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Blake Maloof | Artist / Game Designer

Artist / Game Designer

http://www.blakemaloof.com/

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Blake Maloof | Artist / Game Designer | blakemaloof.com Reviews
<META>
DESCRIPTION
Artist / Game Designer
<META>
KEYWORDS
1 blake maloof
2 game design
3 rift
4 nightmare
5 interactive design
6 flash
7 animation
8 demo reel
9 resume
10 prev
CONTENT
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blake maloof,game design,rift,nightmare,interactive design,flash,animation,demo reel,resume,prev,next,the void show,pond,projects,motion fighter,about arras theme
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Blake Maloof | Artist / Game Designer | blakemaloof.com Reviews

https://blakemaloof.com

Artist / Game Designer

INTERNAL PAGES

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1

Rift

http://blakemaloof.com/rift

Rift is a surreal adventure game that explores the boundaries of space, time and the imagination. The player takes the role of a young boy who awakes to find the fabric of reality collapsing outside his bedroom. The boy enters a surreal world known as the Rift-Wild where our reality collides with worlds from parallel dimensions in a fluctuating cataclysm of torn space-time. Character by Leng Lor. Character by Ben Soderstrom. Simultaneously, in another dimension of space-time, a brilliant scientist tests ...

2

Pond

http://blakemaloof.com/pond

Using Arduino and Processing, 4 players control fish which must eat to stay alive. As a fish eats one of 3 food items, it will grow and change depending on the type. Some food items make fish wider, some make them longer and a third gives them spikes with which they can cause damage to other fish. 01 March 2010 12:45 PM 1 Comment. 04 November 2009 10:19 PM No Comments. 08 October 2009 9:27 PM No Comments. 10 March 2008 2:53 AM No Comments.

3

Resume

http://blakemaloof.com/resume

01 March 2010 12:45 PM 1 Comment. 04 November 2009 10:19 PM No Comments. 08 October 2009 9:27 PM No Comments. 10 March 2008 2:53 AM No Comments.

4

Nightmare

http://blakemaloof.com/nightmare

Horror from the Other Perspective. Nightmare puts the player in the role of a monster living under a kid’s bed. The player must scare humans to gain power which he can use to evolve his monster and customize its look and abilities. Depending on the abilities a player chooses for their monster, gameplay can range from stealth tactics to fast paced combat and challenges have multiple solutions to accommodate many different ability types. 01 March 2010 12:45 PM 1 Comment. 08 October 2009 9:27 PM No Comments.

5

Demo Reel

http://blakemaloof.com/demo-reel-2

01 March 2010 12:45 PM 1 Comment. 04 November 2009 10:19 PM No Comments. 08 October 2009 9:27 PM No Comments. 10 March 2008 2:53 AM No Comments.

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LINKS TO THIS WEBSITE

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: April 2010

http://ethanscheuart.blogspot.com/2010_04_01_archive.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Tuesday, April 13, 2010. He is a happy boy and he made me happy while creating him, so why not continue that process? Without further ado, here is the boy. You may recognize him. Subscribe to: Posts (Atom). View my complete profile. People that are cool and junk.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: Last Stretch

http://ethanscheuart.blogspot.com/2009/11/last-stretch.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Saturday, November 14, 2009. Subscribe to: Post Comments (Atom). View my complete profile. People that are cool and junk. Finished. (are we ever really finished? If xNormal was a woman I would marry it. In the process of baking normals. Here is the maj. The Zbrush Model is done. Since then ve been p. Ive made a bit more progress on the sculpt since.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: September 2009

http://ethanscheuart.blogspot.com/2009_09_01_archive.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Wednesday, September 30, 2009. Toning Down the Tribal. Oh and Ben, I will definitely take into account what you said about tying in the main colors elsewhere on the body. I toyed with it for about ten seconds, but I will get back to it. Tuesday, September 29, 2009. Saturday, September 26, 2009. Thursday, September 24, 2009. This is a WIP sketch of the character I am planning to model. Tell me what you think. Wednesday, September 23, 2009.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: If xNormal was a woman I would marry it.

http://ethanscheuart.blogspot.com/2009/11/if-xnormal-was-woman-i-would-marry-it.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Saturday, November 14, 2009. If xNormal was a woman I would marry it. Ok so I have all of my Uv's layed out and I just did a test render of the normal map I baked using xNormal and here is the result as seen in the preview window. I am very pleased by the results, (although I can seethe flaws in my sculpt very explicitly now) especially when I was expecting complete failure. Great job xNormal, pat yourself on the back.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: March 2010

http://ethanscheuart.blogspot.com/2010_03_01_archive.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Saturday, March 13, 2010. Anyhow, here is a render of a building I created for a level design project in Unreal Editor. It has a fully modeled interior, and it breaks in multiple locations as can be seen above. Ill add some concept images for a different project soon. Ive got to say I am itching to do another character model. Subscribe to: Posts (Atom). View my complete profile. People that are cool and junk.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: Finny

