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RealNames | A more meaningful email address

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RealNames | A more meaningful email address | blog.david.bailey.net Reviews
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Get ad-free, reliable email that's based on your own name | www.blog.david.bailey.net
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RealNames | A more meaningful email address | blog.david.bailey.net Reviews

https://blog.david.bailey.net

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RealNames | About

http://www.blog.david.bailey.net/about

A more meaningful email address. RealNames is a service of Tucows Inc., an ICANN accredited, publicly-traded company serving thousands of businesses and millions of Internet users worldwide since 1994. How does RealNames work? At the heart of RealNames is a unique portfolio of name-based domains. RealNames lets anyone create and use a memorable and more meaningful email address that's based on their own first and last name. About www.blog.david.bailey.net.

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RealNames | Features

http://www.blog.david.bailey.net/features

A more meaningful email address. RealNames is reliable, fully-featured email. It's a more meaningful email address with all the storage and features you'd expect. You can use your RealNames email with your favorite email program, via our easy-to-use webmail, and on your mobile phone or tablet. Each mailbox includes …. No need to worry about running out of room with 10GB of storage. Rest easy knowing that we use the best spam and virus protection.

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bruceongames.com bruceongames.com

What successful iPhone games have in common – Bruce On Games

http://www.bruceongames.com/2011/03/15/what-successful-iphone-games-have-in-common

A veteran's view on marketing games. What successful iPhone games have in common. What successful iPhone games have in common. March 15, 2011. Regular readers here will know that marketing is both a creative art and a science. This is part of what makes it both fascinating and demanding. Here is an article by Mario Alemi, Head of Research at In Numero LLC. Which gives an insight into the science of pricing games correctly for the market:. First question: when will a game appeal to customers? At In Numero...

bruceongames.com bruceongames.com

Making gold in China – Bruce On Games

http://www.bruceongames.com/2008/08/25/making-gold-in-china

A veteran's view on marketing games. Making gold in China. Making gold in China. August 25, 2008. The most frequent spammers on the Harbury Villagebuzz. Let’s look at some of the facts that he has come up with:. Approximately 400,000 people are employed in China and other Asian countries to play these games to manufacture in game items. These people work at this mining for 10 to 12 hours a day for a salary of around $145 per month. Between 5 and 10 million game players in the West are buying these items.

bruceongames.com bruceongames.com

Kwalee progress report – Bruce On Games

http://www.bruceongames.com/2012/02/02/kwalee-progress-report

A veteran's view on marketing games. February 2, 2012. I thought it would be a good time, now the company has been going about 6 months, to give you an update on how everything at Kwalee is coming along. Brilliantly is the answer, in as far as it can be without launching a product. Everything is moving along as planned. Overall the big thing has been climbing lots of learning curves. The development and marketing of mobile apps is a lot different to making and marketing boxed console games. Even with not...

bruceongames.com bruceongames.com

Bruce On Games – Page 113 – A veteran’s view on marketing games

http://www.bruceongames.com/page/113

A veteran's view on marketing games. Web 20 and the games industry ostriches. August 9, 2007. Let’s start with an executive (ie simplified) summary for those at the back who haven’t kept up. Web 1.0 ended in the dotcom bust because it was difficult to monetise […]. August 8, 2007. So EA now owns 25% of Ubisoft. This purchase really should come as no shock and I am suprised there isn’t more of it yet. There soon will be. The […]. August 8, 2007. August 3, 2007. August 3, 2007. August 2, 2007. A history of...

bruceongames.com bruceongames.com

Why the video game industry is in such a mess – Bruce On Games

http://www.bruceongames.com/2010/11/11/why-the-video-game-industry-is-in-such-a-mess

A veteran's view on marketing games. Why the video game industry is in such a mess. Why the video game industry is in such a mess. November 11, 2010. I thought that with the way things are going in the video game industry just now it would be good to give one person’s view as to what is going so badly wrong. So let’s look at what is causing the problems. Industry pathetically slow at going online. Microsoft’s pricing policy. What is important is getting volumes of platforms out there, whatever the cost&#...

bruceongames.com bruceongames.com

Goodbye Apple. Goodbye Nokia – Bruce On Games

http://www.bruceongames.com/2011/02/24/goodby-apple-goodbye-nokia

A veteran's view on marketing games. Goodbye Apple. Goodbye Nokia. Goodbye Apple. Goodbye Nokia. February 24, 2011. As predicted here smartphones have grown exponentially in usage so that they are now the dominant internet device for large swathes of the world’s population. Certainly their arrival has acted as the mechanism that has facilitated the uprisings in the Arab world. And of course mobile phones are the most used video gaming devices on earth by a substantial margin. It is just that it is extrem...

bruceongames.com bruceongames.com

Gambling as a video game business model – Bruce On Games

http://www.bruceongames.com/2011/01/28/gambling-as-a-video-game-business-model

A veteran's view on marketing games. Gambling as a video game business model. Gambling as a video game business model. January 28, 2011. The eternal problem of selling a video game as a stand alone package is that it can and will be stolen. If people think that they can get away with stealing then they will, so the level of theft can easily reach the high nineties in percentage terms. In other words often very few users of your product are actually paying for the work that you have done. Some people have...

