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The Acagamic » usable game science, research, technology « Professor Blog

In The Acagamic, Lennart Nacke blogs about game science and affective ludology, user experience (UX), eye tracking, psychophysiology, playability and

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In The Acagamic, Lennart Nacke blogs about game science and affective ludology, user experience (UX), eye tracking, psychophysiology, playability and
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The Acagamic » usable game science, research, technology « Professor Blog | acagamic.com Reviews

https://acagamic.com

In The Acagamic, Lennart Nacke blogs about game science and affective ludology, user experience (UX), eye tracking, psychophysiology, playability and

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Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment

Download Thesis and Abstract. Get a free hardcopy. Find out about my work. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the. Eg, human-computer interaction, physiological and entertainment computing) and. The thesis contributes to game research with three important results:. Assessment of physiological user responses together with automated even...

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Home ⋆ How to Write CHI Papers - The Course

Interview with Carl Gutwin. Welcome to this course. How to Write CHI Papers - The Course. A course from Professor Nacke about how to write and review papers for ACM SIGCHI. How to Write and Review CHI Papers. This course will teach you how to write and review publications for SIGCHI conferences. You will get an in-depth understanding of how to publish with substance and clarity at the premier HCI conferences. Learn Style and Clarity. Built on Expert Knowledge. Analyse the Best Writing. Don't give up, but...

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INFR 1330 (2014) Basic Introduction to Game Design « The Acagamic

http://www.acagamic.com/category/courses/infr1330-2014

Advent Calendar 2009 (24). INFR 1330 (2014) Basic Introduction to Game Design (8). Basic Intro to Game Design. Follow me on Twitter. Category Archives: INFR 1330 (2014) Basic Introduction to Game Design. INFR 1330 (2014) Basic Introduction to Game Design. Communication and Game Design Documents. October 27, 2014. Cite this article as:. Lennart Nacke. (October 27, 2014). Communication and Game Design Documents. Welcome to week seven in the course: Basic Introduction to Game Design. Since you are often wor...

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Concepts gametag at The Acagamic

http://www.acagamic.com/tag/concepts

Advent Calendar 2009 (24). INFR 1330 (2014) Basic Introduction to Game Design (8). Basic Intro to Game Design. Follow me on Twitter. INFR 1330 (2014) Basic Introduction to Game Design. Conceptualization and Idea Generation. October 20, 2014. Cite this article as:. Lennart Nacke. (October 20, 2014). Conceptualization and Idea Generation. Retrieved August 19, 2016, from http:/ www.acagamic.com/courses/infr1330-2014/conceptualization-and-idea-generation/. Make sure to read the syllabus and course information.

3

Idea Generation gametag at The Acagamic

http://www.acagamic.com/tag/idea-generation

Advent Calendar 2009 (24). INFR 1330 (2014) Basic Introduction to Game Design (8). Basic Intro to Game Design. Follow me on Twitter. Tag Archives: idea generation. INFR 1330 (2014) Basic Introduction to Game Design. Conceptualization and Idea Generation. October 20, 2014. Cite this article as:. Lennart Nacke. (October 20, 2014). Conceptualization and Idea Generation. Retrieved August 19, 2016, from http:/ www.acagamic.com/courses/infr1330-2014/conceptualization-and-idea-generation/.

4

Blue Sky gametag at The Acagamic

http://www.acagamic.com/tag/blue-sky

Advent Calendar 2009 (24). INFR 1330 (2014) Basic Introduction to Game Design (8). Basic Intro to Game Design. Follow me on Twitter. Tag Archives: blue sky. INFR 1330 (2014) Basic Introduction to Game Design. Conceptualization and Idea Generation. October 20, 2014. Cite this article as:. Lennart Nacke. (October 20, 2014). Conceptualization and Idea Generation. Retrieved August 19, 2016, from http:/ www.acagamic.com/courses/infr1330-2014/conceptualization-and-idea-generation/. Proudly powered by WordPress.