http://ethanscheuart.blogspot.com/2010/04/its-been-my-intent-lately-to-begin-work.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Tuesday, April 13, 2010. He is a happy boy and he made me happy while creating him, so why not continue that process? Without further ado, here is the boy. You may recognize him. April 18, 2010 at 9:24 AM. Hey Ethan, great to see youre still working on stuff! With that in mind, its been 5 days since your last post, lets see some 3D WIPs, son! April 24, 2010 at 9:49 AM. Subscribe to: Post Comments (Atom). View my complete profile.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: October 2009

http://ethanscheuart.blogspot.com/2009_10_01_archive.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Tuesday, October 27, 2009. This one goes out to all the ladies. I've finally begun sculpting the mesh in Zbrush and this torso, complete with abs straight out of an Abercrombie and Fitch catalog, is the result of our time in today's class. Don't get too excited ladies, he doesn't even have legs. Friday, October 23, 2009. Thursday, October 22, 2009. It is now officially on my Christmas list. It will be mine, oh yes. it will be. I started w...

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory

http://ethanscheuart.blogspot.com/2009/11/in-process-of-baking-normals.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Saturday, November 14, 2009. In the process of baking normals. Here is the majority of the UV layout. There are still a couple of bare spots for the glove, headpiece, and any more hair/fur I will need to create. Subscribe to: Post Comments (Atom). View my complete profile. People that are cool and junk. Finished. (are we ever really finished? If xNormal was a woman I would marry it. In the process of baking normals. Here is the maj.

blakemaloof.wordpress.com blakemaloof.wordpress.com

Chimera Update | Blake Maloof Projects

https://blakemaloof.wordpress.com/2011/05/08/chimera-update

A Game Design Blog. Time Travel & Narrative. Project Mendel →. May 8, 2011. I recently fixed up the Chimera prototype I started in college with embedded fonts and tutorial boxes to explain how to play the game. It’s still a very rough prototype, particularly in the combat which I find extremely boring. I have plans for an improved combat system, but I’m not sure when I will get to actually implementing it. Right now I’ve begun to redirect my focus to the genetics simulation. Filed under Project Chimera.

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BLAKE MALAN – No excuses. No regrets.

The Blog of Blake Malan. Bull; December 5, 2013. Bull; 0 Comments. Fact #1: Physical health influences mental and emotional health. Fact #2: Action expresses priorities. My passions have always included active things. Although it’s weird to say it, food can be addictive. And for a while, I really was addicted! I don’t mean a dozen krispy kremes on my gut with my feet up and the remote in my hand. I mean waking up and way over thinking when and where I was going to eat next. Check But a long road ahead.

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Nothing like a good “ooh” vowel. Thanks again to everyone who came out last night. We had a BLAST. 😊 #rockwoodmusichall #singersongwriter #newmusic #freeshow #pianoplayer #liveshow #rockwoodstage1 #singer. Rehearse, rehearse, #rehearse 4 days and counting until @rockwoodmusichall 12/13/15. #midnightshow #livemusicnyc #singersongwriter #pianoplayer #newmusic #makingmusic #rehearsal #somanyhashtags #electricguitar #lespaul #yamahapiano #freeshow #originalmusic. A little under two weeks to go! Livemusicnyc...

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On the surface, Blake is an owner and President at ViSalus, the global healthy lifestyle enterprise he co-founded in his early twenties. Dive deeper and you’ll discover a rare breadth of experience in entrepreneurship, marketing, and business leadership well beyond his years. To follow Blake is to accept an invitation to elevate what is possible in your pursuit of life. It all changed when I stopped doing what I was ‘supposed’ to do. Blake has never limited the scope of his life.

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Blake Maloof | Artist / Game Designer

This is my latest personal project. More to come. Rift is a surreal adventure game that explores the outer regions of space, time and the imagination. Multiplayer game about survival and growth. [Processing and Arduino]. This game puts the player in the role of a monster living under a kid's bed. 01 March 2010 12:45 PM 1 Comment. 04 November 2009 10:19 PM No Comments. 08 October 2009 9:27 PM No Comments. 10 March 2008 2:53 AM No Comments.

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Blake Maloof Projects | A Game Design Blog

A Game Design Blog. May 28, 2011. I recently decided to try a new experiment in genetic simulation that would allow me to prototype different concepts of genetics and crossbreeding. Over a few nights I put together a processing sketch using the Recursive Tree. Script as a starting point. Because plants are much more simple than creature, they can easily be drawn by a computer program, given a set of parameters, and produce a wide variety of forms. May 8, 2011. Filed under Project Chimera. April 29, 2011.

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