is certainly useful, I felt that I did not need to...

4

3D Character Animation: Improvement Suggestions

http://www.3dcharacteranimationtom.blogspot.com/2011/03/improvements.html

Sunday, 20 March 2011. If I manage to find the time to do so, here is a list of improvements that I would like to make to my animation:. 1 - Add the second omni light that I added to scene 5 to the rest of the scenes in order to keep the light continuity. 2 - I rendered the final animation in HD. As a result, the pinching on Pigham where I have not rigged the biped perfectly is much more visible. I would like to go back and try to reduce the amount of pinching. Subscribe to: Post Comments (Atom).

5

3D Character Animation: March 2011

http://www.3dcharacteranimationtom.blogspot.com/2011_03_01_archive.html

Sunday, 20 March 2011. If I manage to find the time to do so, here is a list of improvements that I would like to make to my animation:. 1 - Add the second omni light that I added to scene 5 to the rest of the scenes in order to keep the light continuity. 2 - I rendered the final animation in HD. As a result, the pinching on Pigham where I have not rigged the biped perfectly is much more visible. I would like to go back and try to reduce the amount of pinching. Scene 11 and Closing Sequence. After the en...

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3D Character Animation 2010/11: January 2011

http://johnnyp3danim.blogspot.com/2011_01_01_archive.html

3D Character Animation 2010/11. Friday, 28 January 2011. The brief is to create a 3D. Lead character, with heart and optimism, for a narrative-driven comedy cartoon, with a target audience of 4-14 year olds. I will be using 3DS max to do this. I am interested to see what I can come up with and am looking forward to the final result. Subscribe to: Posts (Atom). Further Lip Sync animation. View my complete profile. Simple template. Powered by Blogger.

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3D Character Animation 2010/11: Making the house

http://johnnyp3danim.blogspot.com/2011/04/making-house.html

3D Character Animation 2010/11. Tuesday, 12 April 2011. I started out with a cube, and cloned/scaled it to make a smaller version. I used to boolean tool hollow it out. I created a prism to use as the roof, and made a door with the boolean tool. I also made a doorstep with a cube. I finished off by adding in a floor, and creating a glass material to add to a plane. This I placed inside the wall across the front section, so it is only visible in the windows. Subscribe to: Post Comments (Atom).

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3D Character Animation 2010/11: Pavement Scene (4)

http://johnnyp3danim.blogspot.com/2011/04/pavement-scene-4.html

3D Character Animation 2010/11. Tuesday, 12 April 2011. The scene starts as the blob rolls to the pavement, and rolls up. He gets to the top, only to be stomped on by a jogger. He decides to become a trainer and continue towards his goal. The main animation on the blob is FFD Box. The jogger is a biped with footsteps set to run. The trainer is attached to the foot of the biped with a link constraint, and the legs are attached to the calf bones. Changed the final camera angle, added a smile.

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3D Character Animation 2010/11: Compilation

http://johnnyp3danim.blogspot.com/2011/04/compilation.html

3D Character Animation 2010/11. Tuesday, 12 April 2011. I imported all of the assets into Adobe Premier Pro, and positioned the scenes how I wanted them. The total time of the animation is about 1 minute 4 seconds for just the clips. The beginning and end add about 16 seconds. I chose to make the beginning blank so the viewer can focus on the music for a few seconds, and get the feel of the animation first. Subscribe to: Post Comments (Atom). Further Lip Sync animation. View my complete profile.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Character Development - Authorship of the Narrative

http://3dcharactertutor2011.blogspot.com/2011/02/character-development.html

Friday, 4 February 2011. Character Development - Authorship of the Narrative. Your brief is to "Create a "narrative-driven comedy cartoon". This discussion Focuses on the role of Authorship in the increasingly global process of creation. The process of sculpting a world in space and time creates an interior logic that defines both the story and the characters in relation to environment. How does technology support new artistic collaboration and change the way that we create?

