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3D Character Animation!

Friday, November 12, 2010. We are Meanlow Studio! Meanlow Studio is a studio based in Kuala Lumpur, Malaysia.The studio is founded in 2007 by LikMin. Meanlow Studio is build of passion for Animation. Our love for Character Animation and Visual FX is the driving force behind all of our works. Our portfolio ranges from cartoon TV series to full animation. This experience enable us to combine creativity and solid production workflow to get the job done to the highest possible quality, on time and on budget.

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3D Character Animation! | 3dcharacteranimation.blogspot.com Reviews
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Friday, November 12, 2010. We are Meanlow Studio! Meanlow Studio is a studio based in Kuala Lumpur, Malaysia.The studio is founded in 2007 by LikMin. Meanlow Studio is build of passion for Animation. Our love for Character Animation and Visual FX is the driving force behind all of our works. Our portfolio ranges from cartoon TV series to full animation. This experience enable us to combine creativity and solid production workflow to get the job done to the highest possible quality, on time and on budget.
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3D Character Animation! | 3dcharacteranimation.blogspot.com Reviews

https://3dcharacteranimation.blogspot.com

Friday, November 12, 2010. We are Meanlow Studio! Meanlow Studio is a studio based in Kuala Lumpur, Malaysia.The studio is founded in 2007 by LikMin. Meanlow Studio is build of passion for Animation. Our love for Character Animation and Visual FX is the driving force behind all of our works. Our portfolio ranges from cartoon TV series to full animation. This experience enable us to combine creativity and solid production workflow to get the job done to the highest possible quality, on time and on budget.

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3dcharacteranimation.blogspot.com 3dcharacteranimation.blogspot.com
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3D Character Animation!: November 2010

http://www.3dcharacteranimation.blogspot.com/2010_11_01_archive.html

Friday, November 12, 2010. We are Meanlow Studio! Meanlow Studio is a studio based in Kuala Lumpur, Malaysia.The studio is founded in 2007 by LikMin. Meanlow Studio is build of passion for Animation. Our love for Character Animation and Visual FX is the driving force behind all of our works. Our portfolio ranges from cartoon TV series to full animation. This experience enable us to combine creativity and solid production workflow to get the job done to the highest possible quality, on time and on budget.

2

3D Character Animation!: We are Meanlow Studio!

http://www.3dcharacteranimation.blogspot.com/2010/11/we-are-meanlow-studio.html

Friday, November 12, 2010. We are Meanlow Studio! Meanlow Studio is a studio based in Kuala Lumpur, Malaysia.The studio is founded in 2007 by LikMin. Meanlow Studio is build of passion for Animation. Our love for Character Animation and Visual FX is the driving force behind all of our works. Our portfolio ranges from cartoon TV series to full animation. This experience enable us to combine creativity and solid production workflow to get the job done to the highest possible quality, on time and on budget.

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market-life.blogspot.com market-life.blogspot.com

Market life: Lighting

http://market-life.blogspot.com/2008/05/lighting.html

Creating the final video. Skelegons, skeletons, bones and rigging. View my complete profile. Thursday, May 8, 2008. As everyone involved in Photography or any type of design understands, lighting is one of the most critical aspects to get correct, as lighting can help bring any image to life. I am very happy with my efforts in lighting the scene as i feel the i have got the ambiance right. Using these different lighting styles in the scene allows soft shadows as demonstrated by my butcher.

market-life.blogspot.com market-life.blogspot.com

Market life: Animation

http://market-life.blogspot.com/2008/05/animation.html

Creating the final video. Skelegons, skeletons, bones and rigging. View my complete profile. Friday, May 9, 2008. This is a sneak peak of one part of my final animation. note that the actual one looks better as it has not been compressed. Unfortunatly due to time contraints animating my two chracters to their full potential was impossible even though both of the had a full Repertoire of Phonemes and expressions, enough for a feature film. as you can see circled by red the slider had a long way to go.

market-life.blogspot.com market-life.blogspot.com

Market life: February 2008

http://market-life.blogspot.com/2008_02_01_archive.html

View my complete profile. Wednesday, February 27, 2008. For my third year project i have been given a brief to create a short animation, which should demonstrate life in a market. The focus will be to create interaction between two people for example the market vendor and the consumer. in order to portray such a scene i will use different animation techniques including body animations, facial animations and create different phonemes for speech. Subscribe to: Posts (Atom).

market-life.blogspot.com market-life.blogspot.com

Market life: altering the sky

http://market-life.blogspot.com/2008/05/altering-sky.html

Creating the final video. Skelegons, skeletons, bones and rigging. View my complete profile. Thursday, May 8, 2008. In the two images attached to this post you will notice that i have changed the sky. The reasons for doing so is because i felt that the first sky made the environment look a bit apocalyptic. also i felt that the lighting looked a bit harsh. Also you will notice that i have added in some signs. The effects you've used in that is absolutely brilliant! May 8, 2008 at 12:29 PM.