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Lennart Nacke | The Acagamic

http://www.acagamic.com/author/len

Advent Calendar 2009 (24). INFR 1330 (2014) Basic Introduction to Game Design (8). Basic Intro to Game Design. Follow me on Twitter. Author Archives: Lennart Nacke. INFR 1330 (2014) Basic Introduction to Game Design. Communication and Game Design Documents. October 27, 2014. Cite this article as:. Lennart Nacke. (October 27, 2014). Communication and Game Design Documents. Retrieved August 19, 2016, from http:/ www.acagamic.com/courses/infr1330-2014/communication-and-game-design-documents/. Since you are ...

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Organizers | Gamification Research Network

http://gamification-research.org/chi2015/organizers

News, discussion and resources on the use of game design in non-game contexts. Researching Gamification: Strategies, Opportunities, Challenges, Ethics. Is an assistant professor for game design at the Playable Innovative Technologies Lab of Northeastern University, lead organizer of the Gamification Research Network, and co-editor of. Is an assistant professor in the College of Computer and Information Science at Northeastern University. He is the chief architect and lead designer of Foldit. Is an assist...

gamification-research.org gamification-research.org

Organisers | Gamification Research Network

http://gamification-research.org/chi2013/organisers

News, discussion and resources on the use of game design in non-game contexts. CHI 2013 Workshop Designing Gamification. Lennart E. Nacke. Lennart E. Nacke. 2 thoughts on “ Organisers. November 21, 2012 at 5:16 am. I am new to this site and I wondered how I can view information about CHI 2013? It says it is password protected. Thanks for any assistance! November 21, 2012 at 8:36 pm. It’s now public — enjoy :). Leave a Reply Cancel reply. Follow us on Twitter. Subscribe to the Gamification Weekly. Join 1,...

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November | 2006 | The Acagamic

https://acagamic.wordpress.com/2006/11

Find it at http:/ www.acagamic.com. Archive for November 2006. The Acagamic is not here! The Acagamic blogs at www.acagamic.com. Written by Prof Nacke. November 27, 2006 at 11:19 am. IGDA Game Design SIG. Blog at WordPress.com.

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Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment

http://phd.acagamic.com/news.html

Download Thesis and Abstract. Get a free hardcopy. Find out about my work. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Keynote at GameDays Conference 2010: Serious Games for Sports and Health. Darmstadt, Germany. Talking about Affective Ludology: Measurement of User Experience in Games. Invited presentation at University of Saskatchewan, Department of Computer Science. Invited presentation at TU Darmstadt, Germany. The BTH press release. After the defense t...

zachernuk.com zachernuk.com

Fun with (Schelling) Segregation – with source! « Zachernuk

http://www.zachernuk.com/2012/10/03/fun-with-schelling-segregation-with-source

October 3, 2012. Fun with (Schelling) Segregation – with source! 8212; Tags: mathematical. 8212; Brandel Zachernuk @ 7:50 pm. Welcome, readers from d3.ru. It has been very interesting reading your discussion (admittedly, through Google translate) on the potential applications of the Schelling model. I was also interested in what you had to say about a combination of Schelling segregation and Conway’s. 8211; I have an expanded version of that. Which is available at coursera.org. Thanks for the interest!

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SmudgeCam! « Zachernuk

http://www.zachernuk.com/2012/01/10/smudgecam

January 10, 2012. 8212; Tags: brush. 8212; Brandel Zachernuk @ 9:51 pm. Not a full-blown facebook app, but it is certainly entertaining – I’d love to see what you make with this one too! To use the smudge brush, click. In the direction you want to smudge in. For the pinch/bloat brushes, you can just click. They also work better at a larger size. Have fun! I’m still working on Housifier. My question to you, the still-interested reader, is this: would you want this integrated into Kaleidoscoper? I have bee...

wabolas.wordpress.com wabolas.wordpress.com

MIGS Day 1 | wabolas

https://wabolas.wordpress.com/2012/11/13/migs-day-1

Just another WordPress.com site. On November 13, 2012. So this week I’m at the Montreal International Games Summit in… Montreal! Instead of doing the usual game design and engines blog, I figured that I should just wrap both of them together and write 3 blogs this week to talk about all our MIGS adventures. Our bus ride lasted a good 2-2.5 hours before we came to the pit stop. The moment we got into the pit stop place we flooded Burger King. Luckily I was like 3rd in line. Still waiting for these scrubs.