bruceongames.com bruceongames.com

Which is the biggest British developer/publisher? – Bruce On Games

http://www.bruceongames.com/2015/02/06/which-is-the-biggest-british-developerpublisher

A veteran's view on marketing games. Which is the biggest British developer/publisher? Which is the biggest British developer/publisher? February 6, 2015. Firstly an explanation. I am not writing regularly here now because I am concentrating on another blog, Bruce on Politics. The third measure is profitability. Jagex made 9,758K in 2012 and 945K in 2013. A huge drop. The balance sheet for 2013 shows accumulated profit of 7,067K. Codemasters accounts show a LOSS in 2013 0f 12,868K followe...Of interest, ...

nunsreverse.wordpress.com nunsreverse.wordpress.com

Piccolina | Nuns - Reverse

https://nunsreverse.wordpress.com/2010/05/27/piccolina

Nuns – Reverse. The Day After. the week before. Working 9 to 5 →. May 27, 2010 · 11:20 pm. Back online. Yay. Most meaningful flashes of wisdom occur in my head – while driving along listening to Radio Four or while running, while grocery shopping or engaging in mundane domestic tasks. Transposing those to print is another thing entirely. Looking after a new baby takes up much time. Whaddya know. Before now, I was not able to keep a plant alive. What does the book say? Tagged as Being a Bird. Fill in your...

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Kleinblog. | Tech lawyer in big law, nerd, and passionate about privacy, fintech and other disruptive business models

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David Nelson's Blog

Friday, March 27, 2009. Use Cygwin to avoid writing BAT files and Shell Scripts. One of the problems caused with Java's "Write Once, Run Anywhere" paradigm is the complex set of arguments that usually need to be passed to the JVM to start your application. What's the solution to this? Usually, it's BAT files and/or Shell Scripts. The BAT file for Windows environments and the Shell Script for *nix. Let's have a look:. Echo David Nelson's Shell Script Wrapper. Echo Looking for % n0.sh. Sh % n0.sh %*.

blog.david.bailey.net blog.david.bailey.net

RealNames | A more meaningful email address

A more meaningful email address. Find yourself a more meaningful email address. With RealNames, your email address is your name. You get email without ads that works with your favorite email program, in your web browser, and on your mobile phone or tablet. Your first address is $35/year. Each additional address is only $10. Type your name, not an email address. If you don't like your RealNames email address for any reason,. Contact us within 30 days and we'll give you a full refund.

blog.david.bottomley.us blog.david.bottomley.us

David Bottomley's Blog

Welcome to my world. Sunday, October 5, 2014. Invested the time and money to prepare to have excess resources for you and your family. If you try to take resources from those who have prepared, you will no doubt encounter deadly resistance. Remember the childhood fable of the ant and the grasshopper. This is a very real threat to which we have virtually no counter. On the natural / CME front, the Carrington Event. For example, for food, you hopefully. The same goes for water- what happens when utility wa...

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David Connolly

Saturday, August 02, 2014. VMWare and Windows 8.1's Modern UI with Retina Display. Windows 8.1 features automatic scaling based on the physical dimensions your display. However, in a virtual machine it is typical for device not to report any EDID information at all. Luckily, it is still possible to provide Windows with an EDID override in the registry. The EDID information of any Retina Class display will work just fine. 1 Dump the raw EDID file, from Mac OS X :. 2 Install MonInfo to your Windows VM:.

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Iowa GeeKid | Where 4-H, Geospatial Technology, Computers, Education, and Photography collide!

Skip to main content. October 25, 2013. October 23, 2013. Good luck to all those FTC teams preparing for week 1 qualifiers! 2013 National 4-H Week – Q&A. October 9, 2013. Happy National Youth Science Day. This year’s science experiment is Maps & Apps! This Q&A post will take the place of an experience today since I didn’t get anything else put together for today. These questions came from the Iowa 4-H Foundation Blog. I figured I would take the time to answer these great questions! A: Like I said previou...

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per veritatem vis

Per veritatem vis is writing on the Svbtle. Founder and CEO of @OpenDNS. I play the long game. Periodically, I’ll get an email from a VC who is interested in investing in some type of new consumer Internet security startup and they want to know what I think of advertising as a business model for security businesses. Continue reading →. Jan 27, 2013. Recently, there’s been a subtle shift in the way I’ve been receiving attachments from people at work that has eroded a fundamental annoyance I’ve always had ...

blog.davidabbott.co blog.davidabbott.co

Signal and noise – Commonplace thoughts and images

Commonplace thoughts and images. About Signal and Noise. Been re-learning the piano this past year. This is currently on repeat. Very much like Justin Vernon’s playing. January 6, 2017. January 6, 2017. Leave a comment on Repeat. In art, music etc:. If you have to have an idea, don’t talk about the idea. Let people have ideas about your work, not thoughts about your idea. If you have to tell people your idea, it wasn’t strong enough in the first place. To be clear: be an enigma. December 4, 2016. Leave a...