warofthepolygons.blogspot.com
War Of The Polygons: February 2009
http://warofthepolygons.blogspot.com/2009_02_01_archive.html
War Of The Polygons. A Game Developer's Blog. Today I finished an example for collision detection in Pygame. Supports multiple methods for collision detection. The one presented in this tutorial will be pygame.sprite.spritecollide(sprite, group, dokill, collided = None). And a group of sprites and returns a list of all sprites, which collides with the first sprite. Additionally you can define, if the collided sprites should be removed from the group or not. collided. The interesting part in this demo.
warofthepolygons.blogspot.com
War Of The Polygons: May 2009
http://warofthepolygons.blogspot.com/2009_05_01_archive.html
War Of The Polygons. A Game Developer's Blog. Get Off My Lawn. Was the topic for PyWeek #8, and I proudly present " Spawnmower Lawn Defense. It is a Tower Defense game implemented within a week. Python and Pygame was used. To play Spawnmower, you need to download it here. Subscribe to: Posts (Atom). Get Off My Lawn. Der Albtraum vor Weihnachten. Users and cron jobs. War Of The Polygons Shop.
browsergamedev.blogspot.com
Browsergame Dev: "Hello World" of Nebula Conflicts goes live
http://browsergamedev.blogspot.com/2008/12/hello-world-of-nebula-conflicts-goes.html
How to write a browser game? Wednesday, December 10, 2008. Hello World" of Nebula Conflicts goes live. We proudly present our first version. Of " Nebula Conflicts. You cannot imagine how difficult it is to find a name for a SSBG (Space Strategy Browser Game), which is not already in use. ;). The code is available in our subversion repository. With anonymous read access. This version uses Django. We will use Django because it is the default and many tutorials. Subscribe to: Post Comments (Atom).
warofthepolygons.blogspot.com
War Of The Polygons: A Two Dimensional Vector For Python
http://warofthepolygons.blogspot.com/2009/03/two-dimensional-vector-for-python.html
War Of The Polygons. A Game Developer's Blog. A Two Dimensional Vector For Python. To make the usage of PyGame easier I implemented a simple class for two dimensional vectors which can be downloaded here. It makes heavy usage of Python's operator overloading and metaobject protocol. Please leave a comment and let me know what you think about it. Subscribe to: Post Comments (Atom). Black and White controls for Python. Build a Game within one Week. A Two Dimensional Vector For Python. Users and cron jobs.
opencopter.blogspot.com
OpenCopter: What is OpenCopter?
http://opencopter.blogspot.com/2008/12/what-is-opencopter.html
Wednesday, December 10, 2008. Do you remember the game SimCopter. In this game you are a helicopter pilot and have to accomplish different missions, e.g. Transport, Evacuation. If you finished a mission you earned money and career points. The money could be used to buy better helicopters or upgrades. The SimCopter Demo. Can be downloaded here. OpenCopter should be a reimplementation of SimCopter. More technical details will follow ;). Subscribe to: Post Comments (Atom). War Of The Polygons.
opencopter.blogspot.com
OpenCopter: December 2008
http://opencopter.blogspot.com/2008_12_01_archive.html
Wednesday, December 10, 2008. Do you remember the game SimCopter. In this game you are a helicopter pilot and have to accomplish different missions, e.g. Transport, Evacuation. If you finished a mission you earned money and career points. The money could be used to buy better helicopters or upgrades. The SimCopter Demo. Can be downloaded here. OpenCopter should be a reimplementation of SimCopter. More technical details will follow ;). Subscribe to: Posts (Atom). War Of The Polygons. Get Off My Lawn.
browsergamedev.blogspot.com
Browsergame Dev: First prototype powered by Google App Engine
http://browsergamedev.blogspot.com/2008/11/first-prototype-powered-by-google-app.html
How to write a browser game? Sunday, November 30, 2008. First prototype powered by Google App Engine. Our first game prototype will be built on the Google App Engine (GAE). This means, we have to handle events during a user request and within three seconds. Until now we found some (strange) work-arounds for these problems like automatically refreshing tabs. The most powerful solution at the moment seems to be Cron. Unfortunately Cron works lazily. This does not to fit into the simple tick based browser g...