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3D Character Animation 2010/11: Sounds

http://johnnyp3danim.blogspot.com/2011/04/sounds.html

3D Character Animation 2010/11. Tuesday, 12 April 2011. I added background music which gives a sense of mysteriousness and wondering. – Looking in The Air – Mike Vekris ( www.freesoundtrackmusic.com. The following are sounds to add effect:. Eye “pop” - http:/ www.freesound.org/samplesViewSingle.php? Yawn - http:/ www.freesound.org/samplesViewSingle.php? PitchShifter and EQ effects). 8220;Squish” - http:/ www.freesound.org/samplesViewSingle.php? All sounds are royalty-free. Further Lip Sync animation.

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3D Character Animation: Further Lip Sync animation

http://3dcharactertutor2011.blogspot.com/2011/02/further-lip-sync-animation.html

Friday, 18 February 2011. Further Lip Sync animation. This detailed video tutorial will take you through the process of applying a lip sync animation process to a range of morph targets. Http:/ www.traptcg.com/content/intro-morpher-facial-rig. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

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3D Character Animation: Welcome to 3D Character Animation

http://3dcharactertutor2011.blogspot.com/2011/01/welcome-to-3d-character-animation.html

Friday, 28 January 2011. Welcome to 3D Character Animation. Create a lead character, with heart and optimism, for a narrative-driven comedy cartoon. Design a character, human or non-human, with a strong personality, who leaps off the screen and holds the audience’s attention. Disney is looking for surprising and unique characters that are relevant, meaningful and appropriate to the lives and imaginations of the intended core audience. Don’t over think the visual attributes of the characters; think ...

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3D Character Animation!

Friday, November 12, 2010. We are Meanlow Studio! Meanlow Studio is a studio based in Kuala Lumpur, Malaysia.The studio is founded in 2007 by LikMin. Meanlow Studio is build of passion for Animation. Our love for Character Animation and Visual FX is the driving force behind all of our works. Our portfolio ranges from cartoon TV series to full animation. This experience enable us to combine creativity and solid production workflow to get the job done to the highest possible quality, on time and on budget.

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3D Character Animation 2011

3D Character Animation 2011. Friday, 15 April 2011. Final Animation and SWOT Analysis. The final animation can be seen here:. This module has given me an insight into how characters are designed, animated and given a life-like personality. I have been able to experiment with different methods of creating cloth using the cloth and garment modifiers, as well as using the SuperSpray particle emitter for the first time! Previous experience with 3DS Max has allowed me to successfully experiment using differen...

3dcharacteranimationmikeytpot.blogspot.com 3dcharacteranimationmikeytpot.blogspot.com

3D Character Animation

Wednesday, 20 April 2011. The main idea of the project is to really show off the ability to animate the character without the use of voice, voiceovers or speech bubbles. This means that the person watching the animation needs to be able to understand what feelings and emotions the character is trying to portray just from his facial expressions and actions. After conducting research into how humans react in different scenarios it was important I tried to re-create this with the Snowman. There are a ra...

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3D Character Animation

Thursday, 14 April 2011. I have thoroughly enjoyed this module from beginning to end and i think this is reflected in the number and content of my blog posts. I have stuck to my storyboards quite closely, and i think the story created is very interesting and engaging. This is my first ultra realistic render and gives a cool contrast to the cartoony character. The emotions portrayed in the video are:. I think they have been covered well and hope to extend and improve this animation in the future. The song...

3dcharacteranimationtom.blogspot.com 3dcharacteranimationtom.blogspot.com

3D Character Animation

Tuesday, 12 April 2011. In conclusion, this project has taught me the importance of body language and how it can easily define a character. Before I started this project, I would never really think about my character's movements before animating. It was really all about the aesthetics. If it looked great, it was good enough. Thanks to this module, I now know that coming up with a personality for the character can be equally, if not, more important than coming up with a good design. Overall, despite a few...

3dcharacterartist.com 3dcharacterartist.com

Jonathan Sabella Home » Jonathan Sabella

Character and Creature Artist. Human and Comparative Anatomy Specialization. Proficient In: Zbrush 3ds Max Maya Mari Mudbox Adobe Creative Suite. The Last Witch Hunter. Interview with Digital Tutors. Digital Tutors Course: Sculpting like the Masters. Digital Tutors Course: Creating an Aged Portrait. Jordu Creature Study (WIP). Han Carbonite Speed Sculpt.

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