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Picking up where we left off… | ProTesters

https://protestersuoit.wordpress.com/2012/01/13/picking-up-where-we-left-off

3rd-Year Game Dev Team at UOIT. Picking up where we left off…. January 13, 2012. Update by Mario Greco. Last semester, we worked on assembling a fun and visually appealing game prototype called PIVOTal. Throughout the semester, we created the game’s design and 3D models of the game’s main characters. Its current features include:. 8211; 3D Interactive Menu. 8211; Fade in/fade out of different game states. 8211; Different weapon options. 8211; Slow/Fast motion. 8211; Particle Effects. 8211; Shader Effects.

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The Acagamic » usable game science, research, technology « Professor Blog

Advent Calendar 2009 (24). INFR 1330 (2014) Basic Introduction to Game Design (8). Basic Intro to Game Design. Follow me on Twitter. INFR 1330 (2014) Basic Introduction to Game Design. Communication and Game Design Documents. October 27, 2014. Cite this article as:. Lennart Nacke. (October 27, 2014). Communication and Game Design Documents. Retrieved May 17, 2015, from http:/ www.acagamic.com/courses/infr1330-2014/communication-and-game-design-documents/. What is a game design document? Since you are oft...

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The Acagamic | Find it at http://www.acagamic.com

Find it at http:/ www.acagamic.com. Leave a comment ». A presentation at GDC Canada investigated aspects of usability and user experience research. To help build/develop better games:. Written by Prof Nacke. June 10, 2009 at 9:48 am. Tagged with game testing. The Acagamic is not here! The Acagamic blogs at www.acagamic.com. Written by Prof Nacke. November 27, 2006 at 11:19 am. IGDA Game Design SIG. Create a free website or blog at WordPress.com. Create a free website or blog at WordPress.com.

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GAME Student Developer Club. Lange Nacht der Computerspiele Leipzig & Markt der Möglichkeiten Magdeburg. Geschrieben von Herb Gerd. Lange Nacht der Computerspiele Leipzig. Auch in diesem Jahr waren wir natürlich wieder bei der “Langen Nacht der Computerspiele” an der HTWK Leipzig. Foto von Gerd Schmidt. Pandas on the Run. Wurde auch wieder die ein oder andere Runde TurboZonk. Gespielt. Ein kleinen Überblick über die Veranstaltung und ein Interview von uns könnt ihr hier. Geschrieben von Johannes Jendersie.

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Acagamics

Student GAME Developer Club. Praktika & Abschlussarbeiten. Digitaler Spieleabend #2 2015. Am 1007.2015 war es nun endlich wieder soweit. Der von vielen längst herbeigesehnte digitale Spieleabend hat den FIN-Hörsaal wieder bis tief in die Nacht hinein mit dem flackernden Licht von Monitoren erleuchtet. Trotz bevorstehenden Prüfungen haben sich dennoch über 40 schlaflose FINler (und auch weit gereiste Gäste) zum gemeinsamen Spielen zusammengefunden. Firmenstaffel 2015, 3. Mal Acagamics Alpha. Das zweite Sp...

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Acagamics

GAME Student Developer Club. Lange Nacht der Computerspiele Leipzig & Markt der Möglichkeiten Magdeburg. Geschrieben von Herb Gerd. Lange Nacht der Computerspiele Leipzig. Auch in diesem Jahr waren wir natürlich wieder bei der “Langen Nacht der Computerspiele” an der HTWK Leipzig. Foto von Gerd Schmidt. Pandas on the Run. Wurde auch wieder die ein oder andere Runde TurboZonk. Gespielt. Ein kleinen Überblick über die Veranstaltung und ein Interview von uns könnt ihr hier. Geschrieben von Johannes Jendersie.