gamification-research.org
Organizers | Gamification Research Network
http://gamification-research.org/chi2015/organizers
News, discussion and resources on the use of game design in non-game contexts. Researching Gamification: Strategies, Opportunities, Challenges, Ethics. Is an assistant professor for game design at the Playable Innovative Technologies Lab of Northeastern University, lead organizer of the Gamification Research Network, and co-editor of. Is an assistant professor in the College of Computer and Information Science at Northeastern University. He is the chief architect and lead designer of Foldit. Is an assist...
gamification-research.org
Organisers | Gamification Research Network
http://gamification-research.org/chi2013/organisers
News, discussion and resources on the use of game design in non-game contexts. CHI 2013 Workshop Designing Gamification. Lennart E. Nacke. Lennart E. Nacke. 2 thoughts on “ Organisers. November 21, 2012 at 5:16 am. I am new to this site and I wondered how I can view information about CHI 2013? It says it is password protected. Thanks for any assistance! November 21, 2012 at 8:36 pm. It’s now public — enjoy :). Leave a Reply Cancel reply. Follow us on Twitter. Subscribe to the Gamification Weekly. Join 1,...
acagamic.wordpress.com
November | 2006 | The Acagamic
https://acagamic.wordpress.com/2006/11
Find it at http:/ www.acagamic.com. Archive for November 2006. The Acagamic is not here! The Acagamic blogs at www.acagamic.com. Written by Prof Nacke. November 27, 2006 at 11:19 am. IGDA Game Design SIG. Blog at WordPress.com.
phd.acagamic.com
Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment
http://phd.acagamic.com/news.html
Download Thesis and Abstract. Get a free hardcopy. Find out about my work. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Keynote at GameDays Conference 2010: Serious Games for Sports and Health. Darmstadt, Germany. Talking about Affective Ludology: Measurement of User Experience in Games. Invited presentation at University of Saskatchewan, Department of Computer Science. Invited presentation at TU Darmstadt, Germany. The BTH press release. After the defense t...
zachernuk.com
Fun with (Schelling) Segregation – with source! « Zachernuk
http://www.zachernuk.com/2012/10/03/fun-with-schelling-segregation-with-source
October 3, 2012. Fun with (Schelling) Segregation – with source! 8212; Tags: mathematical. 8212; Brandel Zachernuk @ 7:50 pm. Welcome, readers from d3.ru. It has been very interesting reading your discussion (admittedly, through Google translate) on the potential applications of the Schelling model. I was also interested in what you had to say about a combination of Schelling segregation and Conway’s. 8211; I have an expanded version of that. Which is available at coursera.org. Thanks for the interest!
zachernuk.com
SmudgeCam! « Zachernuk
http://www.zachernuk.com/2012/01/10/smudgecam
January 10, 2012. 8212; Tags: brush. 8212; Brandel Zachernuk @ 9:51 pm. Not a full-blown facebook app, but it is certainly entertaining – I’d love to see what you make with this one too! To use the smudge brush, click. In the direction you want to smudge in. For the pinch/bloat brushes, you can just click. They also work better at a larger size. Have fun! I’m still working on Housifier. My question to you, the still-interested reader, is this: would you want this integrated into Kaleidoscoper? I have bee...
wabolas.wordpress.com
MIGS Day 1 | wabolas
https://wabolas.wordpress.com/2012/11/13/migs-day-1
Just another WordPress.com site. On November 13, 2012. So this week I’m at the Montreal International Games Summit in… Montreal! Instead of doing the usual game design and engines blog, I figured that I should just wrap both of them together and write 3 blogs this week to talk about all our MIGS adventures. Our bus ride lasted a good 2-2.5 hours before we came to the pit stop. The moment we got into the pit stop place we flooded Burger King. Luckily I was like 3rd in line. Still waiting for these scrubs.
protestersuoit.wordpress.com
Picking up where we left off… | ProTesters
https://protestersuoit.wordpress.com/2012/01/13/picking-up-where-we-left-off
3rd-Year Game Dev Team at UOIT. Picking up where we left off…. January 13, 2012. Update by Mario Greco. Last semester, we worked on assembling a fun and visually appealing game prototype called PIVOTal. Throughout the semester, we created the game’s design and 3D models of the game’s main characters. Its current features include:. 8211; 3D Interactive Menu. 8211; Fade in/fade out of different game states. 8211; Different weapon options. 8211; Slow/Fast motion. 8211; Particle Effects. 8211; Shader Effects.
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