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: Rock on!

http://market-characters.blogspot.com/2008/05/rock-on.html

Sunday, 4 May 2008. For the animation there will be a scene where the rocker gets a bit carried. Away with his air guitar! That guy is brilliant! Made me laugh so much when I first saw it! Brilliant animationw with the arms and the facial expressions! 5 May 2008 at 13:31. Good use of facial expressions. 7 May 2008 at 08:50. 8 May 2008 at 00:55. Subscribe to: Post Comments (Atom). Putting the clips together. Because the eyes that I had been using were very d. View my complete profile.

market-life.blogspot.com market-life.blogspot.com

Market life: April 2008

http://market-life.blogspot.com/2008_04_01_archive.html

Some of the extreme techniques used to texture the. Some of the extreme techniques used to texture the. Some of the extreme techniques used to texture the. View my complete profile. Sunday, April 27, 2008. This took a surprising amount of time to create even though its just make 14 seconds worth of video. Saturday, April 26, 2008. This is just a test. I was messing about with the butcher model and thought id render the results. Sunday, April 6, 2008. Unfortunately nothing is ever simple or straight forwa...

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: March 2008

http://market-characters.blogspot.com/2008_03_01_archive.html

Wednesday, 5 March 2008. I have been having A LOT of fun with the morpher modifyer today. I have used it to make several expressions for my character. I was surprised at how simple it was to achieve realistic facial expressions. For lip sync, The mouth will need some inside detail. When pronounce the letter S for example we show our teeth and for TH our tongue. Comes between our teeth slightly. The Mesh In More Detail. It toll on his face/skin. The map will further enhance this when it is applied.

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: Finished render 3

http://market-characters.blogspot.com/2008/05/finished-render-3.html

Thursday, 8 May 2008. Here is a finished render of the rocker. As you can see he is getting a little carried away with the music from the radio. The song that I have chosen to use to accompany. The animation is 'Sweet Child 0' Mine' by 'Guns 'n' Roses. This is because it is from the same era as the rocker and also because it has an awesome. Guitar solo for him to air guitar to! I love how he "beats" to the music! The radio looks really good as well. 8 May 2008 at 12:35. Subscribe to: Post Comments (Atom).

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: Video Compressor

http://market-characters.blogspot.com/2008/05/video-compressor.html

Thursday, 8 May 2008. Hey everyone, just a tip. If you haven't already rendered your scenes (Bit late if you haven't) Marc mentioned to me that using a different compressor is very good for dramatically. Improving the quality of the renders. I found that changing the compressor to ' Indeo. 510' made a huge difference, and strangely. The file that it produced was smaller in size than the one that the standard compressor produced! In case anyone doesn't know how to do it, Here's how.

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: The latest...

http://market-characters.blogspot.com/2008/05/latest.html

Sunday, 4 May 2008. Hey everyone, I haven't posted in a little while so here is an update of what has been going on. I have spent a bit of time updating the rocker and making him look a more 'punky' This was done because it was mentioned to me that he didn't really look very rock 'n' roll! Main changes are of course the hair, and also the teeth aren't quite so perfect now and I have given him some earrings to finish the look. Subscribe to: Post Comments (Atom). Putting the clips together.

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Are you looking for that little bit of umph to spice up your. Own internet Products,PDF’s, Power Point presentations,. What about those birthday cards,emails,homework. Tired of BORING sales-pages, presentations, videos, and eBooks? Make your presentations dazzle your friends, colleges, peers,. And best of all your. The longer your clients. Stay on your page. Stay on your Blog. The internet has changed .Today your clients expect appealing presentations. Do you want to maximize your profits . Or your email...

3dcharacteranimation.blogspot.com 3dcharacteranimation.blogspot.com

3D Character Animation!

Friday, November 12, 2010. We are Meanlow Studio! Meanlow Studio is a studio based in Kuala Lumpur, Malaysia.The studio is founded in 2007 by LikMin. Meanlow Studio is build of passion for Animation. Our love for Character Animation and Visual FX is the driving force behind all of our works. Our portfolio ranges from cartoon TV series to full animation. This experience enable us to combine creativity and solid production workflow to get the job done to the highest possible quality, on time and on budget.

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3D Character Animation 2011

3D Character Animation 2011. Friday, 15 April 2011. Final Animation and SWOT Analysis. The final animation can be seen here:. This module has given me an insight into how characters are designed, animated and given a life-like personality. I have been able to experiment with different methods of creating cloth using the cloth and garment modifiers, as well as using the SuperSpray particle emitter for the first time! Previous experience with 3DS Max has allowed me to successfully experiment using differen...

3dcharacteranimationmikeytpot.blogspot.com 3dcharacteranimationmikeytpot.blogspot.com

3D Character Animation

Wednesday, 20 April 2011. The main idea of the project is to really show off the ability to animate the character without the use of voice, voiceovers or speech bubbles. This means that the person watching the animation needs to be able to understand what feelings and emotions the character is trying to portray just from his facial expressions and actions. After conducting research into how humans react in different scenarios it was important I tried to re-create this with the Snowman. There are a ra...

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3D Character Animation

Thursday, 14 April 2011. I have thoroughly enjoyed this module from beginning to end and i think this is reflected in the number and content of my blog posts. I have stuck to my storyboards quite closely, and i think the story created is very interesting and engaging. This is my first ultra realistic render and gives a cool contrast to the cartoony character. The emotions portrayed in the video are:. I think they have been covered well and hope to extend and improve this animation in the future. The song...

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3D Character Animation

Tuesday, 12 April 2011. In conclusion, this project has taught me the importance of body language and how it can easily define a character. Before I started this project, I would never really think about my character's movements before animating. It was really all about the aesthetics. If it looked great, it was good enough. Thanks to this module, I now know that coming up with a personality for the character can be equally, if not, more important than coming up with a good design. Overall, despite a few...