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Blake Maloof Projects | A Game Design Blog | blakemaloof.wordpress.com Reviews
https://blakemaloof.wordpress.com
A Game Design Blog
Chimera Update | Blake Maloof Projects
https://blakemaloof.wordpress.com/2011/05/08/chimera-update
A Game Design Blog. Time Travel & Narrative. Project Mendel →. May 8, 2011. I recently fixed up the Chimera prototype I started in college with embedded fonts and tutorial boxes to explain how to play the game. It’s still a very rough prototype, particularly in the combat which I find extremely boring. I have plans for an improved combat system, but I’m not sure when I will get to actually implementing it. Right now I’ve begun to redirect my focus to the genetics simulation. Filed under Project Chimera.
Time Travel & Narrative | Blake Maloof Projects
https://blakemaloof.wordpress.com/2011/04/29/time-travel-and-narrative
A Game Design Blog. Welcome to the Projects. Chimera Update →. Time Travel & Narrative. April 29, 2011. In my senior year at SCAD, I led the development of a project that I entitled Rift. I became very fond of that name. It is a simple word, but it has a powerful and mysterious connotation and I greatly enjoyed designing a logo with those four letters. Then, a month after we completed the prototype, you know who. Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window).
Rift Dimensions | Blake Maloof Projects
https://blakemaloof.wordpress.com/2010/08/04/rift-dimensions
A Game Design Blog. Chimera: Genesis and the Constructor. Welcome to the Projects →. August 4, 2010. A small group of SCAD students and I produced was the tip of the Rift iceberg. The game we produced was episode 1 of an epic journey across space and time and an exploration of parallel and perpendicular dimensions. The mechanics of time and dimensional travel are based around theories by Rob Bryanton. In his Imagining the Tenth Dimension. And observed effects of quantum physics like quantum superposition.
Project Mendel | Blake Maloof Projects
https://blakemaloof.wordpress.com/2011/05/28/project-mendel
A Game Design Blog. May 28, 2011. I recently decided to try a new experiment in genetic simulation that would allow me to prototype different concepts of genetics and crossbreeding. Over a few nights I put together a processing sketch using the Recursive Tree. Script as a starting point. Because plants are much more simple than creature, they can easily be drawn by a computer program, given a set of parameters, and produce a wide variety of forms. Share on Facebook (Opens in new window). Notify me of new...
Welcome to the Projects | Blake Maloof Projects
https://blakemaloof.wordpress.com/2010/09/08/welcome-to-the-projects
A Game Design Blog. Time Travel & Narrative →. Welcome to the Projects. September 8, 2010. My name is Blake Maloof and I design video games. I graduated from SCAD. Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). I design games for work and for fun. I recently graduated from Savannah College of Art and Design, and am now employed as a designer at Toys for Bob. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Join 6 other followers.
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denisetomlinartblog.blogspot.com
Project Emerson: Post #37
http://denisetomlinartblog.blogspot.com/2009/11/post-37.html
Thursday, November 19, 2009. Good Job everyone on your projects! A basic poster I made as a final tweak (it's big, may load slow). Subscribe to: Post Comments (Atom). I am a recent graduate of Savannah College of Art and Design with a BFA in Game Design, currently seeking a position in Environment Art in the game industry. View my complete profile. Other Studio 1 students.
A whole bunch of BS: Onwards to Science!
http://skillcrafting.blogspot.com/2010/01/onwards-to-science.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, January 21, 2010. Well, I'll probably end up doing some more concepts for the environment, but for the time-being, I have some time to work on the Scientist character. He's a sort of quirky mix of Doc Brown and Einstein with a little Kramer in there as well. Here are a few concepts as well as a quick Zbrush rough for proportions / anatomy:.
A whole bunch of BS: Normals and Lighting:
http://skillcrafting.blogspot.com/2010/02/normals-and-lighting.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Sunday, February 7, 2010. Well, forgot to post the shots of the scientist that were in the Alpha presentation. Basically just normal maps and diffuse to test the baked textures. I also did a little lighting test to simulate roughly what he might look like in the game environment (if he were all grey). Subscribe to: Post Comments (Atom).
A whole bunch of BS: Pit Stop in 2D Land:
http://skillcrafting.blogspot.com/2010/06/pit-stop-in-2d-land.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. Pit Stop in 2D Land:. Anyway, enough jibba-jabba, here's the scoop:. Seister with living hair:. An old picture of my Grandma:. Chris contemplating what it means to be a badass:. July 7, 2010 at 9:33 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.
A whole bunch of BS: Tree(s)
http://skillcrafting.blogspot.com/2010/03/trees.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, March 1, 2010. Hopefully this won't choke our level any more than it already is. May 23, 2013 at 5:58 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog. Ethan Scheu's Studio 1 Blog. South Dakota and the Badlands pt.1. Joe Grabowski's Project Blog.
A whole bunch of BS: 2D land: the sequel:
http://skillcrafting.blogspot.com/2010/06/2d-land-sequel.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. 2D land: the sequel:. Well, apparently Blogger doesn't like uploading more than 6 images per post, so here are the rest of the paintings:. Self Portrait with puffy, smirking lips:. Self portrait with suspicious purple:. Garth as a badass with cancer stick:. Subscribe to: Post Comments (Atom). View my complete profile.
A whole bunch of BS: Light Maps and Normals:
http://skillcrafting.blogspot.com/2010/03/light-maps-and-normals.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, March 2, 2010. Light Maps and Normals:. Furthermore, I discovered that UDK really washes out normal maps due to light mass. I did some research online and found that it really improves the visible quality of the normal maps if a Constant3Vector is multiplied with the original normal map with settings something like this:. View my complete profile.
A whole bunch of BS: The asset Train:
http://skillcrafting.blogspot.com/2010/02/asset-train.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, February 18, 2010. That poly count is waaaay off - I forgot to delete one of the high-res assets and it's adding about 7,296 tris to the scene. In other words, actual poly count is 4,826 tris total. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.
A whole bunch of BS: Zbrush Milestone:
http://skillcrafting.blogspot.com/2010/02/zbrush-milestone.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, February 2, 2010. Alright, here it is - the final(ish) Zbrush model! I probably will go in and add a few minor details later, but I needed a break from Zebrushing so I went to work on re-topologizing a low-poly final mesh. Anyway, here are some high-res shots of the Zbrush Model:. Subscribe to: Post Comments (Atom). View my complete profile.
A whole bunch of BS: Translation Device and Monocole Together at Last!
http://skillcrafting.blogspot.com/2010/02/translation-device-and-monocole.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, February 15, 2010. Translation Device and Monocole Together at Last! So, I think I'm about 95% done with the said Translation device and Monocle. I need to read up on some Tutes for animated textures so I can fix the emissive aspects. Other than that, I think it's time to move on to some old-fashioned, hard-core assetting! View my complete profile.
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BLAKE MALAN – No excuses. No regrets.
The Blog of Blake Malan. Bull; December 5, 2013. Bull; 0 Comments. Fact #1: Physical health influences mental and emotional health. Fact #2: Action expresses priorities. My passions have always included active things. Although it’s weird to say it, food can be addictive. And for a while, I really was addicted! I don’t mean a dozen krispy kremes on my gut with my feet up and the remote in my hand. I mean waking up and way over thinking when and where I was going to eat next. Check But a long road ahead.
BLAKE MALLAY
Nothing like a good “ooh” vowel. Thanks again to everyone who came out last night. We had a BLAST. 😊 #rockwoodmusichall #singersongwriter #newmusic #freeshow #pianoplayer #liveshow #rockwoodstage1 #singer. Rehearse, rehearse, #rehearse 4 days and counting until @rockwoodmusichall 12/13/15. #midnightshow #livemusicnyc #singersongwriter #pianoplayer #newmusic #makingmusic #rehearsal #somanyhashtags #electricguitar #lespaul #yamahapiano #freeshow #originalmusic. A little under two weeks to go! Livemusicnyc...
Blake Mallen
On the surface, Blake is an owner and President at ViSalus, the global healthy lifestyle enterprise he co-founded in his early twenties. Dive deeper and you’ll discover a rare breadth of experience in entrepreneurship, marketing, and business leadership well beyond his years. To follow Blake is to accept an invitation to elevate what is possible in your pursuit of life. It all changed when I stopped doing what I was ‘supposed’ to do. Blake has never limited the scope of his life.
Blake Malone Family Site
Blake Maloof | Artist / Game Designer
This is my latest personal project. More to come. Rift is a surreal adventure game that explores the outer regions of space, time and the imagination. Multiplayer game about survival and growth. [Processing and Arduino]. This game puts the player in the role of a monster living under a kid's bed. 01 March 2010 12:45 PM 1 Comment. 04 November 2009 10:19 PM No Comments. 08 October 2009 9:27 PM No Comments. 10 March 2008 2:53 AM No Comments.
Blake Maloof Projects | A Game Design Blog
A Game Design Blog. May 28, 2011. I recently decided to try a new experiment in genetic simulation that would allow me to prototype different concepts of genetics and crossbreeding. Over a few nights I put together a processing sketch using the Recursive Tree. Script as a starting point. Because plants are much more simple than creature, they can easily be drawn by a computer program, given a set of parameters, and produce a wide variety of forms. May 8, 2011. Filed under Project Chimera. April 29, 2011.
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